Author Topic: unable to activat mods in wxlauncher  (Read 1038 times)

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unable to activat mods in wxlauncher
Hi, I just used the fso open installer to install fsopen into my gog directory.   I built the wxlauncher from source and am unable to get the mods to activate or the game to play and there are no flags found for the executables.
the message at the bottom of wxlauncher is :
FS2 open did not generate a flag file
couldn't create 'data' folder /home/james/.fs2_open/data
I have tried making the folder but still the same problem
Also, none of the mods will activate.
Many thanks

 

Offline niffiwan

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Re: unable to activat mods in wxlauncher
How did you try to create $HOME/.fs2_open/data? Was it using the command line, and if so did you pass the -p option to mkdir?  i.e. create any missing subdirectories in the path?

Could you also please post a screenshot of your "Basic Settings" tab?
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
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Debian Packages (testing/unstable): Freespace2 | wxLauncher
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m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...