Author Topic: RELEASE: The Great War - Vasudan Imperium DEMO  (Read 22087 times)

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Offline Redstreblo

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Re: RELEASE: The Great War - Vasudan Imperium DEMO
Once the Plato is destroyed you are ordered to disable its escape pod.  Only problem is I can't select any of the subsystems on the pod.  I got around this by ordering one of my wingmen to disable the pod.

When I first created this mission I tried to target the escape pods engines and couldn't, later in FRED I found that the escape pod does not actually have any subsystems  :confused:.

I discovered however, that if you shoot the escape pod with the disruptor cannon it will become disabled. (I also put in for safety an event that disables the escape pod if it reaches a certain number of hit points).

The second bug/glitch is hard to describe.  When it shows my fighter being destroyed the game goes into slow motion.  Once the fighter is in pieces the game returns to normal speed.  I have seen this happen in several missions.

I have not experienced this, however this problem probably has nothing to do with VI. I would recommend posting this as a bug to the FSO team.

Thank you for the report.
I, Aries one, have proved myself superior to the legendary Terran pilot Alpha one! Let the Vasudan people take pride in this accomplishment, and take the Parliamentary Vasudan Empire to victory over the inferior Galactic Terran Alliance! Long live the Emperor!

 

Offline Mobius

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Re: RELEASE: The Great War - Vasudan Imperium DEMO
:yes:

Will play it soon. Congratulations for releasing it, Red Malacostr-ehm... ;)

 

Offline Tyrian

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Re: RELEASE: The Great War - Vasudan Imperium DEMO
One other small note about the "Ruins" mission.  You may want to consider raising the speed limit to 45m/s.  The subspace entry speed for your fighter is also 40m/s and will generate a warning from Command, which doesn't make sense, IMO. 
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Offline Redstreblo

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Re: RELEASE: The Great War - Vasudan Imperium DEMO
One other small note about the "Ruins" mission.  You may want to consider raising the speed limit to 45m/s.  The subspace entry speed for your fighter is also 40m/s and will generate a warning from Command, which doesn't make sense, IMO. 

I will look at the warp speeds for all fighters available to you in this mission and change the speed limit appropriately.
I, Aries one, have proved myself superior to the legendary Terran pilot Alpha one! Let the Vasudan people take pride in this accomplishment, and take the Parliamentary Vasudan Empire to victory over the inferior Galactic Terran Alliance! Long live the Emperor!

 

Offline Galemp

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Re: RELEASE: The Great War - Vasudan Imperium DEMO
The subspace entry speed for your fighter is also 40m/s and will generate a warning from Command, which doesn't make sense, IMO. 

Have you tried it? :D
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Offline Goober5000

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Re: RELEASE: The Great War - Vasudan Imperium DEMO
I will look at the warp speeds for all fighters available to you in this mission and change the speed limit appropriately.
The warp speed is always 40 m/s.

 

Offline 0rph3u5

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Re: RELEASE: The Great War - Vasudan Imperium DEMO
One other small note about the "Ruins" mission.  You may want to consider raising the speed limit to 45m/s.  The subspace entry speed for your fighter is also 40m/s and will generate a warning from Command, which doesn't make sense, IMO. 

I will look at the warp speeds for all fighters available to you in this mission and change the speed limit appropriately.

just alter the warning event to stop triggering once you are clear for RTB?
dunno how you did it (and too lazy to look it up) but adding a simple "not" + "event-true-delay"/"event-incomplete" should do
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Offline Galemp

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Re: RELEASE: The Great War - Vasudan Imperium DEMO
Don't worry, it's taken care of. Any more nonexistent bugs that we've already averted that you want to bring up? :rolleyes:
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Offline Buckshee Rounds

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Re: RELEASE: The Great War - Vasudan Imperium DEMO
*BUMP*

I've just finished playing the demo and my god I'm completely at a loss as to why more people aren't interested in this. I really loved the early philosophy of teaming it up with your wingmates when flying the Anubis, as soon as I learned how to do that I learned not to die so often. :) There's something endearing about flying a crappy ship! :) I really loved the historical switches, putting the PVN in the spotlight instead of the GTA. I got some kind of sick pleasure when killing Alpha 1 on the Orff mission. I was really not expecting this campaign to be so well made and relatively lengthy especially for a demo. And the ending was stunning. The gameplay balance was never compromised despite the flock of Shivan fighters although seeing them and the Lucifer really did make me feel as though the end of the world was coming.

Thankyou for such an enjoyable demo, can't wait for the main release!

 

Offline Galemp

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Re: RELEASE: The Great War - Vasudan Imperium DEMO
Thanks, Buckshee! We're very proud of this, and we're glad it's appreciated. :D Development has stalled for the moment, but enthusiasm and encouragement like yours helps keep us moving.
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Offline T-LoW

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Re: RELEASE: The Great War - Vasudan Imperium DEMO
Playing it for the third time now. Really looking forward to a release of this gem. Oh and great choice of music (Shadow of the Colossus has a kick-ass soundtrack ;) ).

Oh, I found some minor bugs:

Communication Tutorial your wingmen have shield systems.
The mission "ruins" your ship icon has a Typhon model attached to it.

And one question:

Where do you have the giant vasudan face of the start-up screen from and can I has? :p
« Last Edit: December 14, 2010, 09:18:35 am by T-LoW »
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Offline Macfie

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Re: RELEASE: The Great War - Vasudan Imperium DEMO
The Vasudan HUD doesn't work with the current nightly builds.  Any plans to upgrade?
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Offline Galemp

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Re: RELEASE: The Great War - Vasudan Imperium DEMO
Nightly builds include the updated HUD code, which FSPort isn't supporting quite yet. See the documentation for that feature.

Oh, I found some minor bugs:

Thanks, I'll make a note of it.

Quote
Where do you have the giant vasudan face of the start-up screen from and can I has? :p

From here.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Trivial Psychic

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Re: RELEASE: The Great War - Vasudan Imperium DEMO
I played it recently and LOVED the Tombaugh attack mission... because I got such a high kill-score from it.  After Command ordered us to withdraw, I realized that the Lucifer had jumped out and I could probably take on all remaining Shivans myself... and did.  I think that I got such a high score that I got promoted.  I think that there were seven cruisers in there and I killed them all... with lots of help from support ships.
The Trivial Psychic Strikes Again!

 

Offline FSHero

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Re: RELEASE: The Great War - Vasudan Imperium DEMO
WARNING, spoilers exist in this post!

Hello, I know it's been a long time since people last posted on this topic, but I would just like to add my praise to this campaign!

I always like flying Vasudan ships -- I enjoy flying as the 'different' species. Unfortunately fs2 Vasudan ships are quite poor; however, the ones in the FS1 campaigns seem to be well-balanced. Thus it was a pleasure to play this campaign where the great war is told from the Vasudan point of view.

I played through the training missions, which were of excellent quality; I was bewildered as to the reason for their presence, however. Is this campaign designed as a drop-in replacement for the Terran version?

At first the story was a bit sluggish and the missions unremarkable. Then we get to the McCarthy bit, and Vasudan bias/propaganda is clearly evident! Of course we don't know who really is correct (Terrans or Vasudans)!

Then, the mission where we have to disable the Plato was excellent; brought back good memories!

The recon mission was true brilliance. I believe it is the first mission I've ever played where it was nearly mandatory to cycle radar range in order to complete the mission! Those patrol craft are pesky, and the speed limitation made this very challenging! This is the closest you could get to doing a Thief/Freespace crossover. Stealth is the key! I didn't have patience, however, so I used time compression extensively.

I enjoyed the continuity from the main campaign when we had to escort the shipment of shield systems. Interesting how the Hammer of Light got hold of the shield systems.

Of course, the Tombaugh station attack mission was fantastic! I was just gripping my mouse in anticipation of the Lucifer attack!

I can't wait for the full campaign to be released; I wish I could spare some time and expertise but I'm afraid I lack both. I have one suggestion though: perhaps you could put in some missions that display the Vasudans doing important work, but that wasn't mentioned in the main Terran campaign?

 

Offline QuakeIV

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Re: RELEASE: The Great War - Vasudan Imperium DEMO
Okay that was effing awesome, let me just say.

I found myself yelling "FUKKEN XENOOOS" as me and the rest of the fighter wing started shredding shivans while two science cruisers managed a close pass with this huge warship.  It was hilariously awesome to see the two fragile little ships get past the Lucifer's firing arc and cruise right past.

edit: but wait, theres more!

Just wanted to add that I really enjoyed the feel of this campaign.  It just had this... authenticity to it.  When Tombaugh was attacked they called for reinforcements, and the cruisers around the station turned to try and attack the Lucifer.  Looking left and seeing beams rip through a little cruiser as it was trying to defend the station added a lot more than you might think.

I also liked how the war was painted from the Vasudan perspective.  When I played freespace 1 I had a general feeling that the humans were winning.  They were talking about all of their victories etc.  It was the same with the Vasudans, though they had a different flavor to their propoganda.

Finally, the debris field and music was executed beautifully, I really enjoyed the atmosphere of picking through the ruins of that Vasudan station.  Was annoying that I had to replay it several times though due to accidentally hitting one of the billion or so buttons that are tied to a weapon by default.
« Last Edit: March 10, 2012, 03:13:27 pm by QuakeIV »

 

Offline Redstreblo

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Re: RELEASE: The Great War - Vasudan Imperium DEMO
Sorry for the lack of progress with this campaign. I have been very busy at the moment - I am moving to a new house and I also have a full time job that I didn't have when I first started this campaign. I would really like to start fixing some of the bugs that you have mentioned such as the recon mission getting spawn killed by flying debris. I have the next mission all written out and a little part of it FREDed but it is still in need of a lot of work. I am currently playing Mass Effect 3 and looking forward to Diablo 3. But I think due to the amount of praise and activity of players I will prioritize work on this as soon as I can.
I, Aries one, have proved myself superior to the legendary Terran pilot Alpha one! Let the Vasudan people take pride in this accomplishment, and take the Parliamentary Vasudan Empire to victory over the inferior Galactic Terran Alliance! Long live the Emperor!

 

Offline T-LoW

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Re: RELEASE: The Great War - Vasudan Imperium DEMO
Please don't let this die. I so want to play a good vasudan campaign and I really enjoyed the demo. Also the awesome SotC soundtrack fits perfect to the vasudans - really increasing the mood and tension.
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Offline QuakeIV

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Re: RELEASE: The Great War - Vasudan Imperium DEMO
Eh I don't care so much for the Vasudan-ness of it, and in fact liked them less after the campaign.

Thats not to say that the campaign isn't awesome and enjoyable, I'm just a terran kinda guy myself.

 

Offline QuakeIV

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Re: RELEASE: The Great War - Vasudan Imperium DEMO
"We don't make things, we make things better"

I'd make the argument that the tag line here no longer works.