Author Topic: Looking For A New Way To Warp In  (Read 297 times)

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Offline herkie423

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Looking For A New Way To Warp In
We all know the convetional way for ships to jump in: The Subspace Vortex. Is it possible to have a different way like the Startrek Warp Effect? I will very much appreciate it if somebody teach me the mechanics of it. Just show me the way. :)

 

Offline niffiwan

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Re: Looking For A New Way To Warp In
There's the $Warpin Type: ships.tbl setting which has a few alternative options, although none strictly match the Star Trek effect, Hyperspace might be close.

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Offline JSRNerdo

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Re: Looking For A New Way To Warp In
A galactica warpin with the apropriate sound and effect should do, see diaspora for examples
Inferno: It's the I in Inferno / It's the beam spam delight / Risin' up to a shock jump arrivaaaaaal
Between The Ashes: Look just a really cool and neat thing, OK?
The Last Stand: A very episodic capship command mini-campaign
Breakthrough: A pretty standard but not really capship command mission

 

Offline Trivial Psychic

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Re: Looking For A New Way To Warp In
How about having an insanely high warpin-warpout speed and then place them on the FRED grid at extreme distance for arrival?
The Trivial Psychic Strikes Again!

 

Offline herkie423

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Re: Looking For A New Way To Warp In
Perfect for my Romulan ships. I'll do a combination of parameters. Warp in type, sound, and warp in speed. That should be close. Thanks for the help, guys. :) :yes:

 
Re: Looking For A New Way To Warp In
How about having an insanely high warpin-warpout speed and then place them on the FRED grid at extreme distance for arrival?

I think you would have the same side effect that was shown in the warp-out scene of the final battle in Rogue One, i.e. the Resistance transport crashing against the star destroyer that had just arrived. Basically you cannot warp-out/in if your vector is pointing/going through another object...

 

Offline 0rph3u5

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Re: Looking For A New Way To Warp In
Perfect for my Romulan ships.

Romulan ships don't warp in, they decloak (even the drone ship in ST: Enterprise never warped in looking like itself). It is one of the Star Trek-franchise staples (until the Kelvin-timeline came along) to clearly distinguish them and reinforce the concept that they are the sneaky (and in TNG) plotting people.
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Offline Trivial Psychic

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Re: Looking For A New Way To Warp In
How about having an insanely high warpin-warpout speed and then place them on the FRED grid at extreme distance for arrival?

I think you would have the same side effect that was shown in the warp-out scene of the final battle in Rogue One, i.e. the Resistance transport crashing against the star destroyer that had just arrived. Basically you cannot warp-out/in if your vector is pointing/going through another object...
It'll just require some mission scripting to ensure that nothing is in the way for an arriving or departing ship.
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Re: Looking For A New Way To Warp In
I've tried that before and I have to say it's harder than it sounds. You'll want to do it in Lua, because raytracing via SEXP sounds painful.

You'd think you can just carefully pick arrival/departure vectors, but the AI has a fetish for colliding with things - and you have very little control of where the player ship is. It can be done, but you're basically giving up the ability to use shock-jumps.

 

Offline herkie423

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Re: Looking For A New Way To Warp In
Perfect for my Romulan ships.

Romulan ships don't warp in, they decloak (even the drone ship in ST: Enterprise never warped in looking like itself). It is one of the Star Trek-franchise staples (until the Kelvin-timeline came along) to clearly distinguish them and reinforce the concept that they are the sneaky (and in TNG) plotting people.

No, they do not warp in. I only call them "Romulans" because I used romulan models, the Valdore. In my sequel, in the world of "The Aftermath," I call them Arcturians. Absolutely no reference to Startrek. Any names of ship or characters or tech used in the mod are purely a homage. :)

 

Offline herkie423

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Re: Looking For A New Way To Warp In
I've tried that before and I have to say it's harder than it sounds. You'll want to do it in Lua, because raytracing via SEXP sounds painful.

You'd think you can just carefully pick arrival/departure vectors, but the AI has a fetish for colliding with things - and you have very little control of where the player ship is. It can be done, but you're basically giving up the ability to use shock-jumps.

Yeah, I am well aware of that. It will be a daunting task pulling that off. But I like that kind of task. It will take a lot of testing and experimenting. I love torturing my brain. :)