Author Topic: Star Fox: Event Horizon for FSO  (Read 37141 times)

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Offline Darius

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Re: Star Fox: Event Horizon for FSO
My favourite is giant mushroom land.

That scenery and lighting  :o


 

Offline AdmiralRalwood

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Re: Star Fox: Event Horizon for FSO
[snip]

Is the goal behind the images in the spoiler tag to make them not take up so much space? If so, you might want to consider using the [hidden text=label] tag instead.
Like this: Show






Also, these are all really, really cool.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 
Re: Star Fox: Event Horizon for FSO

If so, you might want to consider using the [hidden text=label] tag instead.

I'll try that out next time.   :nod:

 
Re: Star Fox: Event Horizon for FSO
Undying Nephalim, I am impressed with your work. I seem to recall that Starfox: Shadows of Lylat, which was over on Game Warden and died, did an asset dump and they even had the Starfox style targeting reticle that followed the nose of the Arwing. Have you looked at their assets?
There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 

Offline AdmiralRalwood

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Re: Star Fox: Event Horizon for FSO
Undying Nephalim, I am impressed with your work. I seem to recall that Starfox: Shadows of Lylat, which was over on Game Warden and died, did an asset dump and they even had the Starfox style targeting reticle that followed the nose of the Arwing. Have you looked at their assets?
This has, in fact, been brought up before; the reticle is scripted and figuring out how to make it work is apparently tricky.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 
Re: Star Fox: Event Horizon for FSO
Their method of doing the reticle was pretty clever. There's basically three separate ships that use the reticle sprites, and a script runs in the background that keeps them in relative positions in front of the player's craft. It's easy enough to replicate.... the only problem is their script does not seem to run on any mission file other then the few they created in their asset dump. Same thing with their corridor level scripts, no one seems to have any idea how the level triggers and runs the scripts.

 
Re: Star Fox: Event Horizon for FSO
Damn... Well, all in all that's a minor thing. The look and feel of the player ships, the friendlies, the enemies, and the environments is more important. My only other idea would involve being able to have collisionless subobjects on a craft that is not in and of itself collisionless, and have the reticle actually attached to the model, but the work involved, and the issues modders would have in adding new player ships or making enemy ships player flyable...
There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 

Offline MetalDestroyer

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Re: Star Fox: Event Horizon for FSO
Their method of doing the reticle was pretty clever. There's basically three separate ships that use the reticle sprites, and a script runs in the background that keeps them in relative positions in front of the player's craft. It's easy enough to replicate.... the only problem is their script does not seem to run on any mission file other then the few they created in their asset dump. Same thing with their corridor level scripts, no one seems to have any idea how the level triggers and runs the scripts.

Did you try the tips I gave you earlier ? From this post and the following. The main thing is the mission file need some variables. Without the correct variable, it won't work.

 
Re: Star Fox: Event Horizon for FSO
Their method of doing the reticle was pretty clever. There's basically three separate ships that use the reticle sprites, and a script runs in the background that keeps them in relative positions in front of the player's craft. It's easy enough to replicate.... the only problem is their script does not seem to run on any mission file other then the few they created in their asset dump. Same thing with their corridor level scripts, no one seems to have any idea how the level triggers and runs the scripts.

Did you try the tips I gave you earlier ? From this post and the following. The main thing is the mission file need some variables. Without the correct variable, it won't work.

Not sure how I missed that post, I even posted right after it.  :lol:
I'll try that out as soon as I have some time to come back to working on this.

 

Offline Bryan See

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Re: Star Fox: Event Horizon for FSO
UndyingNephalim, how's your progress?
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Re: Star Fox: Event Horizon for FSO
UndyingNephalim, how's your progress?

I've not had any time to work on this since the last release, my other big mod (which I've begun porting to a new engine) and my day job are soaking up all my time.  :(

 

Offline starlord

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Re: Star Fox: Event Horizon for FSO
Quite understandable.

I would be quite interested to know in the future on the other hand if you can port the shadows of lylat on rails script metal destroyer was referring to into event horizon. If it works, it might give you the possibility to capture everything star fox was.

 
Re: Star Fox: Event Horizon for FSO
Well, I've started remodeling the characters for the umpteenth time:

renders: Show







 

Offline wookieejedi

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Re: Star Fox: Event Horizon for FSO
Those look fantastic!
Team Member for FotG

 

Offline Ulala

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Re: Star Fox: Event Horizon for FSO
Very cool, they look quite authentic! I'm impressed, as usual. :yes:
I am a revolutionary.

 
Re: Star Fox: Event Horizon for FSO
Lots of characters tweaked or remodeled:
Talking Portraits: Show

 

Offline Colonol Dekker

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Re: Star Fox: Event Horizon for FSO
Why does general Pepper remind me of an African Warlord now?

 

Offline Ulala

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Re: Star Fox: Event Horizon for FSO
Very cool! Pigma is pretty horrifying :)
I am a revolutionary.

 
Re: Star Fox: Event Horizon for FSO
Why does general Pepper remind me of an African Warlord now?
Maybe it's the nose?

 

Offline Colonol Dekker

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Re: Star Fox: Event Horizon for FSO
I think it's more the uniform, posture and sunglasses on reflection.