Author Topic: Firepoint limitations and blender fixment  (Read 1135 times)

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Offline Deora11

  • 25
Firepoint limitations and blender fixment
Reading old posts and the Engne Limitations page, I'm unsure how many firepoints can be used for a single turret. An older post said 10, which was back in 2008 I think; the Engine Limitations page says 25 per bank, which I think is for primary and secondary FIGHTER weapons only, correct me if I'm wrong. Is there a set number?

And is it possible to add these firepoints in through blender instead of PCS2? I don't want to be sitting for 2 minutes each ensuring that the firepoints are exactly where I want them (blenders snap feature is good for this problem).

 

Offline DahBlount

  • 29
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Re: Firepoint limitations and blender fixment
You actually can place firing points in blender. I'm uncertain of the exact hierarchy, but you can always import another POF into Blender and check it out. The firing point limit per bank is 25.
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus