Author Topic: Star Fox: Event Horizon for FSO  (Read 36407 times)

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Star Fox: Event Horizon for FSO
There does not seem to be a dedicated "Mods being made for Freespace2 Open" section, so I suppose I'll just post this here in general discussion:


Hopefully will be able to continue the work that Shadows of Lylat was doing.

 

Offline Lorric

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Re: Star Fox: Event Horizon for FSO
I'm not sure what the best place for this would be. FS2 Open Modding? Missions and Campaigns? Or just General Freespace Discussion?

No worries, I'm sure a mod / admin will move it.

As for the videos, where on Earth did this come from, and why haven't I seen it before...? :eek2:

 

Offline Axem

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Re: Star Fox: Event Horizon for FSO
FS Modding is a good fit here, I think. :)

 

Offline AdmiralRalwood

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Re: Star Fox: Event Horizon for FSO
Well, that certainly is a wide variety of interesting-looking weaponry.
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Offline General Battuta

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Re: Star Fox: Event Horizon for FSO
Where we're going, we won't need barrels to roll

 

Online Bobboau

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Re: Star Fox: Event Horizon for FSO
wow you from not knowing how to assign textures in pcs to having an entire armada built and converted and in game in 5 days, you move quick son!

I'm assuming most of these assets are from the shadows of lylat asset dump?
looks like you have enough material to do a full campaign, so all you need are missions.

and I would have put it into general freespace, this is more a general public announcement, not so much a technical discussion. unless that is, he is asking for people to join his team.

really love those lasers moving so slowly you can literally outrun them.
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Offline CKid

Re: Star Fox: Event Horizon for FSO
*HEAVY BREATHING*
If I agreed with you, we would both be wrong

 
Re: Star Fox: Event Horizon for FSO
I'm assuming most of these assets are from the shadows of lylat asset dump?

There are quite a few models from the SoL Asset dump, I didn't want their awesome work to go to waste.

really love those lasers moving so slowly you can literally outrun them.

Canon Starfox games break just about every law of physics you can think of, including slow moving lasers you can outrun. Let's just assume they are matter projectiles that just glow like lasers.  :lol:

unless that is, he is asking for people to join his team.

I think I have a handle on how the engine and FRED2 works, though anyone who would like to join would be more than welcome to. I see myself running into a few roadblocks... for instance I'd like to be able to assign sprites to Wingmen to let the player know where they always are, like so:
Spoiler:

Does anyone know how to accomplish this? I figure it's possible since the locking target sprite is always the same size and faces the player.

 

Offline Droid803

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Re: Star Fox: Event Horizon for FSO
Could probably be accomplished through a script, kind of like the escort brackets script.
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Re: Star Fox: Event Horizon for FSO
Could probably be accomplished through a script, kind of like the escort brackets script.

Thanks I'll see what I can do with Events and adding the sprites via script.

Another question, I've figured out how to add new Pilot and Squadron logos to the Barracks, but how do you actually replace the stock Freespace ones? I figure it's as simple as naming the new images the same names as the stock ones.... but I can't seem to find the names of the files.

 

Offline niffiwan

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Re: Star Fox: Event Horizon for FSO
The filenames are: data/players/images/Ter0001.pcx to Ter0009.pcx and Vas0001.pcx to Vas0003.pcx (in root_fs2.vp)
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Re: Star Fox: Event Horizon for FSO
Simply amazing, i love the music   ;)
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you ?             \ _ /
                    .-'-'-.
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Offline procdrone

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Re: Star Fox: Event Horizon for FSO
That certainly look promising!
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Offline Colonol Dekker

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Re: Star Fox: Event Horizon for FSO
* Dekker remembers the ICE trailer

I'll watch these when i'm not at work :yes:

 
Re: Star Fox: Event Horizon for FSO
The filenames are: data/players/images/Ter0001.pcx to Ter0009.pcx and Vas0001.pcx to Vas0003.pcx (in root_fs2.vp)

Thank you, that worked perfectly. :yes:


Well... I have the multiplayer squadrons ready:



Cornerian Army: Primary Military branch of Corneria, responsible for the construction of and deployment of all defensive, offensive, and exploration missions. Individual Squadrons within the Cornerian Army are assigned a triple digit number. Currently under the command of General Pepper, who is planning on retiring in the coming months and being replaced by General Hare.

Cornerian Defense Force: Essentially one large squadron of Fighter Craft that respond as reinforcements to combat zones. The CDF patrols the entire Lylat System in a series of Cruisers, deploying the best pilots when civilian targets fall under enemy fire. The Cornerian Defense Force has no direct leader, they assume orders from their current planet's government or the General himself.

Katina Guard: A subset of the Cornerian Defense Force assigned exclusively to the planet of Katina. Currently under the command of Bill Grey.

Husky Unit: A subset of the Cornerian Defense Force, assigned with protecting high priority civilian targets and rescue operations.

Bulldog Squad: A subset of the Cornerian Defense Force, assigned with general Defense Operations and first strike counter attacks against repelled enemy forces.

Star Fox (Adventures Era): A Mercenary Squadron founded by James McCloud, Peppy Hare, and Pigma Dengar. During and shortly after the Saurian Crisis it was captained by Fox McCloud and its members included Peppy Hare, Falco Lombardi, Slippy Toad, and Krystal.

Star Fox: After the departure of Krystal Team Starfox reverted to it's old logo and hired Miyu Lynx and Fara Phoenix as new members of the team.

Star Wolf: Rival Mercenary Squadron of Star Fox, willing to accept any mission as long as the pay is good enough. Team Star Wolf has always been captained by Wolf O'Donnell and has seen many members including Leon Powalski, ex Starfox Member Pigma Dengar, Andrew Oikonny, Panther Caroso, and Kate O'Donnell.

Venom Remnants: Military Branch of the Venomian forces created after they were driven from their homeworld by the Anglars. Currently assigned with establishing new bases of operation outside of the Lylat system.

Ruffian Corps: Private military organization once run by Andross, Ruffian Corps served as first strike pilots and infantry before Venom forces would move in to their targets. They are known for developing many experimental craft for Venom, notably the Shogun Mechs and Steath Cruisers.

Venom Prime: Army loyal to andross composed entirely of the reptilian natives of Venom. They served as the main infantry and ground forces of the Venomian military.

Andross Legion: Small and secretive squadron that served Andross personally, undergoing various biological and cybernetic experiments to improve their performance in battle.

Area 6: Military branch of Venom forces charged exclusively with the Defense of Venom airspace. It is believed they have since been disbanded since the Anglars conquered the planet Venom.

Anglar Directorate: Primary military forces of the Anglar Emperor, charged with the invasion of enemy targets.

Emperor's Guard: Captained by Zazan, the Emperor's Guard protects the Anglar Emperor and is sent in to deal with high priority targets.

Krazoa Disciples: Cerinian clergy of the Krazoa, responsible for the construction of Krazoa Temples on nesting planets and indoctrination of local populations into Krazoa worship.

Sharpclaw Vanguard: Once the dominant force of the planet Sauria, the Sharpclaws used their primitive interstellar ships to expand to other locations after they were driven from their homeworld. They currently operate as a pirate organization, selling and smuggling weaponry on Lylat's Black Market.

Star Falcon: Mercenary Squadron established by Falco during his leave of absence from Star Fox. It is unknown if the team is still operational after Falco's readmittance into Star Fox.

Free as a Bird: A gang organization that Falco Lombardi and Katt Monroe once were members of, prior to Falco's joining of Star Fox. Free as a Bird partakes in many illegal activities and serve as assassins for hire.

 

Offline Lorric

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Re: Star Fox: Event Horizon for FSO
Whoa... With the exception of the Free as a Bird one, I really like all of those logos. :pimp:

EDIT: I don't dislike the Free as a Bird one, I just think it falls short of the high quality of all the others. :yes:
« Last Edit: June 23, 2014, 09:38:56 pm by Lorric »

 
Re: Star Fox: Event Horizon for FSO
Just a small question: I have removed the  "in tech database" flag from several ships that I do not want in the tech room... yet they are still showing up. Does anyone know what might be the cause of this?

 

Offline chief1983

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Re: Star Fox: Event Horizon for FSO
I believe that once a pilot has seen a ship in the tech database, removing the flag won't remove it from the database, you can try creating a new pilot to test that.
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Offline Colonol Dekker

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Re: Star Fox: Event Horizon for FSO
Dis you set it in the campaign editor?

 
Re: Star Fox: Event Horizon for FSO
I believe that once a pilot has seen a ship in the tech database, removing the flag won't remove it from the database, you can try creating a new pilot to test that.

I deleted my pilots and created new ones, but all the entries I removed are still there. I can change the entries and they all change properly, but removing the flag seems to have no effect.

Dis you set it in the campaign editor?

I don't seem to see anything in the Campaign editor that lets me determine what shows up in the Tech Database.