Okay, I've registered solely to give you some feedback on one particular mission in your mod.
First off, let me say that I've enjoyed my experience with Silent Threat: Reborn and FSPort immensely, it was very fun, and the I thought the new missions and added voice acting where excellent. It added a bit of personality to the game that was lacking.
However, there is ONE mission I have issues with. One horrible mission I feel is unjustifiably hard, and not scaling appropriately when you lower the difficulty level. Thats the mission known as Chasing Shadows. I'm playing on Very Easy, because its been years since I last played a joystick enabled game, and I also only own a cheap nasty crappy genius MaxFighter F-23U, possibly the worst joystick you can buy (It refuses to stay steady). Now on Very Easy, with every other mission I've encountered, I've had no issues at all. I have enjoyed all those missions, and I was able to achieve all the objectives, even the bonus ones (when appropriate). But when I reached Chasing Shadows I suddenly encountered what amounted to possibly the worst display of difficulty jumping I've ever seen. The game went from being Very Easy, to Hard the moment I clicked commit.
You see, this mission relies on you saving the Hope, which for some reason starts with a very low hull of 25. Now 60% of the time you'll enter the level and the hope will stay at 25 up until the bombers arrive, but sometimes you'll enter the level and you'll find Hopes hull will suddenly drop to 19 for no reason. Maybe the small astroids you can never reach in time? I'm not sure. Thats issue number 1.
Issue number two is when your expected to kill both the freighters and the transports. These both have a silly amount of health, and you do not have any decent weapons for attacking these ships with. Often I find I can destroy the freighters, and then find the transports get away, or vica verca. Now sometimes I manage to get past this bit, which brings me to issue number 3.
The bombers. They often come out of Sub Space within' firing range of the Hope. Now that would be fine if they didn't fire bombs which in one volley can take the hopes hull down to 10. Then the next lot turn up and they shoot you down. Of course even with this sometimes I manage to survive until the other ships turn up. Unfortunately it then I miss the frigates, and fail that objective.
Finally there is this VERY odd issue with one of the transports early on. Even with 100% hull and around 70% energy in my shields one of the transports will instantly kill me if I'm near it when it explodes. I don't understand why this is the case, as its meant to be carrying scientist and none of the other ships do this when they die.
So while I've enjoyed playing this mod up till this point, I find I have hit a brick wall, as it seems I'm unable to complete this mission.
The difficulty curve is to great. Maybe if the hope had more health, or the ships jumped in a bit further back, or the transports arrived a little later it would be better. But as it stands I find myself utterly frustrated and the entire mods experience ruined for me. Please note that I'm not saying I'm a good player, I'm not, but when you scale down to Very Easy to play you expect that even a beginner should be able to handle every mission without to much pain. I don't find this to be the case with Chasing Shadows, and as this is a custom mission you made, not apart of Silent Threat itself, I think the failing in the lack of an appropriate scaling falls on you, the creator.
Thank you for reading my complaint if you do, I hope it helps.