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FreeSpace Releases => Mission & Campaign Releases => Topic started by: TopAce on October 28, 2006, 06:40:52 am

Title: RELEASE - Into the Halls of Valhalla
Post by: TopAce on October 28, 2006, 06:40:52 am
I am pleased to announce that Into the Halls of Valhalla is complete and is hereby released.

You can find the necessary files at the ModDB:

http://www.moddb.com/mods/into-the-halls-of-valhalla/downloads

Some more info can be found at the FreeSpace Wiki (http://www.hard-light.net/wiki/index.php/Into_the_Halls_of_Valhalla).

If you are new to installing fan-made campaigns for FreeSpace, there is an installation section in the enclosed readme.rtf file.

Into the Halls of Valhalla requires FreeSpace Open. The missions were tested in the July 27, 2006 build. Older builds might also be able to run ITHOV, but I cannot guarantee that all missions work as they should. It is recommended that you use the July 27, 2006 (or newer) build to play the campaign. The most recent update was optimized for 3.6.9.

Some more info and designer notes can be found in the readme file attached to the two required VP files in the ZIP.

Issues resolved since first release:


By the way, don't be frightened to bump this thread when needed. You have my permission. :p
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: wolf on October 28, 2006, 09:55:19 am
-rw-r--r--  1 wolf wheel 5746110 2006-10-28 13:11 ITHOV.zip
-rw-r--r--  1 wolf wheel 1772861 2006-10-28 16:50 ITHOV.7z

I recommend using tar next time, it has no compression, so there will be even more to download!
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: TopAce on October 28, 2006, 09:57:44 am
I don't get it.
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: Dysko on October 28, 2006, 10:31:29 am
Guess what? I have already some problems!
In the mission where you have to escort the cruise ship Imperius Galactis, the game crashes every time the bombers begin their attack.
I have the 3.6.9 RC7 with the most recent Media VPs.

And BTW, the Nyarlthatothep (or whatever was called the Derelict's Lucifer) wasn't destroyed in one of the systems that led to Capella? :confused:
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: TopAce on October 28, 2006, 11:11:34 am
It has never occurred to me. I don't know what the problem could be.
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: Dysko on October 28, 2006, 11:32:04 am
Uhm... I'll try to give as much infos as possible.

I created this mod.ini to use the Media VPs:
Code: [Select]
[launcher]
modname = Into the Halls of Valhalla;

[multimod]
secondrylist = ,mediavps;
But it worked very well until that mission.

Then I tried to run ITHOV using the debug exe, but I got this error:
Code: [Select]
Warning: Couldn't open glow texture '2_laserglow3'
referenced by weapon 'Gatling Gun'

File:C:\temp\fs2_open_3_6_9.t\code\Weapon\Weapons.cpp
Line: 2199
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    parse_weaponstbl()    weapon_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816fd7()
------------------------------------------------------------------
I pressed "Yes", but the game crashed. I didn't get this error with the normal exe.
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: TopAce on October 28, 2006, 12:05:53 pm
I think I found a problem in my tablings. It never caused a problem to me before. Let me upload the whole thing again with the fixed table files. Redownload the files and overwrite the files you already have. You won't have to restart the campaign, so don't worry about that.

Re-uploaded and should be working.

As for the Nyarlathotep thingy, I don't know. As far as I have heard, all Derelict is played at Tau Sigma. If not, then you are the lucky finder of the first inconsistency with Derelict.
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: Mongoose on October 28, 2006, 12:51:00 pm
Darth is right; the Nyarlathotep was destroyed in Vega while it was trying to re-open the node to Capella.  And Derelict takes place over a number of star systems, not just Tau Sigma.

But enough about that.  Congrats on the release; I look forward to playing it. :)
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: wolf on October 28, 2006, 01:26:25 pm
I don't get it.
Next time please consider using some other compression program than zip. The zip file with your campaign has 5,7 MB. If you, for example, compressed campaign using rar (http://www.rarlab.com/), then the archive would be just 1,9 MB big. Even better would be if you used 7zip (http://www.7-zip.org/). In that case there's just 1,7 MB to download.
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: Dysko on October 28, 2006, 01:28:49 pm
The mission worked just fine. Thank you, TopAce! :yes:

But now I'm too tired to finish the campaign, I'll finish it tomorrow morning...  :D
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: TopAce on October 28, 2006, 02:06:40 pm
I don't get it.
Next time please consider using some other compression program than zip. The zip file with your campaign has 5,7 MB. If you, for example, compressed campaign using rar (http://www.rarlab.com/), then the archive would be just 1,9 MB big. Even better would be if you used 7zip (http://www.7-zip.org/). In that case there's just 1,7 MB to download.

I see. Okay, thanks for the info.
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: Herra Tohtori on October 28, 2006, 02:27:00 pm
More nitpicking - why to include an rtf format readme file? AFAIK it's not really an universal format such as plain text files (*.txt in Windows)...

Regardless, congraz for the release, I hope the campaign hasn't got any serious problems.

*goes to play the campaign and comes back when I have other things to say* :D
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: NGTM-1R on October 28, 2006, 03:01:34 pm
Next time please consider using some other compression program than zip. The zip file with your campaign has 5,7 MB. If you, for example, compressed campaign using rar (http://www.rarlab.com/), then the archive would be just 1,9 MB big. Even better would be if you used 7zip (http://www.7-zip.org/). In that case there's just 1,7 MB to download.

Counterpoint: zip requires nothing but a windows install.
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: TopAce on October 28, 2006, 05:23:06 pm
More nitpicking - why to include an rtf format readme file? AFAIK it's not really an universal format such as plain text files (*.txt in Windows)...

WordPad can open it.
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: Knarfe1000 on October 28, 2006, 05:49:20 pm
G R E A T !!! A new releasse. I try it today...
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: Sarafan on October 28, 2006, 09:17:21 pm
Finally! This is great! As soon as I can I'll get it.
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: Herra Tohtori on October 28, 2006, 09:18:50 pm
In mission Prison Run, the GTT Alexis is doing nothing. It never reaches the station because it never approaches it.

Furthermore, Aries 3 and 4 jump in 6.000.000 km from the combat zone. Yes, six million klicks. :nervous: So they're never going to reach the combat area to do anything, and if I'm not mistaken the mission doesn't proceed until they are destroyed or the Alexis docks the station, so the mission throws itself into a limbo and does nothing until the Aries wing reaches combat zone, which takes ages.

I am using 3.6.9 RC7.9 build and I'm running the mod along with my own beam textures, DDS beamglow animations and obviously MediaVP 3.6.8 zetas with appropriate patches. Is anyone else having problems with that particular mission?
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: neoterran on October 29, 2006, 12:22:31 am
Thanks for releasing a new campaign. I find it pretty sad most people are just complaining and picking out errors without offering a word of thanks for your hard work first.
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: Herra Tohtori on October 29, 2006, 01:19:32 am
Sad? :nervous:

If I wouldn't like it I wouldn't be playing it.
Also, if I wouldn't be playing it I wouldn't care whether the errors are corrected or not, and I would just quit playing after first error if I wouldn't want to continue...

The fact that I obviously want to play it already tells that I like this campaign, but I think you are right - proper thanks are due. :nod:


So, thanks for the campaign.

I've only gotten through to the Prison Break mission because of the problems I told about, but this far I like it, much. That's especially because of the wingmates not being generic greek letter+number callsigns. IMHO you've managed to make them appear actual people, not unlike Mackie as Alpha 2 in Derelict. The plot seems to be rather intriguing too, but as I haven't gone through it yet it's difficult to say what is coming. If I could FRED at all I would take a look at the Prison Break mission myself, but as I can't I have to ask for help.
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: Dysko on October 29, 2006, 03:07:13 am
Thanks for releasing a new campaign. I find it pretty sad most people are just complaining and picking out errors without offering a word of thanks for your hard work first.
Uhm... you are right, neoterran.
Thanks for the release of a new campaign!

Now I'm sorry, but I have other problems  :nervous:
In the mission "Genetics, and all of you!" I get twice this error:
Code: [Select]
Error: The first starting wing and the first team-versus-team wing must have the same wing name.

File:C:\temp\fs2_open_3_6_9.t\code\Mission\MissionParse.cpp
Line: 1713
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
I press "yes" and I can play the mission. Unfortunatley, when the next mission begins, I have the same error only once, and the game crashes. I re-open the game and I can start the mission without problems. But as the mission begins, I find myself flying a... Pharos! Also, I only see a blue uniform background and I can't target any ship since I can't move.

Then I decided to extract the mission “Genetics, and all of you!” and correct by myself the wing names. It all went fine, but when the next mission started, I got this error three times:
Code: [Select]
Error: Parse object doesn't have a pilot subsystem

File:C:\temp\fs2_open_3_6_9.t\code\MissionUI\MissionWeaponChoice.cpp
Line: 1284
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    fs2_open_r.exe 005f0076()
    fs2_open_r.exe 005f047c()
    fs2_open_r.exe 005f0665()
    fs2_open_r.exe 005f06e6()
    fs2_open_r.exe 004f8a4a()
    fs2_open_r.exe 00407b3a()
    fs2_open_r.exe 006a0d09()
    kernel32.dll 7c816fd7()
------------------------------------------------------------------
I could continue anyway to load the mission, but I had the same Pharos problem.

Sorry if I continue to bother you with those problems, but your campaign is very good and I can't wait to see how it concludes!  :(
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: TopAce on October 29, 2006, 05:20:21 am
@Herra: Again, this is something that never occurred to me. But let me examine the mission and see what could the problem be. [EDIT] I checked the mission and concluded the following: The Alexis sitting idle could be because your engine somehow does not trigger its departure cue (which is has-time elapsed 0). Aries 3 and 4 jumping in too far is because Aries wing is supposed to arrive 700 meters near the LPC Scurvy. By the time Aries 3 and 4 arrives, the Scurvy had already been taken down. I hope to have fixed both of these problems and is uploading the update as of this moment.

@Darth: It looks like the version you're playing FreeSpace with is more sensitive to such small things than mine. I'm talking about FSO now. Looking into the problem now. [EDIT] I hope I fixed it. Uploading patch.

Upload finished. Redownload and retry.
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: Dysko on October 29, 2006, 11:36:16 am
Just finished the campaign! Very great work!  :yes: :yes: :yes:
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: Cyker on October 29, 2006, 04:41:38 pm
Just started the campaign, love what I see so far! :D   :yes:

Got stuck on the ramming mission for a bit (Kept blowing it up by accident...  :nervous:), but it was a nice challenge ;)

I miss having the Ares fighter 'tho now that I'm further in... Lucky my 2nd fav. ship is also the most common one :D (Good old Myrm ;))
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: karajorma on October 30, 2006, 07:17:18 am
TopAce you need to test with 3.6.9 RC 7 or above because that's what most people are using.

That said if you're still having problems just catch me on ICQ and I'll be happy to help you solve any bugs in this campaign. I know it's been a long time coming and I'd hate for build issues to sink it. :)
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: Colonol Dekker on October 30, 2006, 07:39:09 am
Yay !!   This is a welcome uplift for me today :)

Cheers Mr ITHOV author dude  :yes:
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: karajorma on October 30, 2006, 08:59:40 am
Out of interest how much of the work on this campaign was yours TopAce? Cause IIRC you inherited it from Thor. Is this a complete redesign or do you still retail large elements of his plot/missions/mods etc.
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: TopAce on October 30, 2006, 04:41:34 pm
Most of the plotline elements are Thor's. I only kind of inserted some new stuff that I thought would make events more mysterious and less predictable. I appended the most new elements for the first part of the campaign, but there are also some stuff added to part two.

As for the missions, Thor had some pre-Beta missions but I added a bunch of stuff to them. Mission 1 and 2 were definitely started when I joined the staff (Summer 2003 or 2004 perhaps). All the other missions are mine, at least it is me who FREDded them (the mission outlines were already given). There are a few missions that I inserted into the plotline: the Abduction and the debis field mission, and maybe one other. Problem was that when I was in the last testing phase, I noticed a bunch of inconsistencies that came about due to the fact that sometimes even I did not know what I was doing. For example, one mission called the player's squad the 77th Blades but in the next one, they were called the 100-odd Silver Scythes. A lot of characters suddenly changed their ranks from mission to mission, too.

This whole Nyarlathotep involvement was my idea, though. No wonder I screwed up this "the Nyarlathotep was destroyed here, not there." thingy. But you know what? I'm glad this is the only Derelict-ITHOV inconsistency people have spotted so far.

Tables were almost finalized when I joined. I only added two or three new weapons and wrote a tech description for them. I think I also changed some of their values to better balance the weapons (the gatling gun, for example, was as rapid as a Maxim and dealt as much damage as a Kayser. Some would love to use such weapons, but I think more would dislike unbalanced weapons. I know this since it wasn't only one player who complained about the SOC fighters I made for RR for being too strong.

As for the models, I tried doing some modeling, but I found it a better idea just to use already existing material. I picked three of four models and made some new ships out of them. I hope to have given appropriate credit for them at the end of the campaign. These ships were the GTC Olympus (called the LPC Galleon in ITHOV), the GTI Bretonia, and the GTD Raynor. I also used the FS1 Apollo model.
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: Herra Tohtori on October 30, 2006, 05:15:52 pm
Okay, it seems that some of the problems I encountered first time playing the campaign were pilot issues. With new pilot, the ARgo transport started to move and another small thing worked also.

I played the campaign through, and I liked it. The traitor plotline ended rather abruptly, though... on the other hand, I can smell a sequel in an ending like that. :drevil:

But are the missions supposed to have no other background than stars? Am I lacking something? I do have Lightspeed's nebulas installed and they work on other campaigns.

Another "strange" thing I noticed is that in the first mission, the Deimos-class corvette does a 15 kilometres long loop before coming back and docking the docking ring. It doesn't break the mission, it's just a bit weird and makes the mission last a bit longer, but with time compression it doesn't actually matter - it's just weird. ;)
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: TopAce on October 30, 2006, 05:40:46 pm
All deep space missions are supposed to have backgrounds other than stars.

As for the Deimos, was it in the first mission? I don't remember the Rapier doing her waypoints matter in the mission goals.
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: Herra Tohtori on October 30, 2006, 06:39:03 pm
Confirmed, first mission only ends after the GTCv Rapier docks the Ganymede docking ring, and without time compression it takes rather long time but it doesn't actually break the mission.

And the mission goal about protecting the science cruiser Socrates doesn't become accomplished when the Socrates docks the docking ring. When the Deimos docks, it launches a certain event (I don't want to spoil anyone) which ends the mission and triggers Return to base order.


The backgrounds aren't there, but that might be something wrong* in my installation. Anyway, when I created new pilot, none of the missions werer broken anyway - meaning that I could complete them and proceed to next mission, so any fixes are obviously welcome but not critical for playability.

*by wrong in this context I mean that something is different from the developer's installation.
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: TopAce on October 31, 2006, 04:10:56 am
For the Rapier bug, I can only think of one possibility: either the Deimos or the Ganymede models we use are different and they have their docking points in different positions. Sometimes ships tend to do very long detours to reach a dockpoint. I know that the Deimos has a hi-poly version and most people use that. I did not because using hi-poly models slows down loading time, something not exacly good if you test your missions. It could be because of the hi-poly Deimos. However, supposing that all people use the hi-poly Deimos, it's surprising no one had this problem before.

As for the backgrounds, I checked it, all missions should have some kind of background. Make a new pilot and check another campaign. If it doesn't have background, then it's something wrong with your MediaVPs or SCP build. ITHOV doesn't use any new background, even standard [V] nebulae would do. If you have nebulae named like dnebx and nebx, you SHOULD have background.

[EDIT] I check it. It was because of the hi-poly Deimos. Now, the Rapier won't have to dock with the station, but only does waypoints. The directives trigger when she finishes her waypoints. I tested the mission and now it works fine.

I'm uploading the thing again.
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: Knarfe1000 on October 31, 2006, 10:46:30 am
It´s a very good campaign. The only bug I had was in "The Exodus of Tania Australis." The "Horror" should destroy the station but it doesn´t. Additionally me and my wingman were able to destroy the "Horror" in that mission...
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: TopAce on October 31, 2006, 10:50:23 am
Hm... I knew about that but forgot to fix it. Sith happens.
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: Colonol Dekker on October 31, 2006, 10:57:11 am
Hm... I knew about that but forgot to fix it. Sith happens.

I need that on a T-Shirt with a picture of qui-gon dead.............. 

SITH HAPPENS !!!!  = Genius  Muahahah
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: TopAce on October 31, 2006, 11:01:17 am
This is not my invention. It's Star Wars slang. Really.

Anyway, I fixed the Horror issue.
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: PotzUK on November 01, 2006, 03:02:19 am
Just finished, very well done :)  And the door's left open for a sequel  8)

I had a few problems in the later missions with CTD's when trying to select a different ship at the briefing stage, the debug build pointed at a possible .pof file problem but I could still play with the mission chosen ship/weaponry so it wasn't a show-stopper  :yes:
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: Depth_Charge on November 01, 2006, 08:47:04 am
Great campaign.  never had a problem.  but the story had alittle flaw in it.    did that lucifer destoryer from delerict  *my god i can't spell  :-S*  but anyways.  was it destoryed in vega not in T.A.????
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: TopAce on November 01, 2006, 11:10:28 am
This mistake has already been pointed out. I will probably find a way to fix it in the future.
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: Depth_Charge on November 01, 2006, 11:36:12 am
its all cool.  didn't know it was even pointed out.    :D   in other words great campaign.  looking foward to see the sequel to it
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: TrashMan on November 01, 2006, 04:19:14 pm
Good campaign.

However, it suffers from the same problem as most conspiracy campiangs do - the conspitarors suffer from sheer stupidity...
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: TopAce on November 04, 2006, 12:33:10 pm
Explain.
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: Herra Tohtori on November 04, 2006, 07:37:20 pm
Well, for example it wasn't incredibly smart from admiral Harkov to give you a space fighter before trying to kill you.

Had I been Harkov, I would just have had the player thrown into brig - or possibly arranged some kind of an accident, but honestly - it's like letting a crocodile get into water and then jump there yourself to try and kill him.


Besides, if the conspirators would be smart, what chance would the GTVA Command ever have of managing to beat the conspirators - even with the help of indestructible, unbeatable pilot? :lol:
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: Tyrian on November 04, 2006, 08:47:12 pm
I felt the missions were quite well done.  Many of them had a much smaller scale, tactical feel to them which has been lacking in a lot of compaigns lately.  I experienced no technical problems whatsoever.  What was the Valhalla's main gun though?  It definitely wasn't a bean cannon...

There were a few little things though...The dialog was awkward in some places and the ending was slightly anti-climactic.  Nothing major though.  The idea about having McCarthy come back was really original. 

Although I leave you with a parting thought:

Aldiss says something about a secret.  Then I shot him with a pair of Trebuchets.  Then "Campaign Finished."

Campaign Finished?  Campaign Finished?!?  What was the secret??? 

Or were you saving that for the sequel?
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: Mad Bomber on November 05, 2006, 06:01:37 am
The Valhalla's main gun looked like a Lucifer Flux Cannon derivative of some sort.

I liked the end of the campaign, personally... Very mysterious. "For the sake of your own safety..."  :nod:
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: TopAce on November 05, 2006, 10:29:05 am
Admiral Harkov belonged to McCrae's forces and he lied to General Lindres about your new assignment. It was Lindres who provided you with a fighter.

The Valhalla's main gun was taken from FreeSpace 1 where it was the main guns of the Lucifer. I know I could have done a better weapon, I only used that old thing for the sake of nostalgy. I could change it any time if people complain much about it.

Honestly, I don't have a clue what the ending was supposed to mean, really. I did everyhing as was written in the mission descriptions. The original version said that he says something that leads toward Blackwater Operations and two Banshees arrive and blow him up.

As for a sequel, I don't know if I plan to make one. Whatever time I spend doing FreeSpace stuff will be spent with MindGames and Machina Terra.
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: Herra Tohtori on November 05, 2006, 12:01:52 pm
Admiral Harkov belonged to McCrae's forces and he lied to General Lindres about your new assignment. It was Lindres who provided you with a fighter.

Different time (long time ago), different galaxy (far, far away to be exact) and different game. ;7

The Harkov example was just my response in TrashMan's comment of all conspiracy campaigns suffering from stupidity of conspirators, and someone demanding an explanation thereof...


Admiral Harkov from legendary game, Tie Fighter, is excellent example of this. Instead of just slitting the players throat, he plotted an ingenious scheme which consisted of giving the player a space fighter and putting him into an asteroid field to clear it out... then he expected his line pilots to be able to finish a pilot who had supposedly hundreds of kills, was the elite of the elite, belonged to "Emperor's Inner Circle", etc. etc. :p


I actually don't think Harkov made a cameo in this campaign...
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: ARSPR on November 05, 2006, 12:11:56 pm
Hi, I've just installed this mod and I've found a small design flaw. In the first mission you are said you cannot change ship/weapons but you actually can. Also you start in Ares by default but in Briefing your squad is shown as Perseus.

EDITED --------

Another issue. In "Prison Run" you end the mission by Alt-J instead of returning to base as in other missions.
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: TopAce on November 06, 2006, 11:26:35 am
Different time (long time ago), different galaxy (far, far away to be exact) and different game. ;7

...
I actually don't think Harkov made a cameo in this campaign...

Of course he didn't, I was just checking you were paying attention.

Hi, I've just installed this mod and I've found a small design flaw. In the first mission you are said you cannot change ship/weapons but you actually can. Also you start in Ares by default but in Briefing your squad is shown as Perseus.

As far as I remember, I could not change my loadouts. But I'm not sure. As for the briefing flaw: well, this happens. It happened all the time during [V]'s campaign as well, so consider that I preserved a tradition. :) Actually, no, my mistake,

...
Another issue. In "Prison Run" you end the mission by Alt-J instead of returning to base as in other missions.

It's because GNG Base and Tania Australis Outpost are two different installations. In Prison Run, your mission is near the GNG Base and have to jump back to Tania Australis Outpost when the mission is complete.
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: ARSPR on November 06, 2006, 01:34:42 pm

Hi, I've just installed this mod and I've found a small design flaw. In the first mission you are said you cannot change ship/weapons but you actually can.

As far as I remember, I could not change my loadouts. But I'm not sure.

I've just checked with FRED and that mission hasn't got the "Scramble Mission" Tick enabled...



Another thing, maybe an SCP bug, but I want to be sure before mantising. In the seventh mission (1-07NowhereSafeToHide.fs2) the GTD Bangladesh does not finnish it flying path. When it is near the Ganimede ring and it starts turning, (4:15 minutes left more or less), it colides with something "invisible" which stops the destroyer. (In the target window, you can see how the hull strength of the ship blinks as in a collision or under fire).

I'm using 3.6.9. RC7.8 due to RC7.9 AI bugs. Can anyone confirm this strange behaviour?
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: TopAce on November 07, 2006, 10:58:59 am
Are you using an Orion model that is different from the canonical [V] model?
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: ARSPR on November 07, 2006, 11:26:30 am
Are you using an Orion model that is different from the canonical [V] model?

I'm using MediaVPs (3.6.8. zetas + Taylor's Alpha patches)
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: TopAce on November 09, 2006, 09:59:37 am
I cannot say if those VPs have the HTL Orion model. Does it look different than the retail one?
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: ARSPR on November 09, 2006, 10:32:04 am
I cannot say if those VPs have the HTL Orion model. Does it look different than the retail one?

Yes they have a HTL Orion (capital01.pof) but it should be "nearly" retail by now as most people use mediavps additions.
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: TopAce on November 11, 2006, 12:45:20 pm
You must be using a super-hyper-hi-poly model for the Lucifer.
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: Gloriano on November 15, 2006, 04:27:31 am
Just finished this and have to say good job
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: VagandPraetor on November 15, 2006, 06:27:34 am
Yep, I can't run the campaign.

Quote
Error: Invalid ship type "GVF Taurus" found in $Ship Choices: of campaign file
File:D:\C++\Freespace\fs2_open\code\Parse\PARSELO.CPP
Line: 2490
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

Apologies if this is in the wrong area.
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: TopAce on November 15, 2006, 12:02:04 pm
The only thing I can think of is that you somehow removed the GVF Taurus from the game. Is this the debug or the normal build you are running?
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: VagandPraetor on November 15, 2006, 04:06:49 pm
<slaps his head>

Yep, problem solved!
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: Thor on November 27, 2006, 02:06:39 am
i hate to bump threads that haven't been posted to in awhile....but i figured i should say something....

Unfortunately that something will have to wait till i actually play ITHOV... somebody <cough cough> didn't let me know it was done  :P  I shall endeavor to play it as soon as i can and give my thoughts as the originator.  But my hat's off to TopAce, he really ran with it and I'm glad that he made my story came to fruition, cause i know if it was left in my hands, R.L. would have killed it and it wouldn't have been played by anyone.  So Congrats !!!  thank you so much, and i look forward to seeing the final version  :D
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: sefi on November 27, 2006, 05:11:07 am
I don't get it.
Winzip compresses per file as far as I know. tar doesn't compress at all because it is a simple archive format. Just bzip2 your tarfile or whatever but Winzip isn't even worth considering.
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: perihelion on December 03, 2006, 10:17:00 pm
Very much enjoying the campaign so far.  I like the Valhalla's approach to combat.  It's like death by a thousand paper cuts instead of being skewered by a knife.

I am having a problem in the missions towards the end when I get to fly a modified Apollo.  Whenever the Apollo is a flyable ship, I get a CTD if I try to go to the "select ship" screen.  I can still choose my weapons, just not my ship.

I didn't start the campaign with a "brand new" pilot file, so that could be causing it, but I wanted to check and see if anyone had other ideas.  I'm using the latest setup from Turey's installer.

Also curious, were any of Lightspeed's nebulae used, or any other improved backgrounds?  'Cause all the backgrounds appear to be retail (which is fine if that was intended, I'm just a little surprised.)

Again, thanks!
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: TopAce on December 04, 2006, 03:25:06 pm
No idea about the Apollo thing, it probably doesn't have an icon and that causes the crash. Try the graphic setting which displays the 3-D model instead of its 2-D icon in the ship and weapon selection.

As for the nebulae: ITHOV uses no special, non-retail background. Nebulae are named like retail: neb01, dneb01 etc., so both retail and Lightspeed's nebulae should work.
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: perihelion on December 04, 2006, 09:43:02 pm
*Tips hat*

That did the trick.  Finished the campaign too.  Very nicely done.
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: TopAce on December 15, 2006, 03:24:00 pm
By the way, don't be frightened to bump this thread when needed. You have my permission. :p
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: CKid on December 18, 2006, 04:00:59 pm
Here is a problem. Whenever I start the mission after Nowhere to hide, on the loading screen I get the following error:
          Error: Invalid subsystem name.
          In sexpression: ( when
              (true)
              (turret-lock
                  "PRCv Skeleton"
                  "turret25"
                  "turret26"
            )
          )
          (Error appears to be: turret25)
         File:C:\temp\fs2_open_3_6_9.t\code\Mission\MissionParse.cpp
         Line: 5754
Any help would be great, Thanks.
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: Qwer on December 23, 2006, 01:44:15 am
Finished first mission so far (I hadn't got time before to play it). Looks promising. :) Expect me to give full review in at most one week. ;)
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: falcon2105 on January 05, 2007, 10:37:18 pm
Someone care to explain what in gods name happened, like who killed Adliss, in the last mission :confused:
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: TopAce on January 10, 2007, 06:21:34 pm
His character is unspecified. I guess it's not the character that is important, but the fact that he did what he did.
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: Sarafan on January 13, 2007, 12:01:29 pm
I just finished the campaign and I have to say its a good one but it could've been better. The ending was good and like you say if it lead to Blackwater Ops it would be better (I really want my explanation :P and sequels are always good to have).
Two things that I noticed that hurted the campaign are how the text is written, several things more so on the beginning are written, IMO, rather poorly and be could be better. The second is that the story should've been told better (some corrections in the dialogue could easily correct this), I didnt found out what Mcarthy was doing with the Shivans until Yssim talked to the Vasudan 6th Battlegroup, also the pirates werent presented in a good manner, I found myself asking ''Who is that guy?'' when the name of the pirate leader was mentioned but didnt even knew he was a pirate.
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: Rhythmic on January 15, 2007, 01:41:19 am
WOW @ the ending.


All I am going to say about that.
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: Qwer on January 25, 2007, 05:06:01 am
Haven't had time for playing this, so I've completed it just now. Campaign is above average, but not exellent. Idea of bad-guy-who-wants-to-control-Shivans was used before and gets boring. IMHO ITHoV was very good in beginning where you didn't know WTF is going on, but the closer it got to the end, it became more predictable and boring. Some plot stuff is unreallistic. Still I can give you overall grade 7/10.
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: TrashMan on January 25, 2007, 07:14:18 am
I wonder why I had massive slowdowns on the last mission every 30 seconds or so when I faced the Lucifer and the Hatshupset. It was a similar situation of what happened in the mission "Breaking Sirius 2" in the Flames of War campaign. It is hard to believe that with my system, I sometimes have slowdowns with FSO.

My system is:

Windows XP Professional OS
AMD Athlon 3200+ 64 bit processor
1 GB of DDR RAM 2700PC
SATA 7200 RPM hard drive
Radeon Viper X1600 512MB AGP 8X video card
2ms 1280x1024 monitor with DVI connection to the video card

Edit: Now it is slowing down in a mission it never did before. I'm now assuming that it is because I'm using a November CVS build. It was really hanging badly in even the first Flames of War mission and it didn't take much.

Strangness... my machine is similar to yours (only the graphics card is GForce 6800 GS, 256MB) and I had no slowdons whatsoever in neither campaign.
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: TopAce on February 07, 2007, 06:34:56 am
Haven't had time for playing this, so I've completed it just now. Campaign is above average, but not exellent. Idea of bad-guy-who-wants-to-control-Shivans was used before and gets boring. IMHO ITHoV was very good in beginning where you didn't know WTF is going on, but the closer it got to the end, it became more predictable and boring. Some plot stuff is unreallistic. Still I can give you overall grade 7/10.

It's a pity you didn't like it. To be honest, I don't know where it was used before, and it wasn't me who added this genetic-thingy to the plot.
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: Dysko on February 07, 2007, 10:23:00 am
To be honest, I don't know where it was used before
IIRC, it was used in Warzone.
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: Mobius on February 07, 2007, 06:00:06 pm
To the creator of this campaign:

Where did you take names like Cinquencento,Ambedue,Nessuno?
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: TopAce on February 10, 2007, 07:10:46 am
Those are existant Italian words. Why?
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: Dysko on February 10, 2007, 07:32:01 am
Probably he found a bit strange having ships named Five Hundred, Both Of Them and Nobody.

Actually, I didn't even notice them :nervous:
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: Mobius on February 27, 2007, 02:44:45 pm
Well I noticed them and almost suspected that the creator of the campaign was KARMA.
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: neoterran on February 27, 2007, 06:27:46 pm
Karma ? who's that ?
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: TopAce on March 01, 2007, 11:13:22 am
KARMA is an Italian HLPer; he used to be the leader of the Star Wars Conversion project. He made the hi-poly Fenris in co-operation with Vasudan Admiral.

He's the most senior Italian HLPer.
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: Mobius on March 01, 2007, 05:23:07 pm
Ha-hem... well you're right.

So, why have you chosen these names?!?
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: TopAce on March 03, 2007, 02:44:37 pm
No specific reasons. They came to my mind as such and used them.
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: Mobius on March 03, 2007, 04:40:26 pm
Valid reason.
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: TopAce on March 06, 2007, 03:39:36 pm
So, people? Has anyone else finished the campaign and care to give me some feedback?
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: Mobius on March 06, 2007, 04:16:57 pm
Adding cutscenes?

Have you used the name "Vendetta"=Revenge?
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: TopAce on March 07, 2007, 06:41:50 am
I don't remember using that. Perhaps I have.
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: [Wolf]Maverick on March 07, 2007, 11:49:05 am
HI, the Download Link don't work, please fix it..  :-)
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: TopAce on March 07, 2007, 02:06:50 pm
Perhaps PenguinBomb was temporarily down. It works for me.
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: TopAce on May 11, 2007, 12:50:59 pm
Has anyone finished the campaign since my last comment, and is willing to give some feedback?
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: ssmit132 on August 26, 2007, 12:49:05 am
 :bump: (If it's not okay then you can  :beamz:!)

I finished it a few days ago, and I must say I enjoyed it immensely. I had a few problems, but nothing too serious. Only one was to do with actual missions, in the one with the pirate prisoners being transported, the Argo got blasted by a beam and the cue for the escape pod was not fulfilled. (One of them was that I had to edit the ship table because the Apollo was emitting the subspace rift sound.). I really liked how the player was actually part of the story, and not just some onlooker.
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: TopAce on August 26, 2007, 11:35:26 am
Has this problem with the Argo happened once, or as many times as you played the mission? I tested the mission far too many times, and was pretty sure that the final stage of the mission was flawless.
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: ssmit132 on August 27, 2007, 03:31:23 am
Just once, I thought it was terminal so I used cheats to get past it. (Took me two times, first time I let the Argo get to the Installation.)
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: lostllama on August 28, 2007, 01:28:13 pm
Just to say that I'm really liking this campaign so far. It's nice to have the player take on a character with a name and some history, and have chatter occurring between your wingmen, who  seem to have their own personas. That's something that I felt FS2 somewhat lacked. Adds a lot more to the atmosphere.  :) :yes:
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: MT on December 23, 2007, 03:38:33 am
Trying out the campaign but stuck at the first one. I get the directive to return to the outpost hanger, which is that big round hole in the Arcadia right? Nothing triggers while I am inside it and I cannot engage my jump drive. What gives?

FS2 Open 3.6.9
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: Hellstryker on December 23, 2007, 03:45:53 am
Cant even download for that matter, getting a 404 on that link  :doubt:
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: Jeff Vader on December 23, 2007, 03:53:10 am
Trying out the campaign but stuck at the first one. I get the directive to return to the outpost hanger, which is that big round hole in the Arcadia right? Nothing triggers while I am inside it and I cannot engage my jump drive. What gives?
No. That big hole in the Arcadia is the big hole in the Arcadia. The fighterbay is a different story and you can find it with the subsystem targeting function (target the Arcadia and hit S until the fighterbay is targeted), then just fly in there once you've found it.

Cant even download for that matter, getting a 404 on that link  :doubt:
Hold on, I'll upload it to Useful Stuff.

Edit: Here (http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/ITHOV.7z).
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: TopAce on December 23, 2007, 04:09:38 pm
Thanks, Lobo.

As for the download: if it's down, then it means PB is down. Keep trying. If it remains down for a days, let me know. Last time I checked it worked.
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: MT on December 23, 2007, 11:09:42 pm
Trying out the campaign but stuck at the first one. I get the directive to return to the outpost hanger, which is that big round hole in the Arcadia right? Nothing triggers while I am inside it and I cannot engage my jump drive. What gives?
No. That big hole in the Arcadia is the big hole in the Arcadia. The fighterbay is a different story and you can find it with the subsystem targeting function (target the Arcadia and hit S until the fighterbay is targeted), then just fly in there once you've found it.

Former squadron leader of the elite 70th Blue Lions doesn't know the location of the fighter bay in the Arcadia.  :D

Oh, there is this mission "Hostage Drama" involving a medical ship in the form of a Aeolus. When asked to scan it, that thing was plastering me with flak and blob fire (the marines' Argo wasn't). Was that supposed to happen? I nearly got killed but accidentally flew into the gap between the rear engines and fuselage and survived to do the scanning.

This campaign is supposed to be preceded by a demo campaign called "Police Action" or something, but I can't find it (the link on the OP leads only to the actual campaign).
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: Jeff Vader on December 24, 2007, 12:48:12 am
Oh, there is this mission "Hostage Drama" involving a medical ship in the form of a Aeolus. When asked to scan it, that thing was plastering me with flak and blob fire (the marines' Argo wasn't). Was that supposed to happen? I nearly got killed but accidentally flew into the gap between the rear engines and fuselage and survived to do the scanning.
I think I remember the damn bugger firing on me as well, when I was playing the campaign. Maybe it isn't supposed to do that. Maybe it is. In any case, if you managed to accomplish the mission, be happy. That's quite enough.

Quote from: MT
This campaign is supposed to be preceded by a demo campaign called "Police Action" or something, but I can't find it (the link on the OP leads only to the actual campaign).
See if it's available on Hades Combine.
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: TopAce on December 24, 2007, 11:40:48 am
The Aeolus in Hostage Drama is supposed to fire on you. If I remember correctly, I included a message that says something like "Watch out for the turrets!" If not, then it only remained an intention. In retrospect, it doesn't make much sense to have the cruiser fire on you. Imagine that the gunner notices the approaching fighter, and instead of warning the boss, he starts firing. Let's just say that intelligence is no strong suit for gunners.

Police Action and ITHOV were/are hosted at PengiunBombs. So if PB is down, you have to look for a mirror. Let me see if HD has a mirror... [EDIT] Yes, it does. Both PA and ITHOV are hosted at Hades Combine. See first post for links.
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: MT on December 25, 2007, 02:51:50 am
The Aeolus in Hostage Drama is supposed to fire on you. If I remember correctly, I included a message that says something like "Watch out for the turrets!" If not, then it only remained an intention. In retrospect, it doesn't make much sense to have the cruiser fire on you. Imagine that the gunner notices the approaching fighter, and instead of warning the boss, he starts firing. Let's just say that intelligence is no strong suit for gunners.

Police Action and ITHOV were/are hosted at PengiunBombs. So if PB is down, you have to look for a mirror. Let me see if HD has a mirror... [EDIT] Yes, it does. Both PA and ITHOV are hosted at Hades Combine. See first post for links.

Thanks for that.

Oh one more problem I just encountered, as with some others, the game crashes when I try to access the fighter selection screen for the missions with the upgraded Apollo; When selecting the weapons, I get a screen with graphics glitch. This can be solved with your suggestion of switching to 3d models for the selection screens.

Interestingly, when using Fred to edit the missions, I get the following message:
"Fred encountered unknown ship/weapon classes when parsing the mission file. This may be due to mission disk data you do not have."
Note that I extracted everything from the vp archives and placed them in the appropriate folders.

My comment on the Harkov thing: If he were smart, he should have let Alpha dock and then arrest the pilots while onboard the Phoenicia. They were supposed to dock right? Granted General whathisname gave them the Ares, but they were supposed to dock with the Phoenicia anyway and so things could have been carried along to that conclusion without raising any suspicions on the part of the pilots. Of course, that wouldn't have the story continue right?
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: TopAce on December 26, 2007, 07:38:03 am
I don't know what might cause FRED to encounter that error. Have you extracted the table files, too? Have you tried if FRED could open other non-core-FS2 ships from ITHOV (GTI Bretonia)?

The Harkov thing: Yes, it would have broken the chain of events. Remember that this happened before: In the third mission of the first SCP loop in the main FS2 campaign, when you are identified as a traitor to the NTF, instead of being arrested and executed after getting back, they also try to shoot you down in space. I guess if we were modding for an FPS, it would all be different, wouldn't it?
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: lordhood117 on March 15, 2009, 08:52:58 am
I understand that this is an old thread by now, but I found a bug in the mission 'Culmination,' where the game crashes when Runner 1 starts to jump in.  I've already tried using debug and reinstalling the campaign, but neither have worked.  Any ideas?
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: Rodo on March 15, 2009, 09:20:34 am
I understand that this is an old thread by now, but I found a bug in the mission 'Culmination,' where the game crashes when Runner 1 starts to jump in.  I've already tried using debug and reinstalling the campaign, but neither have worked.  Any ideas?


donwload the latest nightly build... here (http://swc.fs2downloads.com/builds/WIN/fso-WIN-20090311_r5097.7z)

for some reason missions crash with older nightly builds.
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: TopAce on March 15, 2009, 12:43:36 pm
Which build were you using, lordhood?
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: utops on March 22, 2009, 06:38:03 am
Whiner on duty strikes again!

Hi,

Dear Campaign Creator

I think this one is very good and i really enjoy it.
Only one thing destroys my euphory .
Debrefing The end of Tania Australis contains that mission was  succes, and down below is Easter Egg notify. 
But i can`t jump to next one because pormpt window appears and tell me that im sucks and order me to reply this mission or go to hell.

This is a true ending of campaign or my english sucks and i missed something on comunications chatty?

Thx for help

 
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: TopAce on March 22, 2009, 11:01:02 am
It's very strage that you receive this error. I'm trying to put it simply to make it the most understandable to you.

You receive that Easter Egg debriefing if you jump out without receiving the "Return to base" directive. If you jump out without receiving orders to jump out, it is okay that you receive that debriefing stage. If you receive the Easter Egg debrief but jumped out after receiving "Return to base,"it's a bug and my fault.

Your wording also suggests that the campaign ended for you there. The campaign should not end there. If it did, it's again my fault.
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: utops on March 22, 2009, 01:30:56 pm
RTB order was present on the left side of screen a long before i finally returned to base,because i like battlespace clean so i decide to make my day destroying one moloch who left aside
and then go back to base.
Debrefing give me sweet candy for my duty, but easter egg debrief call me deserter and  i can`t begin next mission instead i recive  fs2 standard
message about mission failed.
Any trick for skip that poblematic event?
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: TopAce on March 22, 2009, 02:32:37 pm
This cannot be happening.

Does any other debriefing stage come up?

[EDIT]Oh my God. The mission is indeed buggy. I must have added the automatic ending in the last moment and did not test the mission as a campaign mission. Hold on, I'm gonna fix the problem.

[EDIT2] http://www.mediafire.com/?ajyzmfttmjd
Here's the fixed mission file. Create a data/mission folder inside the folder you installed ITHOV into, for example if your ITHOV installation is in FreeSpace 2/ITHOV, then you must put the mission into FreeSpace 2/ITHOV/data/missions. I hope this will fix it.

Okay, I have uploaded the new version to ModDB. It will now work. I've tested it, not as a campaign, but as a standalone mission, but I'm sure it'll work.
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: utops on March 23, 2009, 05:52:50 am
Ok, problem go away now.

Thx for support  :)

Edit:

I just finished that campaign and what can i say - this is style i like.
Oh btw i just wanna escort that wookies and wikipedia vandals for destination or smth,but sadly theres was no time for that.
Thx for good fun.
(im not good arcade player and this campaign was quite easy for me so i mark it as personaly favorite one.. near transcend,derelict,BP and sync)
Title: Re: RELEASE - Into the Halls of Valhalla
Post by: TopAce on March 25, 2009, 11:31:16 am
Thanks for the compliments and the feedback.

Spoiler:
The Wookiees and Wikipedia vandals are Easter Eggs. Congratulations for finding them.