Author Topic: Nav Guide Lights  (Read 9851 times)

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Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
*looks harder at post*

*looks at ICQ*

...

 
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
got'em  
SCREW CANON!

 

Offline ZylonBane

  • The Infamous
  • 29
Hey, this is really cool! Tried changing the species to Shivan and got pretty red lights.  

To get a proper "chasing" effect on strips of beacons, you'll need to change the on/off ratio to something other than 50:50. Perhaps change the hemisphere to more of a Pac-Man.
ZylonBane's opinions do not represent those of the management.

 
For screenshots and download, go to www.geocities.com/gtva3000  and go to the FS2 Mods section.

If you can go throught the Jump Node for some reason or to caution ships because of a large incomimg capital ship making a jump in, if you have a sexp to change the iff of the nav lights to hostile, would it change the thrusterglow to red (to make it seem like caution or 'stop' lights) and then change iff back to friendly when safety levels return to normal?
--
'Captain' Nick Brown

 

Offline Sushi

  • Art Critic
  • 211
No, you can't change the thruster glow like that. You can, however, have two versions of the light in two different TBL entries, and use SEXPs to have them switch places.

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