Author Topic: Current MV Assets Thread  (Read 16264 times)

0 Members and 1 Guest are viewing this topic.

Current MV Assets Thread
After talk between FSU members, it's been decided a new thread was needed, because of the lack of frequent and recent updates.

NOTE: Due to the relatively common occurrence of two people unknowingly working on the same ship, we request that rather than keep it as a surprise, an announcement thread of some sort be made ASAP. This is ESPECIALLY encouraged for ships of corvette or above scales due to the huge amount of work involved in their construction. This is not intended to discourage anyone from upgrading whichever ship they please (though ships that do not already have upgraded versions are most definitely preferred!), but merely to try and reduce accidental doubling up.

  • NAME: The name in Italics means that while there may be an updated Mesh (compared to Retail), it was either done a long time ago, or could still use more detail or another look.
  • MESH: The model itself. Higher poly count, managed smoothing and where ever possible, textured details should be present or defined (within reason). (If it can or should be handled by the Normal map, then use the normal map for the feature)
  • GLOWPOINTS: Glowing balls often times used to accentuate glows on a texture or use on edges of wings to simulate how we do it on fighters today, done via POF editor.
  • MAPPING: A UVMap is usually 1 or 2 maps for the main LOD instead of having many tiles.
    "UVMapped" looks better as it can have more dynamic detail present and it doesn't hit performance as hard as tiles do.
    "Retail/Tile" means that the model is still Tile Mapped. Mixed means both a UVMap and/or additional Textures are used, or lower LODs are still separately mapped.
  • TEXTURES: The original 256x256 8-bit PCX textures can be made larger and more detailed, with carefully designed glow and shine maps to match.
    "Retail" means that it is an up-sized DDS version of the Retail map, rather than a unique to the model details map. While not a "bad" thing, not a lot of Retail maps were of the right resolution for the DDS "power of two", so whenever possible, a new map (even based on Retail alignment) should be made.
  • NORMAL MAP: This new functionality greatly improves the appearance of every texture, it makes the illusion of more detail modeled than is actually modeled.
    "Texture Based" means that somebody simply ran the base diffuse map through a Normal Map filter/generator. While not necessarily a bad thing, it can be noisy/messy (as indicated by italics).
  • STATUS LINK: A link to the development thread or image to the completed in-use asset or Wiki page.

--==<< Terran Vessels >>==--


Fighters
Name         Mesh   Glow-points   Mapping   Texture   Normal Map      Status Link
GTF Ulysses         Yes         Yes            Retail      Retail         Texture Based                 Finished Link-/-Thread Link
GTF Hercules      Yes         Yes            Mixed      Yes         Yes               Finished Link-/-Thread Link
GTF Hecules MK II   Yes         Yes            Mixed      Yes         Yes               Finished Link-/-Thread Link
GTF Ares         Yes         Yes            ???         Retail      Texture Based   Finished Link-/-Thread Link
GTF Erinyes         Yes         Yes            Mixed      Retail      Texture Based   Finished Link
GTF Loki         Yes         Yes            UVMapped      Yes         Yes               threadlink
GTF Pegasus         Yes         No            Retail      Retail      Texture Based   threadlink
GTF Perseus         Yes         Yes            Mixed      Retail      Texture Based         threadlink
GTF Myrmidon      Smoothed      Yes            UVMapped      Retail      Texture Based         threadlink


Bombers
Name         Mesh   Glow-points   Mapping   Texture   Normal Map      Status Link
GTB Artemis         Yes   Yes         Yes   UVmapped   Yes      threadlink
GTB Artemis D.H.      Yes      Yes            UVmapped   Yes      Yes         threadlink
GTB Medusa   Yes      Yes          Yes   UVmapped   Yes   New-/-Old
GTB Ursa         Yes         Yes            UVMapped      Yes         Yes         threadlink
GTB Zeus         Yes         Yes            UVMapped      Yes         Yes               threadlink
GTB Boanerges      Yes      Yes            UVmapped      Yes      Yes   threadlink


Large and Capital Ships
Name         Mesh   Glow-points   Mapping   Texture   Normal Map      Status Link
GTC Fenris   Yes         Yes            UVMapped*      Yes         Texture Based   threadlink
GTM Hippocrates      Retail/WIP   No/WIP         Retail/WIP   Retail/WIP   Texture Based/WIP   threadlink
GTC Leviathan   Yes*         Yes            UVMapped*      Yes         Texture Based   threadlink
GTSC Faustus      Yes         Yes            UVMapped      Yes         Yes         threadlink
GTG Zephryus      Retail/WIP   No/WIP          Retail/WIP   Retail/WIP   Texture Based/WIP   threadlink
GTA Charybdis      Yes   Yes         UVMapped   Yes   Yes   threadlink
GTD Orion      Yes/WIP         Yes/WIP            Tile/WIP         Retail Based/WIP   Texture Based/WIP   threadlink
GTD Hecate   Yes/WIP         Yes/WIP            Tilev         Retail Based/WIP   Texture Based/WIP   threadlink
GTD Hades         Yes   Yes          Yes   Yes   Yes            threadlink
GTVA Colossus      Yes      No/WIP         UVmapped   Yes   WiP      threadlink
GTCv Deimos   Yes/WIP         No/WIP             Tile/WIP         Retail Based/WIP   Texture Based/WIP   threadlink
GTC Aeolus   Yes         Yes            Mixed      Yes         Texture Based         threadlink
NTF Iceni         Yes         No             UVMapped      Yes         Yes         threadlink


Installations
Name         Mesh   Glow-points   Mapping   Texture   Normal Map      Status Link
GTI Arcadia         Yes   Retail/WIP      UVMapped   Yes   Texture Based/WIP   threadlink
NTF Boadicea      WIP         No             UVMapped      Yes         No               threadlink
GTI Ganymede      Retail/WIP   No/WIP          Tile/WIP      Retail/WIP   Texture Based/WIP      threadlink
Knossos         Yes   Yes          UVMapped   Yes   Yes      threadlink


Support and Cargo
Name         Mesh   Glow-points   Mapping   Texture   Normal Map      Status Link
GTDr Amazon         Yes         No            UVMapped      Yes         Texture Based   threadlink
GTDr Amazon Adv      Yes         No            UVMapped      Yes   Yes         threadlink
GTS Hygiea         Retail      No            Retail      Retail      Yes               threadlink
GTFr Triton         Yes         No            UVMapped      Yes         Yes         threadlink
TC-Tri      Yes         No            UVMapped      Yes         Texture Based   threadlink
GTFr Poseidon      Yes   Yes         UVMapped   Yes   Yes   threadlink
TC2            Retail      No            No         Retail      Yes               threadlink
TSC 2            Retail/WIP   No/WIP         No/WIP      Retail/WIP   Yes/WIP            threadlink
TAC 1            Yes         Yes            Yes*         Yes   Yes         threadlink
TTC 1            Yes   No            UVMapped   Yes   Texture Based/WIP      threadlink
GTT Eysium         Yes         Yes            UVMapped      Retail      Texture Based         threadlink
GTT Argo         Retail/WIP   No            Retail      Retail      Texture Based   threadlink


Additional Misc
Name         Mesh   Glow-points   Mapping   Texture   Normal Map      Status Link
GTNB Pharos         Yes         Yes            UVMapped      Yes         Yes               threadlink
GTSG Watchdog      Yes*         No            UVMapped      Retail      Yes               threadlink
GTSG Cerberus++      Yes*         No            UVMapped      Retail      Yes               threadlink
GTSG Alastor      Retail/WIP      No/WIP            Retail/WIP      Retail/WIP      Texture Based/WIP         threadlink
GTEP Hermes         Yes   Yes         Uvmapped   Yes   Yes      threadlink
TC-Meson Bomb      Yes         No            UVMapped      Retail Based   Deleted            threadlink
GTSG Mjolnir      Yes         No            No         Yes         Yes               threadlink


--==<< Vasudan Vessels >>==--


Fighters
Name         Mesh   Glow-points   Mapping   Texture   Normal Map      Status Link
GVF Seth         Yes      No            UVMapped      Yes      Yes   threadlink
GVF Horus         Yes         No            UVMapped      Retail      Yes               threadlink
GVF Thoth         Yes         No            UVMapped      Retail      Texture Based   threadlink
GVF Serapis         Yes         No            UVMapped      Retail      Yes               threadlink
GVF Tauret         Yes         No            UVMapped      Yes         Yes               threadlink
GVF Ptah         Yes      No            UVMapped      Yes   Yes   threadlink


Bombers
Name         Mesh   Glow-points   Mapping   Texture   Normal Map      Status Link
GVB Sekhmet         Yes      No            UVMapped     Yes      Yes         threadlink
GVB Osiris         Yes           No/WIP            Uvmapped      Yes      Yes         threadlink
GVB Bakha         Yes         No            UVMapped      Retail Based   Texture Based   threadlink


Large and Capital Ships
Name         Mesh   Glow-points   Mapping   Texture   Normal Map      Status Link
GVG Anuket         Yes      No            UVMapped      Yes      Yes   threadlink
GVC Aten      Yes         No            UVMapped      Yes         Yes               threadlink
GVC Mentu         Yes   Yes         UVMapped      Yes   Yes/WIP   threadlink
GVCv Sobek   Yes      No            UVMapped         Yes   Yes         ThreadLink
GVD Typhon         Yes   Yes         Yes      Yes   Yes      threadlink
GVA Setekh         Retail      No            Retail      Retail      Texture Based   threadlink
GVD Hatshepsut      Yes         No/WIP         UVMapped      Yes         Yes               threadlink


Support and Cargo
Name         Mesh   Glow-points   Mapping   Texture   Normal Map      Status Link
GVS Nephthys      Yes      No            UVMapped      Yes      Yes            threadlink
GVT Isis         Yes   Yes            UVMapped      Yes      Yes         threadlink
PVFr Ma'at         Yes      No/WIP            UVMapped      Yes      Yes         threadlink
GVFr Bes         Retail      No            Retail      Retail      Texture Based   threadlink
VAC 5            Retail      No            Tile         Retail      Texture Based         threadlink
VAC 4            Retail      No            Retail      Retail      Texture Based         threadlink
GVFr Satis   Yes         Yes            UVMapped      Retail      Texture Based         threadlink


Additional Misc
Name         Mesh   Glow-points   Mapping   Texture   Normal Map      Status Link
GVSG Ankh         Yes   Yes         UVMapped   Yes   Yes      Thread Link
GVSG Edjo         Retail      No            Retail      Retail      Texture Based         threadlink
GVEP Ra         Retail/WIP   No/WIP         Retail/WIP   Retail/WIP   Texture Based/WIP      threadlink


--==<< Shivan Vessels >>==--


Fighters
Name         Mesh   Glow-points   Mapping   Texture   Normal Map      Status Link
SF Dragon         Yes         No            UVMapped      Yes      Yes         Thread Link
SF Basilisk         Yes   No         UVMapped   Yes   Yes      threadlink
SF Manticore      Yes   No         UVMapped   Yes   Yes   threadlink
SF Aeshma         Yes      No            UVMapped   Yes   Yes   Thread Link
SF Mara         Yes         No            UVMapped      Yes      Yes            Thread Link
SF Astaroth         Yes      No            UVMapped   Yes   Yes   Thread Link


Bombers
Name         Mesh   Glow-points   Mapping   Texture   Normal Map      Status Link
SB Nephilim         Yes   No         UVMapped   Yes   Yes   threadlink
SB Taurvi         Yes   No         UVMapped   Yes   Yes   threadlink
SB Nahema         Yes   No         UVMapped   Yes   Yes   threadlink
SB Seraphim         Yes         No            UVMapped      Yes      Yes         threadlink


Large and Capital Ships
Name         Mesh   Glow-points   Mapping   Texture   Normal Map      Status Link
SC Lilith         Yes         No            UVMapped      Yes         Texture Based   threadlink
SC Rakshasa         Yes   No/WIP         UVMapped   Yes   Yes   threadlink
SC Cain         Yes         No            UVMapped      Yes         Texture Based   threadlink
SD Demon      Retail/WIP   No/WIP         Retail/WIP   Retail/WIP   Texture Based/WIP   threadlink
SD Ravana      Yes         No            Tile         Retail-ish   Texture Based   threadlink
SD Lucifer   Yes         No            UVMapped      Yes         Yes               threadlink
SSG Rahu         Retail      No            Retail      Retail      Texture Based         threadlink
SCv Moloch         Yes         No            Tile         Retail Based   Texture Based   threadlink
SJ Sathanas         Yes   Yes         UVMapped   Yes   Yes      threadlink


Support and Cargo
Name         Mesh   Glow-points   Mapping   Texture   Normal Map      Status Link
ST Azrael         Retail/WIP   No/WIP         Retail/WIP   Retail/WIP   Texture Based/WIP      threadlink
SFr Dis      Yes         No            Tile         Retail-ish   Texture Based         threadlink
SAC 3            Yes         No            Tile         Retail-ish   Texture Based         threadlink
SFr Mephisto      Retail/WIP      No/WIP            Retail/WIP      Retail/WIP      Texture Based/WIP         threadlink
SC 5            Retail      No            Retail      Retail      Texture Based   threadlink
SFr Asmodeus      Retail      No            Retail      Retail      Texture Based         threadlink
SAC 2            Retail      No            Retail      Retail      Texture Based         threadlink


Additional Misc
Name         Mesh   Glow-points   Mapping   Texture   Normal Map      Status Link
SSG Trident         Retail/WIP      WIP            Retail/WIP      Retail/WIP      Texture Based/WIP         threadlink
SSG Belial         Retail/WIP      No            Retail/WIP      Retail/WIP      Texture Based/WIP         threadlink
Shivan Comm Node      Retail/WIP      No            Retail/WIP         Retail/WIP      None               threadlink
« Last Edit: June 29, 2013, 04:41:56 pm by FSU Staff »
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!
Now on ModDB's Mod's Page as well as ModDB's Developer Page

 
Re: Current MV Assets Thread
reserved
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!
Now on ModDB's Mod's Page as well as ModDB's Developer Page

 
Re: Current MV Assets Thread
Updation, por favor? It's been half a decade since the OP has been edited, some ships that weren't even mentioned (Setekh) are already part of the 2014 release, several got done in the meantime and others that are listed as WIP never surfaced (Demon). If the list is considered not necessary anymore for some reason, it could be unstickied then.