Hard Light Productions Forums

Hosted Projects - FS2 Required => Exile => Topic started by: Nyctaeus on March 11, 2016, 02:45:54 pm

Title: Exile - Introduction
Post by: Nyctaeus on March 11, 2016, 02:45:54 pm
(http://i65.tinypic.com/hw0cxe.jpg)
Exile - Act I: Into the Dark Waters

* * *

'I do not fear the destroyers, my friend. I don't blame them for what they did to us during the Great War. I know they were designed simply to destroy, and... I didn't find their actions evil as they are not devilish by nature, as most of us see them. I rather see them as a tool. Maybe even a key to our bright future, to grant humanity with power greater than we could ever dream of. I give you this key, my friend. I give you all that we archived since we first encountered the Shivans in Ross 128 in 2335, and one day I will want it back. And I will want it back... enhanced'

Admiral Marcus Rossendarch, GTD Holmgard, 2337

'We knew that some day they would find a way to our isolated homeworld. But instead of preparing for their arrival, Galactic Terran Alliance and its successor - Earth Federated Nations - fell more and more deeply into corruption and stagnation. A dying superpower lead by miracles of its former glory and torn apart by opposing groups of interests exploiting the outer planets. We had no other choice but to rebel. We created our own future by challenging those who kept our colonies enslaved. If Earthers are not prepared to defend us from the Shivans, we will find our own way. And we will find it no matter the cost'
Fleetmaster Christian Glenzmann, ORD Thor, on the origins of Outer Rim Syndicate, 2342

'...Their legacy is magnificent. It is the path to our promised land, offered to us who have passed the trials of the divine ones. Through the cacophony of our quest and our suffering, our faith and perseverance alone have brought us here. Once we traverse the path, the galaxy shall be returned to silence - those who do not embrace the gifts of God will not gain salvation. However, God is generous. He provides us with strength to gather our brethren before we make our final voyage. People, rejoice! We now stand at Heaven's door! We have not given up, and we have been rewarded for our faith. Do not let it waver! May the light of salvation watch over us!'
Muhammad Al-Zardari, ORS High Magistrate, "At Heaven's Door", 2367

'What if every tactics used, every strategy deployed, every single resource spent against the enemy... What if all we have to save our home... Is not enough?'
Unknown, 2367

* * *

Exile is complete modification to Freespace 2 Source Code Project and fan-made continuation of official storyline. It a complex mod designed to extend every aspect of the game.

(http://i67.tinypic.com/2nbaj5u.jpg)
- FOLLOW THE PATH -
Exile is direct continuation of events from classic Freespace 2 game, from perspective of Sol pilot. Join the Outer Rim Syndicate, an unique faction and a colonial superpower established to confront Earth Federated Nations - Galactic Terran Alliance corrupted successor. Face off the Shivan armada that invaded Sol system after strange subspace cataclysm in 2367. You will fight, you will suffer, you will be terrified and exhausted but... Will you win? Outcome of this war may be different than you ever imagined...


(http://i67.tinypic.com/213glsn.jpg)
- CREATE HISTORY -
Experiance first act of the saga - Into the Dark Waters. Exile is planned as an outstanding four-act-long history, independent from any other fan-made continuation. Experience gehenna of war without chances, explore unknown systems, face off intrigues, discover ancient forgotten secrets and confront the darkness of your own people...


(http://i65.tinypic.com/1128kly.jpg)
- SPECTACULAR GAMEPLAY -
25 action-packed missions and cutscenes with varied gameplay, from patrols to massive space battles. Make choices that will shape humanity's future and be prepared to face their consequences. Fight with minimal logistic support on planet orbits, inside gas giants, nebulae and in dark, unknown realms of space far beyond anything you know. Enjoy new types of missions with unique mechanics never seen in any campaign before. Confront our old nemesis with Fury's AI with a fleet of new ships and arsenal of tremendous weapons.


(http://i64.tinypic.com/dz7zlx.jpg)
- BREATHTAKING VISUALS -
Experience campaign of the best possible visual quality, made in age of FSO 3.7.3 and MediaVPs 2014. Exile is a complete mod of outstanding size, with plenty of new models, effects, backgrounds, music, sounds and much more!

* * *

More info coming soon :D!
Title: Re: Exile - Introduction
Post by: Luis Dias on March 11, 2016, 02:58:51 pm
O_o
Title: Re: Exile - Introduction
Post by: Lorric on March 12, 2016, 05:56:50 pm
I wonder how long it's been since we first started hearing of this "Mystery Project?" Feels like well over a year, is that right? I hope it is a success. :nod:
Title: Re: Exile - Introduction
Post by: Droid803 on March 12, 2016, 06:43:32 pm
ITS ALIIIIIIIVE!!!11!1!1one!1
Title: Re: Exile - Introduction
Post by: Nyctaeus on March 13, 2016, 08:05:16 am
I wonder how long it's been since we first started hearing of this "Mystery Project?" Feels like well over a year, is that right? I hope it is a success. :nod:
Something like that. After a lot of troubles, we are on the last lap.

It's time to rid off the "mystery" tag from this project. Or, at least, partially :P
Title: Re: Exile - Introduction
Post by: eicca on March 13, 2016, 12:57:48 pm
Definitely intrigued! Is it voice-acted?
Title: Re: Exile - Introduction
Post by: Nyctaeus on March 13, 2016, 02:36:38 pm
First release of Into the Dark Waters has no VA, but we don't deny it at all :P. Mostly because we are focusing on cool and bug-free gameplay. So VA is possible in the future :P
Title: Re: Exile - Introduction
Post by: Rodo on March 13, 2016, 04:15:00 pm
Well... my interest is clearly piked  ;7

Come at me bro!
Title: Re: Exile - Introduction
Post by: AdmiralRalwood on March 13, 2016, 04:22:02 pm
my interest is clearly piked
so violent
Title: Re: Exile - Introduction
Post by: Crashdown117 on March 14, 2016, 04:42:01 am
Just drooling on my keyboard right now ;)
Title: Re: Exile - Introduction
Post by: Vidmaster on March 14, 2016, 10:26:50 am
Vidmaster likes this, though he would probably like it even more when voice acted :-0
Title: Re: Exile - Introduction
Post by: Nyctaeus on March 14, 2016, 01:11:39 pm
Vidmaster likes this, though he would probably like it even more when voice acted :-0
Believe me, me too :P. Cool storyline, shiny models and good missions must be enough for now. I hope you will like it :D
Title: Re: Exile - Introduction
Post by: CT27 on March 14, 2016, 02:56:03 pm
This looks cool and I'll certainly play it when it comes out. :)

VA would be good too, however, my advice would be to do the regular campaign first and maybe have version 2.0 down the road have voice acting.
Title: Re: Exile - Introduction
Post by: Ulala on March 14, 2016, 05:21:18 pm
I want to play it! Looking forward to it :)
Title: Re: Exile - Introduction
Post by: Bryan See on March 15, 2016, 01:45:18 am
Wanting to collaborate or working on it. Looking forward, though! :)

Anyway, I've got a mod started in December 2014, when can I host it?
Title: Re: Exile - Introduction
Post by: Nyctaeus on March 15, 2016, 08:55:09 am
Wanting to collaborate or working on it. Looking forward, though! :)

Anyway, I've got a mod started in December 2014, when can I host it?
I may PM you if you need your skills :). For now we are full team, have proper beta-testers and not recruting new team members.

You can actually post your request in this forum (http://www.hard-light.net/forums/index.php?board=22.0). However in case of Shattered Stars or any other project you have, I don't advise it.

I'm not gonna discourage you :P, but face the truth. I'm here from.... 7 years? I've released tons of stuff, collaborated with numerous people on various projects, and I do a lot of things here. In short, I'm known. Before Exile two projects got hosting here - Frontlines by Black Wolf and Dimensional Eclipse with Droid803 in command. All three of us are old modders with lot of experiance. If HLP Administrators grant somebody's project hosting, it mean trust.

You have two unfinished projects with no stable future, four started models, one finished one thanks to collab with me. I think you need... A little bit more to show yourself as potential project leader of hosted project. It's not my call anyway.

Keep in mind mow many archived projects are here, and the names are Admiral Nelson, Galemp, Shiv etc. Modders older than me, all well known. HLP high rulers are your friends, but I'm fully aware why they are quite cautious at granting hosting for new projects.
Title: Re: Exile - Introduction
Post by: CT27 on March 16, 2016, 05:19:18 pm
Between this and Shadow Genesis Reborn you're going to have a busy year huh? :)
Title: Re: Exile - Introduction
Post by: Macielos on March 16, 2016, 07:25:30 pm
Between this and Shadow Genesis Reborn you're going to have a busy year huh? :)
Well, we already have, we've just kept it secret before :P. But yes, we want to release Exile and then at once switch to Shadow Genesis.
Title: Re: Exile - Introduction
Post by: Nyctaeus on March 16, 2016, 10:25:28 pm
We will start SG:R immediately, after release of ItDW :). I already prepared a lot of new models for Reborn, including vasudan fleetpack and missile cruiser for Nightmares... And new cyan beams. Cool as f*** beams!

But they have to wait. Important things are... Important :P, and Exile is currently the most important of them.
Title: Re: Exile - Introduction
Post by: Xelion on March 18, 2016, 02:11:08 am
It a complex mod designed to extend every aspect of the game.
VA should be included with the initial release


You will fight, you will suffer, you will be terrified
and you want me to win :shaking:


25 action-packed missions and cutscenes
Is this only one act? The original campaign told a lot of story in 29 missions and if the first act has got just as many missions and you have 4 acts :wtf: that'll make this mod a monster of a story


Experience campaign of the best possible visual quality, made in age of FSO 3.7.3 and MediaVPs 2014. Exile is a complete mod of outstanding size, with plenty of new models, effects, backgrounds, music, sounds and much more!
My expectations are off the scale :P nevertheless I'm still looking forward to this. I've read the fiction so far and it sounds appealing. Make it a good story!
Title: Re: Exile - Introduction
Post by: AdmiralRalwood on March 18, 2016, 02:35:08 am
It a complex mod designed to extend every aspect of the game.
VA should be included with the initial release
Are you volunteering to direct the whole operation?
Title: Re: Exile - Introduction
Post by: Nyctaeus on March 18, 2016, 05:06:29 am
It a complex mod designed to extend every aspect of the game.
VA should be included with the initial release
It should, but it's amount of work that's hard to imagine. I'm looking at guys from BP and how much time they spent on voice acting AoA and WiH. Sometimes I'm wondering what took more time and efforts - mod itself or VA.
So VA is a luxury that is beyond our current skills.

You will fight, you will suffer, you will be terrified
and you want me to win :shaking:
A win means something totally different in case of Exile. Our missions are much easier than missions from SG. This part is refering to our story. From the plot perspective, win means.... Staying alive :P.

25 action-packed missions and cutscenes
Is this only one act? The original campaign told a lot of story in 29 missions and if the first act has got just as many missions and you have 4 acts :wtf: that'll make this mod a monster of a story
Into the Dark Waters is 25 missions and cutscenes long and believe me, we have only a few missions designed stricte to incrase length of campaign :P. A story behind the Exile is a long and multi-threaded. Each act will bring you different feelings and push different aspects of the storyline forward... And each act is intense. While I like plot of Shadow Genesis, it's still old scenario of madman who opened ancient portal and let mysterious, dark race invade terran controlled space. Pretty classic and overused scenario among FS modding community.

Exile is something different that uses no known schemes :P. Storyline is one of the best things which Exile has to offer. I would clearly consider it as my opus magnum, if not my WiP dark-fantasy novel :)

Experience campaign of the best possible visual quality, made in age of FSO 3.7.3 and MediaVPs 2014. Exile is a complete mod of outstanding size, with plenty of new models, effects, backgrounds, music, sounds and much more!
My expectations are off the scale :P nevertheless I'm still looking forward to this. I've read the fiction so far and it sounds appealing. Make it a good story!
I hope we won't disappoint you :)
Title: Re: Exile - Introduction
Post by: Bryan See on March 18, 2016, 06:44:14 am
Wanting to collaborate or working on it. Looking forward, though! :)

Anyway, I've got a mod started in December 2014, when can I host it?
I may PM you if you need your skills :). For now we are full team, have proper beta-testers and not recruting new team members.

You can actually post your request in this forum (http://www.hard-light.net/forums/index.php?board=22.0). However in case of Shattered Stars or any other project you have, I don't advise it.

I'm not gonna discourage you :P, but face the truth. I'm here from.... 7 years? I've released tons of stuff, collaborated with numerous people on various projects, and I do a lot of things here. In short, I'm known. Before Exile two projects got hosting here - Frontlines by Black Wolf and Dimensional Eclipse with Droid803 in command. All three of us are old modders with lot of experiance. If HLP Administrators grant somebody's project hosting, it mean trust.

You have two unfinished projects with no stable future, four started models, one finished one thanks to collab with me. I think you need... A little bit more to show yourself as potential project leader of hosted project. It's not my call anyway.

Keep in mind mow many archived projects are here, and the names are Admiral Nelson, Galemp, Shiv etc. Modders older than me, all well known. HLP high rulers are your friends, but I'm fully aware why they are quite cautious at granting hosting for new projects.

I tried clicking on that link (http://www.hard-light.net/forums/index.php?board=22.0), but this forum appears to be non-existent right now. Anyway, in case of Shattered Stars or any other project you have, I don't need it, though I have a ModDB page on my current project I'm working on: www.moddb.com/mods/shattered-stars (http://www.moddb.com/mods/shattered-stars).

For the record, I have two campaigns, FreeSpace: Reunited and Shattered Stars. The former proved to be overly ambitious for me to undertake, so I decided to start a non-FSR campaign without voice-acting, which resulted in the latter, set in the same universe of the 2012 Total Recall remake. I hosted this on GitHub, which contains missions FREDded by me. I acted as modeller, writer, FREDder, tabler, beta-tester, etc.

As for models, I have five started models; one of which was released last month and improved with PBR assets and a shielded mesh. The other four models are HTL remakes of the existing FS ships to be included on the next MediaVPs, namely those neglected ones, though Mjn.Mixael has textured the Azrael. The fourth and last one appears to be started recently, and I am going to take the suggestions from others regarding this.

Thank you for that.
Title: Re: Exile - Introduction
Post by: Nyctaeus on March 18, 2016, 09:49:16 am
Got that, and now get back, stop making offtop, and stick to the topic. This thread is mine :P
Title: Re: Exile - Introduction
Post by: Macielos on March 18, 2016, 02:14:08 pm
Quote
25 action-packed missions and cutscenes
Is this only one act? The original campaign told a lot of story in 29 missions and if the first act has got just as many missions and you have 4 acts :wtf: that'll make this mod a monster of a story
If you played Shadow Genesis, you must know we only make huge campaigns :P.

Quote
Experience campaign of the best possible visual quality, made in age of FSO 3.7.3 and MediaVPs 2014. Exile is a complete mod of outstanding size, with plenty of new models, effects, backgrounds, music, sounds and much more!
My expectations are off the scale :P nevertheless I'm still looking forward to this. I've read the fiction so far and it sounds appealing. Make it a good story!
Expect more pieces of fiction in a few days :). We're going to publish several articles as an introduction to Exile lore and main storyline.
Title: Re: Exile - Introduction
Post by: Xelion on March 19, 2016, 08:19:06 am
Then you must know I never played Shadow Genesis. Will look into it though ;) More fiction. Oh Joy :yes:


Are you volunteering to direct the whole operation?
No :P I wouldn't commit to something I have no experience or knowledge in, I'd just be letting the team down. I could contribute in another way though ;)


Exile is something different that uses no known schemes :P. Storyline is one of the best things which Exile has to offer. I would clearly consider it as my opus magnum, if not my WiP dark-fantasy novel :)
I'm excited to hear this :nod: Really looking forward to how the story ties in with the dialogue and game play.
Title: Re: Exile - Introduction
Post by: Gee1337 on March 27, 2016, 07:45:50 pm
Daft question... maybe... as I'm not quite clear on this, but this IS the fabled "Mystery Project"?

Yes/No?
Title: Re: Exile - Introduction
Post by: Macielos on March 28, 2016, 04:18:03 am
Daft question... maybe... as I'm not quite clear on this, but this IS the fabled "Mystery Project"?

Yes/No?
Yes :).
Title: Re: Exile - Introduction
Post by: CT27 on June 16, 2016, 01:40:16 pm
How's Exile going?
Title: Re: Exile - Introduction
Post by: Col.Hornet on June 16, 2016, 01:47:58 pm
University is going :/ Betrayal is graduating this month and I'm battling my own exams. Sadly I won't have much time after exams either. I'm joining the Navy for a two week practice in Hydrographic department.
Title: Re: Exile - Introduction
Post by: CT27 on June 16, 2016, 01:57:22 pm
University is going :/ Betrayal is graduating this month and I'm battling my own exams. Sadly I won't have much time after exams either. I'm joining the Navy for a two week practice in Hydrographic department.

Sounds interesting; what exactly does "Hydrographic department" mean?
Title: Re: Exile - Introduction
Post by: Col.Hornet on June 16, 2016, 02:13:52 pm
It's a section responsible for creating and updating maritime navigational charts. They are also responsible for sonar surveys and search operations (to detect old mines and dangerous junk that may lay on the sea bottom and be a potential danger for marine traffic) In short :P

But after my work is done I hope that I will catch up with the models I'm preparing for the mod.
Title: Re: Exile - Introduction
Post by: Nyctaeus on June 16, 2016, 05:15:38 pm
We're making cool things.

As always.

We just have a small delay :P. Infamous "real life issues" and stuff. Stay tuned. We will give ya something cool. I promise :]
Title: Re: Exile - Introduction
Post by: JCDNWarrior on June 16, 2016, 07:30:20 pm
I hope you'll both do well, Col. Hornet and Betrayal. I look forward to see development of Exile continue soon. For me personally the break in development coincided favorably as the past months have been very busy for me as well, so at least I haven't missed out much on development.

Don't forget to celebrate after you've passed though!
Title: Re: Exile - Introduction
Post by: Nyctaeus on June 17, 2016, 05:13:28 am
I'm going to be constantly drunk for a month or even more when I'm done with my school :P.

I think we will resume development next week or something like that. While Macielos is still very busy, I can continue working on assets and other stuff that's needed.