Author Topic: Changes in SCP Leadership  (Read 7711 times)

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Offline The E

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Changes in SCP Leadership
As those of you who lurk in #scp may know, there have been a few changes internally. Chief1983 has decided to step down from SCP leadership due to RL commitments, and in his stead, I have been appointed.

This of course means that there are going to be a few changes I want to make in the way the SCP has been conducting its business.

The biggest thing I want to address is our orientation. For the past couple of releases, SCP's focus has been mostly internal; Fixing up architectural or functional bugs. While this is of course necessary work, it has taken away attention from what I believe should be our focus: Our customers. Those come in two large, and partially overlapping groups; On one hand, we have the players, who just want to play FS2 or Diaspora or WoD or whatever with a minimum of technical issues. On the other, there are content producers, people who want to use our engine to tell stories and make fun games.
While the first group has been helped a lot by making the engine more stable, more efficient, it's my impression that the second group has suffered a bit. There's a backlog of features that have been requested and that should be implemented, and we should get started on that.

To that end, I want to reintroduce an old rule: Any feature a programmer wants to introduce has to be accompanied by a bugfix or a fulfilled feature request for one of our hosted projects (or one of the unaffiliated projects).

Finally, here's my roadmap for what you can expect over the coming months:
  • Release 3.7.2. RC phase should start in a week or two.
  • Merge SDL Everywhere into trunk.
  • Adopt m!m's work regarding CMAKE and the corresponding changes to the project layout
  • Adopt git as our primary source control repository
  • Release 3.8. If possible, by August.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline m!m

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Re: Changes in SCP Leadership
I would appreciate if we could do the switch to git before merging the CMake changes as I developed that on git and getting it to SVN will most likely result in some issues.

 

Offline The E

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Re: Changes in SCP Leadership
That's something we can hash out internally. I'd rather do those two changes all at once.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline m!m

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Re: Changes in SCP Leadership
Ok, just wanted to make sure we waste no time trying to get changes from git to SVN only to switch to Git the day after :D

 

Offline General Battuta

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Re: Changes in SCP Leadership
GIT R DUN

I have worked with The_E closely and extensively for years and can vouch for his ExtrEmE compEtEncE, this is super cool.

 

Offline Luis Dias

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Re: Changes in SCP Leadership
:yes: :yes: :yes: :yes: :yes: :yes: :yes: :yes: :yes:

Happy for The_E and HLP. This is great news.

 
Re: Changes in SCP Leadership
Quote
Release 3.8. If possible, by August.

What is the milestone 3.8 is aiming for?

Also: Congratiolations, E! Good luck :).

 

Offline The E

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Re: Changes in SCP Leadership
3.8 will be the "SDL Everywhere" build, at the very least. I am hoping for some of the other big features currently in development (like TTF font support, better UI rendering and customization, shadows) to be includable as well, but we'll see.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Dragon

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Re: Changes in SCP Leadership
I can tell you that shadows work quite well. They do put quite some load on the GPU, but that's to be expected. I've played with them since they were introduced, and had no problems (the FPS drop was manageable in the last version I've used).

 

Offline Spoon

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Re: Changes in SCP Leadership
Awesome.
While I haven't worked as close and long with The E as Battuta has, I too have confidence in his competence and whole heartly support his appointment to new leader. I also appreciate the slight shift in focus (which will suprise nobody, I'm sure.) the SCP will take.  :yes:
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline headdie

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Re: Changes in SCP Leadership
many thanks chief for your efforts as SCP lead and the best of luck to you in RL

The E your planned changes are going to make for some interesting times which I look forward to seeing
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Offline Echelon9

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Re: Changes in SCP Leadership
Happy to support the new direction. I better get back to bugfixing :)

Thank you chief1983 for your contributions.

 

Offline Luis Dias

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Re: Changes in SCP Leadership
just a question, what will 3.8 include?

 

Offline General Battuta

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Re: Changes in SCP Leadership
3.8 will be the "SDL Everywhere" build, at the very least. I am hoping for some of the other big features currently in development (like TTF font support, better UI rendering and customization, shadows) to be includable as well, but we'll see.

 

Offline Luis Dias

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Re: Changes in SCP Leadership
derp. thanks for that. :nervous:

 
Re: Changes in SCP Leadership
3.8 will be the "SDL Everywhere" build, at the very least. I am hoping for some of the other big features currently in development (like TTF font support, better UI rendering and customization, shadows) to be includable as well, but we'll see.

...

But will there be blood?

 

Offline Luis Dias

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Re: Changes in SCP Leadership
Gore sprites would be great :yes: but I don't think you need scp to do that for you. That can already be modded.

 

Offline z64555

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Re: Changes in SCP Leadership
 :wtf:

Am I missing something here?
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Offline headdie

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Re: Changes in SCP Leadership
replace the explosion sprites with blood and there you have it
Minister of Interstellar Affairs Sol Union - Retired
quote General Battuta - "FRED is canon!"
Contact me at [email protected]
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Offline Macfie

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Re: Changes in SCP Leadership
Will there be AVX versions released?
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.