Author Topic: Debug Help - Akheton SDG Thinks It's a Ballistic Primary  (Read 1419 times)

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Debug Help - Akheton SDG Thinks It's a Ballistic Primary
Somehow, despite no ballistic flag, my modified Akheton SDG thinks it is a ballistic primary:

Code: [Select]
$Name: Akheton SD-4
+Title: XSTR( "GTW Akheton SD-4", -1)
+Description: XSTR( "
Tactical Weapon
DPS: 195 Shld, 0 Hull, 200 Sbst
Energy: 4.7 Kw/s Range 2240 m
" -1)
+Tech Title: XSTR( "GTW Akheton SD-4", -1)
+Tech Description: XSTR( The Vasudan-made Akheton SDG Advanced Disruptor was a direct result of the phenomenal success of GTA disruption weaponry in the Great War. The GTW-41x Advanced Disruptor subsequently underwent a retrofit and was pushed into mass production. With the exception of the Subach HL-7, more SDG units have been produced by the GTVA than any other weapon in history. The SDG is notorious for its demanding power requirements." -1)
$Model File: none
@Laser Bitmap: newglo1
@Laser Glow: 2_laserglow03
@Laser Color: 150, 150, 250
@Laser Color2: 150, 150, 250
@Laser Length: 60.0
@Laser Head Radius: 0.90
@Laser Tail Radius: 0.30
$Mass: 0.2
$Velocity: 3200.0
$Fire Wait: 0.35
$Damage: 105
$Armor Factor: 0.0
$Shield Factor: 0.65
$Subsystem Factor: 0.66
$Lifetime: 1.4
$Energy Consumed: 1.65 ;; Energy used when fired
$Homing: NO
$LaunchSnd: 77 ;; The sound it makes when fired
$ImpactSnd: 85 ;; The sound it makes when it hits something
$Flags: ("in tech database" "player allowed" "Puncture")
$Icon: iconScalpel
$Anim: Scalpel
$Impact Explosion: none

FS2_open.log:

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.7.4.20160307
Passed cmdline options:
  -spec_exp 15
  -ogl_spec 20
  -spec_static 1.5
  -spec_point 1.2
  -spec_tube 1.5
  -ambient_factor 35
  -no_emissive_light
  -3dshockwave
  -soft_particles
  -no_vsync
  -dualscanlines
  -orbradar
  -3dwarp
  -ship_choice_3d
  -warp_flash
  -mod Vengeance of the Cosmos,mediaVPs_2014
Building file index...
Found root pack 'C:\GOG Games\Freespace 2\mediaVPs_2014\MV_A-Glows.vp' with a checksum of 0xd8f529e2
Found root pack 'C:\GOG Games\Freespace 2\mediaVPs_2014\MV_Advanced.vp' with a checksum of 0x337ffc37
Found root pack 'C:\GOG Games\Freespace 2\mediaVPs_2014\MV_Assets.vp' with a checksum of 0x23b7997e
Found root pack 'C:\GOG Games\Freespace 2\mediaVPs_2014\MV_CB_ANI_1.vp' with a checksum of 0xa69eade8
Found root pack 'C:\GOG Games\Freespace 2\mediaVPs_2014\MV_CB_ANI_2.vp' with a checksum of 0x070ae320
Found root pack 'C:\GOG Games\Freespace 2\mediaVPs_2014\MV_Effects.vp' with a checksum of 0x6fbd3357
Found root pack 'C:\GOG Games\Freespace 2\mediaVPs_2014\MV_Music.vp' with a checksum of 0x6c8f665e
Found root pack 'C:\GOG Games\Freespace 2\mediaVPs_2014\MV_RadarIcons.vp' with a checksum of 0x04a9e65a
Found root pack 'C:\GOG Games\Freespace 2\mediaVPs_2014\MV_Root.vp' with a checksum of 0x107a739e
Found root pack 'C:\GOG Games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\GOG Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\GOG Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\GOG Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\GOG Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\GOG Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\GOG Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\GOG Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\GOG Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\GOG Games\Freespace 2\Vengeance of the Cosmos\' ... 2584 files
Searching root 'C:\GOG Games\Freespace 2\mediaVPs_2014\' ... 0 files
Searching root pack 'C:\GOG Games\Freespace 2\mediaVPs_2014\MV_A-Glows.vp' ... 1735 files
Searching root pack 'C:\GOG Games\Freespace 2\mediaVPs_2014\MV_Advanced.vp' ... 1654 files
Searching root pack 'C:\GOG Games\Freespace 2\mediaVPs_2014\MV_Assets.vp' ... 2015 files
Searching root pack 'C:\GOG Games\Freespace 2\mediaVPs_2014\MV_CB_ANI_1.vp' ... 32 files
Searching root pack 'C:\GOG Games\Freespace 2\mediaVPs_2014\MV_CB_ANI_2.vp' ... 57 files
Searching root pack 'C:\GOG Games\Freespace 2\mediaVPs_2014\MV_Effects.vp' ... 2063 files
Searching root pack 'C:\GOG Games\Freespace 2\mediaVPs_2014\MV_Music.vp' ... 32 files
Searching root pack 'C:\GOG Games\Freespace 2\mediaVPs_2014\MV_RadarIcons.vp' ... 24 files
Searching root pack 'C:\GOG Games\Freespace 2\mediaVPs_2014\MV_Root.vp' ... 848 files
Searching root 'C:\GOG Games\Freespace 2\' ... 25 files
Searching root pack 'C:\GOG Games\Freespace 2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\GOG Games\Freespace 2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\GOG Games\Freespace 2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\GOG Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\GOG Games\Freespace 2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\GOG Games\Freespace 2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\GOG Games\Freespace 2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\GOG Games\Freespace 2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\GOG Games\Freespace 2\warble_fs2.vp' ... 52 files
Found 21 roots and 18064 files.
TBM  =>  Starting parse of 'mv_root-lcl.tbm' ...
Setting language to English
TBM  =>  Starting parse of 'mv_root-lcl.tbm' ...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
Initializing OpenAL...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

  Found extension "ALC_EXT_EFX".
You are not using OpenAL Soft. Disabling enhanced sound.

  Sample rate: 44100 (44100)
  EFX enabled: NO
  Playback device: Generic Software on Speakers (3- USB PnP Sound Device          )
  Capture device: Microphone (3- USB PnP Sound De
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1920x1200 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  OpenGL Vendor    : ATI Technologies Inc.
  OpenGL Renderer  : AMD Radeon HD 7900 Series
  OpenGL Version   : 4.4.12874 Compatibility Profile Context 14.100.0.0

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ARB_shader_texture_lod".
  Using extension "GL_ARB_texture_float".
  Using extension "GL_ARB_draw_elements_base_vertex".
  Using extension "GL_EXT_framebuffer_blit".
  Using extension "GL_EXT_geometry_shader4".
  Using extension "GL_EXT_texture_array".
  Using extension "GL_ARB_uniform_buffer_object".
  Using extension "GL_EXT_transform_feedback".
  Using extension "GL_ARB_draw_instanced".
  Using extension "GL_ARB_texture_buffer_object".
  Found special extension function "wglSwapIntervalEXT".

Compiling new shader:
Particle Effects
   Loading built-in default shader for: effect-v.sdr
   Loading built-in default shader for: effect-particle-f.sdr
Shader Variant Features:
Compiling new shader:
Particle Effects
   Loading built-in default shader for: effect-v.sdr
   Loading built-in default shader for: effect-particle-f.sdr
   Loading built-in default shader for: effect-screen-g.sdr
Shader Variant Features:
Geometry shader point-based particles
Compiling new shader:
Distortion Effects
   Loading built-in default shader for: effect-distort-v.sdr
   Loading built-in default shader for: effect-distort-f.sdr
Shader Variant Features:
Compiling new shader:
Deferred Lighting
   Loading built-in default shader for: deferred-v.sdr
   Loading built-in default shader for: deferred-f.sdr
Shader Variant Features:
Compiling new shader:
Clear Deferred Lighting Buffer
   Loading built-in default shader for: deferred-clear-v.sdr
   Loading built-in default shader for: deferred-clear-f.sdr
Shader Variant Features:

  Max texture units: 8 (32)
  Max client texture states: 8 (16)
  Max elements vertices: 2147483647
  Max elements indices: 16777215
  Max texture size: 16384x16384
  Max render buffer size: 16384x16384
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: NO
  Using trilinear texture filter.
  OpenGL Shader Version: 4.30
... OpenGL init is complete!
Size of bitmap info = 797 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
TBM  =>  Starting parse of 'bp-velindc-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
Dutifully converting retail sound 36, 'l_hit.wav' to a 3D sound...
Dutifully converting retail sound 37, 'm_hit.wav' to a 3D sound...
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'mv_effects-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'mv_effects-amr.tbm' ...
TBM  =>  Starting parse of 'sgl-amr.tbm' ...
TBM  =>  Starting parse of 'mv_assets-aip.tbm' ...
TBM  =>  Starting parse of 'AIProfiles-aip.tbm' ...
TBM  =>  Starting parse of 'mv_root-wxp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'sgl-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (ShvPlasExp.eff) with 92 frames at 60 fps.
BMPMAN: Found EFF (TerPlasExp.eff) with 92 frames at 40 fps.
BMPMAN: Found EFF (VasPlasExp.eff) with 92 frames at 40 fps.
BMPMAN: Found EFF (FutPlasExp.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (Exp06b.eff) with 92 frames at 60 fps.
WARNING: "$Rearm Rate for ballistic primary Akheton SD-4 not specified.  Defaulting to 100..." at weapons.cpp:1875
Freeing all existing models...
Still opened files:
    c:\code\fs2_open_3_7_4_rc1\code\parse\generic_log.cpp:61
    c:\code\fs2_open_3_7_4_rc1\code\parse\generic_log.cpp:61

I'm not precisely sure what weapons.cpp is, but I did a search and cannot find it in my mod folder.
"Obviously the meson bomb is a form of cat-toast-device, with the buttered toast inverted, so that the cat and toast both fly in the direction of gravity much faster than expected. By introducing artificial gravity, a pair of cat-toast perpetual motion accelerator units can be made to collide with one another, and they produce an unimaginably devastating explosion. Both cats are named 'Meson'."

 - Wikileaks 2383

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Debug Help - Akheton SDG Thinks It's a Ballistic Primary
Weapons.cpp is a chunk of the game's source code, the error's saying 'go to line 1875 in weapons.cpp to check out this error if you are a coder.'

Not immediately sure why it's throwing this error...

 

Offline Yarn

  • 210
Re: Debug Help - Akheton SDG Thinks It's a Ballistic Primary
It's possible that you somehow have more than one Akheton SD-4, with one of them having the "ballistic" flag. Use your text editor's search function to verify whether this is the case.
"Your fighter is running out of oil.  Please check under the hood and add more if necessary"
--strings.tbl, entry 177

"Freespace is very tired.  It is shutting down to get some rest."
--strings.tbl, entry 178

 
Re: Debug Help - Akheton SDG Thinks It's a Ballistic Primary
It's fixed, I used a last-known-good-configuration for the Akheton instead. I copied the table entry from the FS2root.vp and changed the numbers to match mine.

To avoid cluttering the modding forum, I'll delete this thread in the next 48 hours.
"Obviously the meson bomb is a form of cat-toast-device, with the buttered toast inverted, so that the cat and toast both fly in the direction of gravity much faster than expected. By introducing artificial gravity, a pair of cat-toast perpetual motion accelerator units can be made to collide with one another, and they produce an unimaginably devastating explosion. Both cats are named 'Meson'."

 - Wikileaks 2383

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Re: Debug Help - Akheton SDG Thinks It's a Ballistic Primary
Please don't.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns