Author Topic: RELEASE - Into the Halls of Valhalla  (Read 29933 times)

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Offline TopAce

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RELEASE - Into the Halls of Valhalla
I am pleased to announce that Into the Halls of Valhalla is complete and is hereby released.

You can find the necessary files at the ModDB:

http://www.moddb.com/mods/into-the-halls-of-valhalla/downloads

Some more info can be found at the FreeSpace Wiki.

If you are new to installing fan-made campaigns for FreeSpace, there is an installation section in the enclosed readme.rtf file.

Into the Halls of Valhalla requires FreeSpace Open. The missions were tested in the July 27, 2006 build. Older builds might also be able to run ITHOV, but I cannot guarantee that all missions work as they should. It is recommended that you use the July 27, 2006 (or newer) build to play the campaign. The most recent update was optimized for 3.6.9.

Some more info and designer notes can be found in the readme file attached to the two required VP files in the ZIP.

Issues resolved since first release:

  • GTCv Rapier taking too much time to dock Docking Bay Two when using hi-poly Deimos model
  • GTT Alexis not approaching Tania Australis Outpost in "Prison Run."
  • Aries wing jumping in too far from target zone in "Prison Run."
  • SD Horror not destroying GNG Base.
  • Mission "Genetics, And All of You!" not loading up properly because of mistake in Starting Wing Names.
  • Tabling error in the Gatling Gun's entry causing missions not to load up.
  • All errors that 3.6.9 RC7 debug spots
  • A rather major bug in "End of Tania Australis" has been fixed.

By the way, don't be frightened to bump this thread when needed. You have my permission. :p
« Last Edit: March 22, 2009, 03:23:07 pm by TopAce »
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Offline wolf

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Re: RELEASE - Into the Halls of Valhalla
-rw-r--r--  1 wolf wheel 5746110 2006-10-28 13:11 ITHOV.zip
-rw-r--r--  1 wolf wheel 1772861 2006-10-28 16:50 ITHOV.7z

I recommend using tar next time, it has no compression, so there will be even more to download!

 

Offline TopAce

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Re: RELEASE - Into the Halls of Valhalla
I don't get it.
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Offline Dysko

Re: RELEASE - Into the Halls of Valhalla
Guess what? I have already some problems!
In the mission where you have to escort the cruise ship Imperius Galactis, the game crashes every time the bombers begin their attack.
I have the 3.6.9 RC7 with the most recent Media VPs.

And BTW, the Nyarlthatothep (or whatever was called the Derelict's Lucifer) wasn't destroyed in one of the systems that led to Capella? :confused:
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Offline TopAce

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Re: RELEASE - Into the Halls of Valhalla
It has never occurred to me. I don't know what the problem could be.
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Offline Dysko

Re: RELEASE - Into the Halls of Valhalla
Uhm... I'll try to give as much infos as possible.

I created this mod.ini to use the Media VPs:
Code: [Select]
[launcher]
modname = Into the Halls of Valhalla;

[multimod]
secondrylist = ,mediavps;
But it worked very well until that mission.

Then I tried to run ITHOV using the debug exe, but I got this error:
Code: [Select]
Warning: Couldn't open glow texture '2_laserglow3'
referenced by weapon 'Gatling Gun'

File:C:\temp\fs2_open_3_6_9.t\code\Weapon\Weapons.cpp
Line: 2199
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    parse_weaponstbl()    weapon_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816fd7()
------------------------------------------------------------------
I pressed "Yes", but the game crashed. I didn't get this error with the normal exe.
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Offline TopAce

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Re: RELEASE - Into the Halls of Valhalla
I think I found a problem in my tablings. It never caused a problem to me before. Let me upload the whole thing again with the fixed table files. Redownload the files and overwrite the files you already have. You won't have to restart the campaign, so don't worry about that.

Re-uploaded and should be working.

As for the Nyarlathotep thingy, I don't know. As far as I have heard, all Derelict is played at Tau Sigma. If not, then you are the lucky finder of the first inconsistency with Derelict.
« Last Edit: October 28, 2006, 12:16:50 pm by TopAce »
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Offline Mongoose

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Re: RELEASE - Into the Halls of Valhalla
Darth is right; the Nyarlathotep was destroyed in Vega while it was trying to re-open the node to Capella.  And Derelict takes place over a number of star systems, not just Tau Sigma.

But enough about that.  Congrats on the release; I look forward to playing it. :)

 

Offline wolf

  • 25
Re: RELEASE - Into the Halls of Valhalla
I don't get it.
Next time please consider using some other compression program than zip. The zip file with your campaign has 5,7 MB. If you, for example, compressed campaign using rar (http://www.rarlab.com/), then the archive would be just 1,9 MB big. Even better would be if you used 7zip (http://www.7-zip.org/). In that case there's just 1,7 MB to download.

 

Offline Dysko

Re: RELEASE - Into the Halls of Valhalla
The mission worked just fine. Thank you, TopAce! :yes:

But now I'm too tired to finish the campaign, I'll finish it tomorrow morning...  :D
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Offline TopAce

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Re: RELEASE - Into the Halls of Valhalla
I don't get it.
Next time please consider using some other compression program than zip. The zip file with your campaign has 5,7 MB. If you, for example, compressed campaign using rar (http://www.rarlab.com/), then the archive would be just 1,9 MB big. Even better would be if you used 7zip (http://www.7-zip.org/). In that case there's just 1,7 MB to download.

I see. Okay, thanks for the info.
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Offline Herra Tohtori

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Re: RELEASE - Into the Halls of Valhalla
More nitpicking - why to include an rtf format readme file? AFAIK it's not really an universal format such as plain text files (*.txt in Windows)...

Regardless, congraz for the release, I hope the campaign hasn't got any serious problems.

*goes to play the campaign and comes back when I have other things to say* :D
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline NGTM-1R

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Re: RELEASE - Into the Halls of Valhalla
Next time please consider using some other compression program than zip. The zip file with your campaign has 5,7 MB. If you, for example, compressed campaign using rar (http://www.rarlab.com/), then the archive would be just 1,9 MB big. Even better would be if you used 7zip (http://www.7-zip.org/). In that case there's just 1,7 MB to download.

Counterpoint: zip requires nothing but a windows install.
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Offline TopAce

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Re: RELEASE - Into the Halls of Valhalla
More nitpicking - why to include an rtf format readme file? AFAIK it's not really an universal format such as plain text files (*.txt in Windows)...

WordPad can open it.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 
Re: RELEASE - Into the Halls of Valhalla
G R E A T !!! A new releasse. I try it today...

 

Offline Sarafan

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Re: RELEASE - Into the Halls of Valhalla
Finally! This is great! As soon as I can I'll get it.

 

Offline Herra Tohtori

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Re: RELEASE - Into the Halls of Valhalla
In mission Prison Run, the GTT Alexis is doing nothing. It never reaches the station because it never approaches it.

Furthermore, Aries 3 and 4 jump in 6.000.000 km from the combat zone. Yes, six million klicks. :nervous: So they're never going to reach the combat area to do anything, and if I'm not mistaken the mission doesn't proceed until they are destroyed or the Alexis docks the station, so the mission throws itself into a limbo and does nothing until the Aries wing reaches combat zone, which takes ages.

I am using 3.6.9 RC7.9 build and I'm running the mod along with my own beam textures, DDS beamglow animations and obviously MediaVP 3.6.8 zetas with appropriate patches. Is anyone else having problems with that particular mission?
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline neoterran

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Re: RELEASE - Into the Halls of Valhalla
Thanks for releasing a new campaign. I find it pretty sad most people are just complaining and picking out errors without offering a word of thanks for your hard work first.
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Offline Herra Tohtori

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Re: RELEASE - Into the Halls of Valhalla
Sad? :nervous:

If I wouldn't like it I wouldn't be playing it.
Also, if I wouldn't be playing it I wouldn't care whether the errors are corrected or not, and I would just quit playing after first error if I wouldn't want to continue...

The fact that I obviously want to play it already tells that I like this campaign, but I think you are right - proper thanks are due. :nod:


So, thanks for the campaign.

I've only gotten through to the Prison Break mission because of the problems I told about, but this far I like it, much. That's especially because of the wingmates not being generic greek letter+number callsigns. IMHO you've managed to make them appear actual people, not unlike Mackie as Alpha 2 in Derelict. The plot seems to be rather intriguing too, but as I haven't gone through it yet it's difficult to say what is coming. If I could FRED at all I would take a look at the Prison Break mission myself, but as I can't I have to ask for help.
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline Dysko

Re: RELEASE - Into the Halls of Valhalla
Thanks for releasing a new campaign. I find it pretty sad most people are just complaining and picking out errors without offering a word of thanks for your hard work first.
Uhm... you are right, neoterran.
Thanks for the release of a new campaign!

Now I'm sorry, but I have other problems  :nervous:
In the mission "Genetics, and all of you!" I get twice this error:
Code: [Select]
Error: The first starting wing and the first team-versus-team wing must have the same wing name.

File:C:\temp\fs2_open_3_6_9.t\code\Mission\MissionParse.cpp
Line: 1713
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
I press "yes" and I can play the mission. Unfortunatley, when the next mission begins, I have the same error only once, and the game crashes. I re-open the game and I can start the mission without problems. But as the mission begins, I find myself flying a... Pharos! Also, I only see a blue uniform background and I can't target any ship since I can't move.

Then I decided to extract the mission “Genetics, and all of you!” and correct by myself the wing names. It all went fine, but when the next mission started, I got this error three times:
Code: [Select]
Error: Parse object doesn't have a pilot subsystem

File:C:\temp\fs2_open_3_6_9.t\code\MissionUI\MissionWeaponChoice.cpp
Line: 1284
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    fs2_open_r.exe 005f0076()
    fs2_open_r.exe 005f047c()
    fs2_open_r.exe 005f0665()
    fs2_open_r.exe 005f06e6()
    fs2_open_r.exe 004f8a4a()
    fs2_open_r.exe 00407b3a()
    fs2_open_r.exe 006a0d09()
    kernel32.dll 7c816fd7()
------------------------------------------------------------------
I could continue anyway to load the mission, but I had the same Pharos problem.

Sorry if I continue to bother you with those problems, but your campaign is very good and I can't wait to see how it concludes!  :(
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