Would it be possible to have table control over the size of the radar window? Right now it seems to be hard coded to switch between windows that fit the stock low and high res anis based on which set of interface graphics is being used. The problem is that I am finding situations with intermediate resolutions where, due to legibility issues, I'd rather scale up the low res graphics than squeeze the high res set.
For instance, I have a low res widescreen table based on 800x500 that scales beautifully up to 1024x576, but when I try to use it at 1024x600 or 1024x640 (resolutions where the high res interface art is used), the engine assumes I am using the high res radar gauge, so the positions of the radar blips no longer correspond to the chosen graphics. This wouldn't be a problem if I could just cover those resolutions with a separate high res table (I do have one that's based on 1440x900), but that much compression makes things look pretty scrunched when you're using the high-res anis.
The same thing seems to happen somehow for the throttle gauge--I works fine at 800x500, but on 1024x600 the arc that the current speed indicator travels along seems to have been moved as if the larger resolution artwork was being used. Apologies if I've screwed something up or am just ignorant of obvious fixes for these problems.