Author Topic: Antipodes #4  (Read 12001 times)

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Offline Zacam

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Are you on an NV Card or an ATI card? (I forget)

I went through with Fury to re-do the Unified shaders yet again to resolve some ATI based issues while still keeping the specular increase when shaders where used down to a more acceptable level on the nV cards.

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[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
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Offline pecenipicek

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nvidia, tried and true. gtx260 :p


i will test the shader as it does look like a shader bug, but having a mirror instead of a model kinda... sucks :p


isnt this amusing? http://img705.imageshack.us/img705/8048/screen0085.jpg


occurs only with that particular model and i have no idea why. the shine map aplha is near white at a few small spots on the hull... not on the whole hull... (at first i thought it was because of normal mapping, and it is in a little way. something in the shader order got messed up somewhere...
« Last Edit: December 31, 2009, 12:33:00 am by pecenipicek »
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Offline Commander Zane

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That looks awesome. :lol:

 

Offline pecenipicek

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if it were the intended effect, i'd agree XD :p you can achieve a similar effect by giving any model a full opacity alpha channel in the spec map.
Skype: vrganjko
Ho, ho, ho, to the bottle I go
to heal my heart and drown my woe!
Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

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Offline Zacam

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PM the textures if you want, I might be able to suss out the issue.
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!
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"If you can keep a level head in all this confusion, you just don't understand the situation"

¤[D+¬>

[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline Aardwolf

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isnt this amusing? http://img705.imageshack.us/img705/8048/screen0085.jpg


occurs only with that particular model and i have no idea why. the shine map aplha is near white at a few small spots on the hull... not on the whole hull... (at first i thought it was because of normal mapping, and it is in a little way. something in the shader order got messed up somewhere...

My first observation is that your model has no smoothing info --- or at least, it doesn't look like it does.

 

Offline pecenipicek

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isnt this amusing? http://img705.imageshack.us/img705/8048/screen0085.jpg


occurs only with that particular model and i have no idea why. the shine map aplha is near white at a few small spots on the hull... not on the whole hull... (at first i thought it was because of normal mapping, and it is in a little way. something in the shader order got messed up somewhere...

My first observation is that your model has no smoothing info --- or at least, it doesn't look like it does.
which matters **** all in relation to ENVIROMENT MAP REFLECTIONS.
Skype: vrganjko
Ho, ho, ho, to the bottle I go
to heal my heart and drown my woe!
Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

The Apocalypse Project needs YOU! - recruiting info thread.