Author Topic: Weapon impact decal test builds  (Read 680 times)

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Offline m!m

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Re: Weapon impact decal test builds
Good point. I'll add support for specifying if the animation should be looping or not.

 

Offline Spoon

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Re: Weapon impact decal test builds
Good point. I'll add support for specifying if the animation should be looping or not.
  :yes:
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Offline DahBlount

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Re: Weapon impact decal test builds
That's good! I can blame the Windows driver since the hardware obviously supports it if Intel works :p
Probably because they're using the default WHQL driver. Intel users playing FSO should probably try to get their drivers from the intel website itself as those always have a bigger feature set than the WHQL drivers.
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<DahBlount> So
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Offline m!m

  • 210
Re: Weapon impact decal test builds
I don't know how the Intel driver situation is on Windows but the screenshots by tomimaki look like there is something going wrong with the shaders so I guess that even the non-WHQL drivers won't work properly.

The builds in the first post have been updated and should support specifying whether the animation should loop or not. I have added documentation for that option to the first post.

 
Re: Weapon impact decal test builds
I tried driver from Intel website but no change.