Author Topic: Release: 3.6.18 Final  (Read 33005 times)

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Re: Release: 3.6.18 Final
This is the one mod that I have decided to download and I have no idea how to do so. I don't want to blindly mess around with my computer's software. Could anybody please send me a list of detailed instructions on how to install this to my Windows 7 Pro computer?
It would be greatly appreciated. I really want to play this touched up game!
Just to be sure, I do need to download a retail version of this game, say from GOG.com, right?
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Offline General Battuta

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Re: Release: 3.6.18 Final
Click 'installing FreeSpace Open' right up at the top of your browser window.

 

Offline technopredator

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Re: Release: 3.6.18 Final
I need to ask because it's rarely clear: which download location I should choose to not help saturate a server and which is the less busy one? in the order it's given or it's just random?

Quote
e.g. fs2_open_3_6_18_SSE.zip (Mirror) (Mirror)

 

Offline The E

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Re: Release: 3.6.18 Final
I think the fsmods.net one has the most bandwidth available?
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Offline chief1983

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Re: Release: 3.6.18 Final
I believe I list them in order of preference they are to be used, FS2Downloads isn't currently hosting a lot of high profile projects but FSMods gets a fairly steady flow due to the vast amount of material on it.  The SCP website is just an absolute fallback, as the binaries themselves don't really cost much bandwidth.
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Offline technopredator

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Re: Release: 3.6.18 Final
Kind of you to answer so soon, thanks for the answers.

Maybe this is out of line but I have a suggestion: to add a 'xx.x %' besides the server links with the bandwidth available and it could be updated when you press F5  to refresh the first page of this thread. I found some freeware collection with explanations, short version here, that might help you do this.
« Last Edit: July 11, 2013, 01:31:42 pm by technopredator »

 

Offline The E

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Re: Release: 3.6.18 Final
I don't think the traffic levels we get really need that kind of signage. It's not like we're so popular that the traffic we do generate actually brings down servers.

Also, those programs? They're not exactly the kind of server-level program we'd need, are they? They look more like network monitors to me (which any halfway decent OS has built-in nowadays); we can't just run them on our servers and pipe the output to a graphic we can link to.
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Offline technopredator

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Re: Release: 3.6.18 Final
I see, well actually I was hopping they could give a text output with % and Kbps availability for a server, anyway it was a quick Google search, nothing special, I mean it's nice and efficient for everyone to see servers' load and location, then choose the nearest and freest available, the downside is that it requires another screen or is complicated I suppose on a forum but anyway, I was trying to make the file servicing a little more clearer and efficient for everyone's convenience, but as you write, I'd be pretty useless if traffic is not high enough to need user choosing; well, it was my 2 cents.
« Last Edit: July 11, 2013, 03:01:15 pm by technopredator »

 

Offline chief1983

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Re: Release: 3.6.18 Final
Well, each of these hosts is on a completely different service, and would each need something set up on them with the ability to report that kind of info.  If you know any generic way to do that on a shared host, I might actually be interested.
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 
Re: Release: 3.6.18 Final
So I had an issue with the Return to Babel mission, in which I would always get the failed mission debrief, so I swtiched to the nightly and now I cannot see any of my medals however I am able to continue where I left off?


 

Offline Arpit

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Re: Release: 3.6.18 Final
So I had an issue with the Return to Babel mission, in which I would always get the failed mission debrief, so I swtiched to the nightly and now I cannot see any of my medals however I am able to continue where I left off?

spinlock663: Your bug is a known one. It has been reported here.

 

Offline chief1983

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Re: Release: 3.6.18 Final
He said his campaign progress was converted though, just not medals.  I'd check the patch in review against his 3.6.18 pilot file too.
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 
Re: Release: 3.6.18 Final
So I had an issue with the Return to Babel mission, in which I would always get the failed mission debrief, so I swtiched to the nightly and now I cannot see any of my medals however I am able to continue where I left off?

spinlock663: Your bug is a known one. It has been reported here.

Good deal, is there a new nightly comming once its out of code review?


 

Offline chief1983

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Re: Release: 3.6.18 Final
Not til Monday night at the earliest.  Out of town, turned off the nightly machine.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline niffiwan

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Re: Release: 3.6.18 Final
spinlock663: can you please attach both sets of your pilot files to a post in this thread?

3.6.18: freespace2/data/players/single/inferno (.cs2 & .pl2)
3.6.19: freespace2/data/players (.plr & .csg)

Also - the current patch in review only fixes one of potentially several pilot conversion bugs, i.e.

a) complete conversion fail due to error reading the mainhall

There's still these to investigate/fix:

b) loss of kills/hit% stats during conversion
c) loss of medals during conversion
d) complete conversion fail with ship/weapon reference error
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Offline Yarn

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Re: Release: 3.6.18 Final
There's also the fact that the conversion resets the axis mappings to the defaults.
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Re: Release: 3.6.18 Final
spinlock663: can you please attach both sets of your pilot files to a post in this thread?

3.6.18: freespace2/data/players/single/inferno (.cs2 & .pl2)
3.6.19: freespace2/data/players (.plr & .csg)

Also - the current patch in review only fixes one of potentially several pilot conversion bugs, i.e.

a) complete conversion fail due to error reading the mainhall

There's still these to investigate/fix:

b) loss of kills/hit% stats during conversion
c) loss of medals during conversion
d) complete conversion fail with ship/weapon reference error

Sorry, I ended up mangling and deleting the files after a botched fix for the red alert bug.


 

Offline chief1983

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Re: Release: 3.6.18 Final
New nightly with the patch from #2901 is now in fact posted in the nightly thread.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays