[launcher]
modname = Into the Halls of Valhalla;
[multimod]
secondrylist = ,mediavps;
But it worked very well until that mission.Warning: Couldn't open glow texture '2_laserglow3'
referenced by weapon 'Gatling Gun'
File:C:\temp\fs2_open_3_6_9.t\code\Weapon\Weapons.cpp
Line: 2199
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
parse_weaponstbl() weapon_init() game_init() game_main() WinMain() WinMainCRTStartup() kernel32.dll 7c816fd7()
------------------------------------------------------------------
I pressed "Yes", but the game crashed. I didn't get this error with the normal exe.
I don't get it.Next time please consider using some other compression program than zip. The zip file with your campaign has 5,7 MB. If you, for example, compressed campaign using rar (http://www.rarlab.com/), then the archive would be just 1,9 MB big. Even better would be if you used 7zip (http://www.7-zip.org/). In that case there's just 1,7 MB to download.
I don't get it.Next time please consider using some other compression program than zip. The zip file with your campaign has 5,7 MB. If you, for example, compressed campaign using rar (http://www.rarlab.com/), then the archive would be just 1,9 MB big. Even better would be if you used 7zip (http://www.7-zip.org/). In that case there's just 1,7 MB to download.
Next time please consider using some other compression program than zip. The zip file with your campaign has 5,7 MB. If you, for example, compressed campaign using rar (http://www.rarlab.com/), then the archive would be just 1,9 MB big. Even better would be if you used 7zip (http://www.7-zip.org/). In that case there's just 1,7 MB to download.
More nitpicking - why to include an rtf format readme file? AFAIK it's not really an universal format such as plain text files (*.txt in Windows)...
Thanks for releasing a new campaign. I find it pretty sad most people are just complaining and picking out errors without offering a word of thanks for your hard work first.Uhm... you are right, neoterran.
Error: The first starting wing and the first team-versus-team wing must have the same wing name.
File:C:\temp\fs2_open_3_6_9.t\code\Mission\MissionParse.cpp
Line: 1713
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
I press "yes" and I can play the mission. Unfortunatley, when the next mission begins, I have the same error only once, and the game crashes. I re-open the game and I can start the mission without problems. But as the mission begins, I find myself flying a... Pharos! Also, I only see a blue uniform background and I can't target any ship since I can't move. Error: Parse object doesn't have a pilot subsystem
File:C:\temp\fs2_open_3_6_9.t\code\MissionUI\MissionWeaponChoice.cpp
Line: 1284
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
fs2_open_r.exe 005f0076()
fs2_open_r.exe 005f047c()
fs2_open_r.exe 005f0665()
fs2_open_r.exe 005f06e6()
fs2_open_r.exe 004f8a4a()
fs2_open_r.exe 00407b3a()
fs2_open_r.exe 006a0d09()
kernel32.dll 7c816fd7()
------------------------------------------------------------------
I could continue anyway to load the mission, but I had the same Pharos problem.Hm... I knew about that but forgot to fix it. Sith happens.
Admiral Harkov belonged to McCrae's forces and he lied to General Lindres about your new assignment. It was Lindres who provided you with a fighter.
Different time (long time ago), different galaxy (far, far away to be exact) and different game. ;7
...
I actually don't think Harkov made a cameo in this campaign...
Hi, I've just installed this mod and I've found a small design flaw. In the first mission you are said you cannot change ship/weapons but you actually can. Also you start in Ares by default but in Briefing your squad is shown as Perseus.
...
Another issue. In "Prison Run" you end the mission by Alt-J instead of returning to base as in other missions.
Hi, I've just installed this mod and I've found a small design flaw. In the first mission you are said you cannot change ship/weapons but you actually can.
As far as I remember, I could not change my loadouts. But I'm not sure.
Are you using an Orion model that is different from the canonical [V] model?
I cannot say if those VPs have the HTL Orion model. Does it look different than the retail one?
Error: Invalid ship type "GVF Taurus" found in $Ship Choices: of campaign file
File:D:\C++\Freespace\fs2_open\code\Parse\PARSELO.CPP
Line: 2490
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
I don't get it.Winzip compresses per file as far as I know. tar doesn't compress at all because it is a simple archive format. Just bzip2 your tarfile or whatever but Winzip isn't even worth considering.
I wonder why I had massive slowdowns on the last mission every 30 seconds or so when I faced the Lucifer and the Hatshupset. It was a similar situation of what happened in the mission "Breaking Sirius 2" in the Flames of War campaign. It is hard to believe that with my system, I sometimes have slowdowns with FSO.
My system is:
Windows XP Professional OS
AMD Athlon 3200+ 64 bit processor
1 GB of DDR RAM 2700PC
SATA 7200 RPM hard drive
Radeon Viper X1600 512MB AGP 8X video card
2ms 1280x1024 monitor with DVI connection to the video card
Edit: Now it is slowing down in a mission it never did before. I'm now assuming that it is because I'm using a November CVS build. It was really hanging badly in even the first Flames of War mission and it didn't take much.
Haven't had time for playing this, so I've completed it just now. Campaign is above average, but not exellent. Idea of bad-guy-who-wants-to-control-Shivans was used before and gets boring. IMHO ITHoV was very good in beginning where you didn't know WTF is going on, but the closer it got to the end, it became more predictable and boring. Some plot stuff is unreallistic. Still I can give you overall grade 7/10.
To be honest, I don't know where it was used beforeIIRC, it was used in Warzone.
Trying out the campaign but stuck at the first one. I get the directive to return to the outpost hanger, which is that big round hole in the Arcadia right? Nothing triggers while I am inside it and I cannot engage my jump drive. What gives?No. That big hole in the Arcadia is the big hole in the Arcadia. The fighterbay is a different story and you can find it with the subsystem targeting function (target the Arcadia and hit S until the fighterbay is targeted), then just fly in there once you've found it.
Cant even download for that matter, getting a 404 on that link :doubt:Hold on, I'll upload it to Useful Stuff.
Trying out the campaign but stuck at the first one. I get the directive to return to the outpost hanger, which is that big round hole in the Arcadia right? Nothing triggers while I am inside it and I cannot engage my jump drive. What gives?No. That big hole in the Arcadia is the big hole in the Arcadia. The fighterbay is a different story and you can find it with the subsystem targeting function (target the Arcadia and hit S until the fighterbay is targeted), then just fly in there once you've found it.
Oh, there is this mission "Hostage Drama" involving a medical ship in the form of a Aeolus. When asked to scan it, that thing was plastering me with flak and blob fire (the marines' Argo wasn't). Was that supposed to happen? I nearly got killed but accidentally flew into the gap between the rear engines and fuselage and survived to do the scanning.I think I remember the damn bugger firing on me as well, when I was playing the campaign. Maybe it isn't supposed to do that. Maybe it is. In any case, if you managed to accomplish the mission, be happy. That's quite enough.
This campaign is supposed to be preceded by a demo campaign called "Police Action" or something, but I can't find it (the link on the OP leads only to the actual campaign).See if it's available on Hades Combine.
The Aeolus in Hostage Drama is supposed to fire on you. If I remember correctly, I included a message that says something like "Watch out for the turrets!" If not, then it only remained an intention. In retrospect, it doesn't make much sense to have the cruiser fire on you. Imagine that the gunner notices the approaching fighter, and instead of warning the boss, he starts firing. Let's just say that intelligence is no strong suit for gunners.
Police Action and ITHOV were/are hosted at PengiunBombs. So if PB is down, you have to look for a mirror. Let me see if HD has a mirror... [EDIT] Yes, it does. Both PA and ITHOV are hosted at Hades Combine. See first post for links.
I understand that this is an old thread by now, but I found a bug in the mission 'Culmination,' where the game crashes when Runner 1 starts to jump in. I've already tried using debug and reinstalling the campaign, but neither have worked. Any ideas?