Poll

What's the best Orion out there?

The classic Volition model.
6 (6.7%)
Bobboau's original remodeling.
5 (5.6%)
Galemp's bold remapping.
69 (76.7%)
I never liked the Orion anyway...
10 (11.1%)

Total Members Voted: 73

Voting closed: October 10, 2005, 03:49:19 am

Author Topic: The Ultimate Orion  (Read 32329 times)

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Offline Ghost

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I think I'm agreeing with Ace; to you, the "comm array" is the pokey things on the bottom, right? That needs to be cleaned up.
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Offline BlackDove

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Mmmmmmm

Galemp's.

Simplicity is not something I want to see in an Orion during a mission. The more detail, the better.

 

Offline Mongoose

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Sorry, Trashman, but I think those massive beam cannons just look ridiculous sticking out like that.  I also think that your antennae don't have nearly enough detail.  I was a fan of Bobboau's model to begin with, and with Galemp's improvements, it gets my full vote.

 

Offline TrashMan

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Quote
Originally posted by Ace
Trashman, if you fixed the stretching and made the comm array more like Bobboau's, it'd be perfect.


I aim to do that. This is still early WIP. If my mouse wasn't acting up I would have posted more detailed screenhots (as I would have actually made som impovements today)

I was thinking - should I make the sensor array a destructable subobject?
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Offline Ghost

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Quote
Originally posted by Mongoose
Sorry, Trashman, but I think those massive beam cannons just look ridiculous sticking out like that.  I also think that your antennae don't have nearly enough detail.  I was a fan of Bobboau's model to begin with, and with Galemp's improvements, it gets my full vote.


I just figured that was an error. If you plan on keeping those, Trash, plan on having fewer downloads/people remodeling it for themselves. For now, I'm stickin with Galemp's.
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Offline mikhael

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Yeah, that Galemp/Bob teamup is TEH WIN. :) Very good work.
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Offline Turnsky

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Quote
Originally posted by Mongoose
Sorry, Trashman, but I think those massive beam cannons just look ridiculous sticking out like that.  


methinks that's a side-by-side comparison between the 'beam' turrets and the older style plasma cannons.
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Offline Mongoose

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If it was a mistake/comparison, and if you're still working on the antennae, then please disregard whatever it is I just said. :p I still prefer the Galemp remap, though; I can't envision the Orion looking any better than that. :)

 

Offline Ransom

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Quote
Originally posted by BlackDove
Galemp's.

Simplicity is not something I want to see in an Orion during a mission. The more detail, the better.

 

Offline NGTM-1R

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The Orion is, was, and forever shall be, nothing more or less then an armored box with some guns and in engine slapped on. To treat it as anything else is to make it not an Orion.
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Offline Carl

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Offline Martinus

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Quote
Originally posted by ngtm1r
The Orion is, was, and forever shall be, nothing more or less then an armored box with some guns and in engine slapped on. To treat it as anything else is to make it not an Orion.

[color=66ff00]:yes:

The Orion looks like someone took all the subsytems that a destroyer required and built a space-frame around it. Bob's model conveys this idea perfectly.
[/color]

 

Offline NGTM-1R

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No, it doesn't. It breaks up the outline, destroys the box. It doesn't have the feeling of power, of indestructiblity, the old version did, with its unbroken armor belts and few extensions. It's not a high-poly Orion so much as a re-interpreted Orion.
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Offline Turnsky

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Quote
Originally posted by ngtm1r
No, it doesn't. It breaks up the outline, destroys the box. It doesn't have the feeling of power, of indestructiblity, the old version did, with its unbroken armor belts and few extensions. It's not a high-poly Orion so much as a re-interpreted Orion.


you must learn to "think outside the box" Grasshopper :p
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Offline Galemp

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Quote
Originally posted by ngtm1r
The Orion is, was, and forever shall be, nothing more or less then an armored box with some guns and in engine slapped on. To treat it as anything else is to make it not an Orion.


I thought that was the Elysium? :p
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Offline vyper

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I like this. Lots.

And yes to be fair Ryx's model is even better but who is actually going to be able to run it in-game?
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Offline Flaser

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IMHO the modders/players should finally get rid of the 'HOW MUCH IS MUCH' poly attitude.

Omni has already prooven that the engine is capable of handling insane ammounts of polies on an average systems when you properly use its features, namely:

- LODing
(the main optimalization for fighter and smaller objects)

- Detail Boxes

Bob developed this for the WCSaga - to model high poly hangars.
It was expanded, and by putting a detail box into another (a method that can be accuratly dubbed 'recursive detail boxing', on can create really high-poly models with a very efficient rendering.

What sets apart a big detail boxed model from a simply LODed one, is that the RCBoxed will only render the portion close-to and in the field of view of the player.
This means the computer only has to wresstle with a portion of the model, therefore the so far unreachable limits can be broken.

By creating a new feature on the model in a DBox - and putting finer details on thesaid submodel into further DBox-es (effectivly RDBoxing) the resulting model will have a very fine detail revelation.
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Online Cobra

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:eek2: it looks almost EXACTLY like the original model! only with higher-polies and SCP goodness! in-****ing-credible! *downloads* all that it's missing now is raptor's turrets and it'll be everything that i dreamed for the orion. :D

you know, what always ticked me off was that you could never fly into the hangars of original :v: ships. you had to turn off collisions to do so.
« Last Edit: September 12, 2005, 02:13:53 pm by 2299 »
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Offline TrashMan

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Got a new mouse and work on the Orion continueS!

Had to re-load the old scenes 5-6 times today due to [V] & TS crazynes (I had to delete a attached subobjests faces in a specific way or else the whole UV mapping on the ship would go bokers..immagine that. ..)
Finally that tricky part is over and now it's only some lesser modifications and UV map fixing left...



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Offline IceFire

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You made an ugly but functional thing beautiful!  Well done!
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