Author Topic: Enigma 2666 *work in progress*  (Read 37089 times)

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Offline Deathsnake

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Re: Enigma 2666 *work in progress*
There is a lot of missions still to go. And I need some models still I send to Kevin and Zohrath did not responce about the K'titrakh Mang.
Speech is from WC2 ingame. Cutscenes only text.

Here is a Version of the Wake...wait? There is something missing? Where is the hangarbay? Yes this is the Arora Class Transport before its turned into a escort Carrier ;)


« Last Edit: June 30, 2012, 02:23:21 am by Deathsnake »
Star Citizen Garage No. 250:

AEGIS DYNAMICS: Sabre, Starfarer Gemini
ROBERTS SPACE INDUSTRIES Polaris
ANVIL AEROSPACE Carrack

 
Re: Enigma 2666 *work in progress*

Does the professor Fransworth have the high beams on again?  :lol:
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Deathsnake

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Re: Enigma 2666 *work in progress*
Thx to Kevin, he finish the Model from Standoff and Cybots Bays:



But you can't launch with the Raptor, Crossbow and Broadsword. Maybe Kevin can make the bays a bit bigger. The other fighters can launch from the bays. On the other side are the same ;)
Downside-view:

I make some windows again on the side. Then its done.


PS: Add some windows.
« Last Edit: July 31, 2012, 02:52:32 am by Deathsnake »
Star Citizen Garage No. 250:

AEGIS DYNAMICS: Sabre, Starfarer Gemini
ROBERTS SPACE INDUSTRIES Polaris
ANVIL AEROSPACE Carrack

 

Offline Aginor

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Re: Enigma 2666 *work in progress*
Windows add a great sense of scale to it. Good work!
Member of the Scooby Doo model Fanclub "verticies and splines are the medium and he is the artist."

 

Offline gevatter Lars

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Re: Enigma 2666 *work in progress*
Windows do indeed add a sense of scale. In this case the ship is realy small or the windows are huge. I mean compared to the figher launchbays I would guess some are about 5-8 meters long?
I think maybe half the size would be better for the windows.
I think Scooby got a good scale for the windows if you want some idea for their size.
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
 - comment to "Robotech: The Masters"

 

Offline Deathsnake

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Re: Enigma 2666 *work in progress*
This should be now the better pic.


The windows on the forward-side of the ship are from the hangarbay. The little windows on the underside behind the tower are the rooms of the crew ;)
Star Citizen Garage No. 250:

AEGIS DYNAMICS: Sabre, Starfarer Gemini
ROBERTS SPACE INDUSTRIES Polaris
ANVIL AEROSPACE Carrack

 

Offline Arrow

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Re: Enigma 2666 *work in progress*
They´re still too large if you ask me.  Based on those windows i´d rather expect  a ship 400-500m  long.  Crew´s quarters shouldn´t have such big windows either. Got smaller ones?   :)

 

Offline Deathsnake

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Re: Enigma 2666 *work in progress*
Hmm...the windows on the Bengal are just 1/3 of the windows on the Yorktown:

Star Citizen Garage No. 250:

AEGIS DYNAMICS: Sabre, Starfarer Gemini
ROBERTS SPACE INDUSTRIES Polaris
ANVIL AEROSPACE Carrack

 
Re: Enigma 2666 *work in progress*
That's the old yorktown, compare it with the release version.  The windows should be smaller,  I used a 6' biped model for a basis for the windows. Which, btw, would be about the size of a large living room window.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Deathsnake

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Re: Enigma 2666 *work in progress*
I already told you before about the Sivar. Now we need help with it.

We clear all the turrets and other things from the model because the modder don't want that we use it. Also it needs new textures (we already have some but here some details:

Here are the Sivar. I can use the turrets from the other Kilrathi ships, but we need it with new textures. In the back was a generator and we clear it. Now it could be used as a small fighterbay like on the Ralatha


Another Kilrathi and the last one of the missing ships are in the final stages by FekLeyrTarg. From Confeds still WIP are the Tolmacs and the Pelileu by Kevin. The last one, what is missing is K'titrakh Mang. I hope Zohrath responce to my mail. Thats then the last models for Enigma 2666.
Star Citizen Garage No. 250:

AEGIS DYNAMICS: Sabre, Starfarer Gemini
ROBERTS SPACE INDUSTRIES Polaris
ANVIL AEROSPACE Carrack

 

Offline Deathsnake

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Re: Enigma 2666 *work in progress*
Turrets add and now done:

The Durango before he was converted to a light carrier:

Star Citizen Garage No. 250:

AEGIS DYNAMICS: Sabre, Starfarer Gemini
ROBERTS SPACE INDUSTRIES Polaris
ANVIL AEROSPACE Carrack

 
Re: Enigma 2666 *work in progress*
You've probably wondered which ship is missing: Here it is:











Do you recognise it?
Audio Converter of Enigma Campaign 2666:
http://enigma.de.to/

German translator of WC: Hostile Frontier:
http://www.ciinet.org/kevin/wchf/

My Youtube Channel:
http://www.youtube.com/user/FekLeyrTarg?feature=mhee

 

Offline Talon 1024

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Re: Enigma 2666 *work in progress*
Ah, the WC1 Bloodfang?

I think it was used in the WC2 Demo/trailer, but I can't remember.  I don't think it was used in WC1.
To understand religion, you need to understand morality first. | WCSaga website | WCSaga Forum | 158th website | 158th forum | Project Leader: WC: Hostile Frontier | WCHF Thread at CIC | Wing Blender | Twist of Fate | Multipart turrets on angled surfaces, tutorial included. | My Google Drive stuff | To convert speeds from WC to WCS, multiply both the cruise speed and the Afterburner speed by 0.15625 (5/32)

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Current Project: Contestant Android app, Learn4Life iOS app, Blender Commander (importer).
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Re: Enigma 2666 *work in progress*
Yes, that's right. This is the Bloodfang variant from WCII's non-playable demo.
http://youtu.be/08Y0qwFLt54
Audio Converter of Enigma Campaign 2666:
http://enigma.de.to/

German translator of WC: Hostile Frontier:
http://www.ciinet.org/kevin/wchf/

My Youtube Channel:
http://www.youtube.com/user/FekLeyrTarg?feature=mhee

 

Offline Deathsnake

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Re: Enigma 2666 *work in progress*
Zohrath is very busy in job, but he send me the WIP from K'titrakh Mang.



I tell him to make at least one hangarbay. What did you think? Anymore extras? I put the Turrets, Radar and some other details later on it. I think its look good ;)

Sorry now here is the pic
« Last Edit: August 16, 2012, 01:56:04 am by Deathsnake »
Star Citizen Garage No. 250:

AEGIS DYNAMICS: Sabre, Starfarer Gemini
ROBERTS SPACE INDUSTRIES Polaris
ANVIL AEROSPACE Carrack

 

Offline Talon 1024

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Re: Enigma 2666 *work in progress*
I can't see that picture because it seems to be in your online e-mail account.  Can you please upload it somewhere else?

BTW did you get the version of the Bengal with the enlarged hangarbays that I sent you?
To understand religion, you need to understand morality first. | WCSaga website | WCSaga Forum | 158th website | 158th forum | Project Leader: WC: Hostile Frontier | WCHF Thread at CIC | Wing Blender | Twist of Fate | Multipart turrets on angled surfaces, tutorial included. | My Google Drive stuff | To convert speeds from WC to WCS, multiply both the cruise speed and the Afterburner speed by 0.15625 (5/32)

FS2 Mods I'm waiting on: Inferno 10th Anniversary
Current Project: Contestant Android app, Learn4Life iOS app, Blender Commander (importer).
The FreeSpace Font Foundry is back in action!

 

Offline starlord

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Re: Enigma 2666 *work in progress*
here's something that was uncovered should you be interested:

http://www.wcnews.com/news/update/11767

 
Re: Enigma 2666 *work in progress*
If you have that large model release CiC did a year or so ago it's included.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Deathsnake

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Re: Enigma 2666 *work in progress*
Yes I have it. I upload some pics later from the Claw @ Talon. Now it way better, thank you :)

I also have already the model for the Lumbakh. If Kevin want to finish it I can send it. But I think we already have enough Transports : Dorkir, Dorkathi, Lumbari...3 Transports are not enough?
http://www.wcnews.com/newestshots/full/cybot_ships13.jpg
« Last Edit: August 16, 2012, 04:17:20 am by Deathsnake »
Star Citizen Garage No. 250:

AEGIS DYNAMICS: Sabre, Starfarer Gemini
ROBERTS SPACE INDUSTRIES Polaris
ANVIL AEROSPACE Carrack

 
Re: Enigma 2666 *work in progress*
Oh I like the starbase!

Btw how big and how many polys?  If it's massive you might want a few hints from me about making it efficient, after I've dealth with my monster wc2 starbase.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"