It seems I'm only able to get an fs2_open.log file if I hit "Continue". And if I do, here's what I get:
Initializing SDL...
FreeSpace 2 Open version: 3.7.3
Passed cmdline options:
-spec_exp 11
-ogl_spec 60
-spec_static 0.8
-spec_point 0.6
-spec_tube 0.4
-ambient_factor 75
-missile_lighting
-3dshockwave
-soft_particles
-post_process
-fxaa
-fb_explosions
-brief_lighting
-enable_shadows
-ballistic_gauge
-dualscanlines
-rearm_timer
-targetinfo
-3dwarp
-ship_choice_3d
-weapon_choice_3d
-warp_flash
-snd_preload
-mod Shadow,zoom
Building file index...
Found root pack '/home/kevinc/Games/FSO/Freespace 2/multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack '/home/kevinc/Games/FSO/Freespace 2/multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack '/home/kevinc/Games/FSO/Freespace 2/Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack '/home/kevinc/Games/FSO/Freespace 2/smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack '/home/kevinc/Games/FSO/Freespace 2/sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack '/home/kevinc/Games/FSO/Freespace 2/sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack '/home/kevinc/Games/FSO/Freespace 2/stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack '/home/kevinc/Games/FSO/Freespace 2/tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack '/home/kevinc/Games/FSO/Freespace 2/tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack '/home/kevinc/Games/FSO/Freespace 2/tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack '/home/kevinc/Games/FSO/Freespace 2/warble_fs2.vp' with a checksum of 0xd85c305d
Searching root '/home/kevinc/.fs2_open/' ... 2 files
Searching root '/home/kevinc/Games/FSO/Freespace 2/' ... 23 files
Searching root pack '/home/kevinc/Games/FSO/Freespace 2/multi-mission-pack.vp' ... 110 files
Searching root pack '/home/kevinc/Games/FSO/Freespace 2/multi-voice-pack.vp' ... 307 files
Searching root pack '/home/kevinc/Games/FSO/Freespace 2/Root_fs2.vp' ... 157 files
Searching root pack '/home/kevinc/Games/FSO/Freespace 2/smarty_fs2.vp' ... 10 files
Searching root pack '/home/kevinc/Games/FSO/Freespace 2/sparky_fs2.vp' ... 3027 files
Searching root pack '/home/kevinc/Games/FSO/Freespace 2/sparky_hi_fs2.vp' ... 1337 files
Searching root pack '/home/kevinc/Games/FSO/Freespace 2/stu_fs2.vp' ... 2355 files
Searching root pack '/home/kevinc/Games/FSO/Freespace 2/tango1_fs2.vp' ... 32 files
Searching root pack '/home/kevinc/Games/FSO/Freespace 2/tango2_fs2.vp' ... 15 files
Searching root pack '/home/kevinc/Games/FSO/Freespace 2/tango3_fs2.vp' ... 10 files
Searching root pack '/home/kevinc/Games/FSO/Freespace 2/warble_fs2.vp' ... 52 files
Found 13 roots and 7437 files.
os_config_read_string(): section = "Default", name = "Language", default value: "NULL"
AutoLang: Language auto-detection successful...
Setting language to English
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
Initializing OpenAL...
os_config_read_string(): section = "Sound", name = "PlaybackDevice", default value: "NULL"
os_config_read_string(): section = "Sound", name = "CaptureDevice", default value: "NULL"
Available Playback Devices:
Built-in Audio Analog Stereo *preferred*
GM204 High Definition Audio Controller Digital Stereo (HDMI)
Available Capture Devices:
Built-in Audio Analog Stereo *default*
Monitor of GM204 High Definition Audio Controller Digital Stereo (HDMI)
Monitor of Built-in Audio Analog Stereo
OpenAL Vendor : OpenAL Community
OpenAL Renderer : OpenAL Soft
OpenAL Version : 1.1 ALSOFT 1.16.0
Found extension "AL_EXT_float32".
Found extension "ALC_EXT_EFX".
Enhanced sound is enabled.
Sample rate: 44100 (44100)
EFX version: 1.0
Max auxiliary sends: 4
Playback device: Built-in Audio Analog Stereo
Capture device: Built-in Audio Analog Stereo
... OpenAL successfully initialized!
Failed to init speech
os_config_read_string(): section = "Default", name = "VideocardFs2open", default value: "NULL"
Initializing OpenGL graphics device at 1280x1024 with 32-bit color...
Initializing SDL video...
Requested SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
OpenGL Vendor : NVIDIA Corporation
OpenGL Renderer : GeForce GTX 970/PCIe/SSE2
OpenGL Version : 4.5.0 NVIDIA 352.63
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Using extension "GL_ARB_fragment_shader".
Using extension "GL_ARB_shader_texture_lod".
Using extension "GL_ARB_texture_float".
Using extension "GL_ARB_draw_elements_base_vertex".
Using extension "GL_EXT_framebuffer_blit".
Using extension "GL_EXT_geometry_shader4".
Using extension "GL_EXT_texture_array".
Using extension "GL_ARB_uniform_buffer_object".
Found extension "GL_EXT_transform_feedback", but can't find the required function "glBeginTransformFeedbackEXT()". Extension will be disabled!
Using extension "GL_ARB_draw_instanced".
Using extension "GL_ARB_texture_buffer_object".
Found special extension function "glXSwapIntervalSGI".
os_config_read_string(): section = "Default", name = "OGL_AnisotropicFilter", default value: "1.0"
Compiling new shader:
Particle Effects
Loading built-in default shader for: effect-v.sdr
Loading built-in default shader for: effect-particle-f.sdr
Shader Variant Features:
Compiling new shader:
Particle Effects
Loading built-in default shader for: effect-v.sdr
Loading built-in default shader for: effect-particle-f.sdr
Loading built-in default shader for: effect-screen-g.sdr
Shader Variant Features:
Geometry shader point-based particles
Compiling new shader:
Distortion Effects
Loading built-in default shader for: effect-distort-v.sdr
Loading built-in default shader for: effect-distort-f.sdr
Shader Variant Features:
Compiling new shader:
Deferred Lighting
Loading built-in default shader for: deferred-v.sdr
Loading built-in default shader for: deferred-f.sdr
Shader Variant Features:
Compiling new shader:
Clear Deferred Lighting Buffer
Loading built-in default shader for: deferred-clear-v.sdr
Loading built-in default shader for: deferred-clear-f.sdr
Shader Variant Features:
Compiling new shader:
Post Processing
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: post-f.sdr
Shader Variant Features:
Compiling new shader:
Bloom Brightpass
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: brightpass-f.sdr
Shader Variant Features:
Compiling new shader:
Gaussian Blur
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
Horizontal blur pass
Compiling new shader:
Gaussian Blur
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
Vertical blur pass
Compiling new shader:
FXAA
Loading built-in default shader for: fxaa-v.sdr
Loading built-in default shader for: fxaa-f.sdr
Shader Variant Features:
Compiling new shader:
FXAA Prepass
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: fxaapre-f.sdr
Shader Variant Features:
Max texture units: 4 (32)
Max client texture states: 4 (8)
Max elements vertices: 1048576
Max elements indices: 1048576
Max texture size: 16384x16384
Max render buffer size: 16384x16384
Can use compressed textures: YES
Texture compression available: YES
Post-processing enabled: YES
Using trilinear texture filter.
OpenGL Shader Version: 4.50 NVIDIA
... OpenGL init is complete!
Size of bitmap info = 927 KB
Size of bitmap extra info = 56 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
ANI cursorweb.ani with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
os_config_read_string(): section = "Default", name = "GammaD3D", default value: "1.0"
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error message = Failed to open file.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
os_config_read_string(): section = "PXO", name = "Login", default value: "NULL"
Error reading in PXO login data
os_config_read_string(): section = "PXO", name = "Password", default value: "NULL"
Error reading PXO password
os_config_read_string(): section = "PXO", name = "SquadName", default value: "NULL"
Error reading in PXO squad name
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error message = Failed to open file.
Dutifully converting retail sound 36, 'l_hit.wav' to a 3D sound...
Dutifully converting retail sound 37, 'm_hit.wav' to a 3D sound...
os_config_read_string(): section = "Default", name = "ConnectionSpeed", default value: "Fast"
Initializing Joystick...
No joysticks found
Current soundtrack set to -1 in event_music_reset_choices
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error message = Failed to open file.
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI netlag1 with size 29x30 (6.2% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
TABLES => Starting parse of 'ssm.tbl'...
ANI cursor with size 24x24 (25.0% wasted)
ANI cursor.ani with size 24x24 (25.0% wasted)
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 298
MVE: Buffer underun (First is normal)
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
os_config_read_string(): section = "Default", name = "LastPlayer", default value: "NULL"
PLR => Loading 'Talon_BP.plr' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Parsing: Scoring...
PLR => Parsing: ScoringMulti...
PLR => Parsing: HUD...
PLR => Parsing: Variables...
PLR => Parsing: Multiplayer...
PLR => Parsing: Controls...
PLR => Parsing: Settings...
PLR => Loading complete!
PLR => Verifying 'Talon_WCAG.plr' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'Talon_Derelict.plr' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'Talon_GR.plr' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'Talon_cs.plr' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'Talon_BP.plr' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'Talon_Diaspora.plr' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'Talon.plr' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Freeing all existing models...
... Log closed, Mon Jan 18 08:44:02 2016
"Shadow" should be "Shadow Genesis" in addition to the 1.1 patch and the MediaVPs. It should be noted that spaces in a command line must be escaped or surrounded with single or double quotes on Unix-like platforms.
Here's the command line, according to wxLauncher:
/home/kevinc/Games/FSO/Freespace
2/fs2_open_antipodes_d2c8943_20151213_DEBUG -mod Shadow Genesis
1.1,Shadow Genesis,MediaVPs_2014 -missile_lighting -3dshockwave
-post_process -soft_particles -fxaa -fb_explosions -enable_shadows
-dualscanlines -targetinfo -rearm_timer -ballistic_gauge -ship_choice_3d
-weapon_choice_3d -3dwarp -warp_flash -snd_preload -brief_lighting
-ambient_factor 75 -spec_exp 11 -spec_point 0.6 -spec_static 0.8 -spec_tube 0.4
-ogl_spec 60 -mod zoom