Hard Light Productions Forums
FreeSpace Releases => Asset Releases => Topic started by: Nyctaeus on June 10, 2014, 01:36:40 pm
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Hornet: Well... What'z next?
Teeraal: I dunno.
Hornet: Another shivan?
Teeraal: Hmmm. Nope. I want to make something terran.
*A wild 158th Dump appears!*
[Yeah, I know the Evangelist comes from already released Exposition. Don't break my story!]
Macielos: Yo, Br0. What's this?
Teeraal: A cruiser!
Macielos: Looks like a carrier.
Teeraal: Than it's a cruiser with big hangarbay.
Macielos: Why are you wasting time again? You should focus on models for *redacted* [read as Mystery Project].
Teeraal: So we will use it in EFN fleet.
Macielos: But... We have Aesacus.
Teeraal: Than I will rid off f***ing Aesacus! Now get the hell out of here!
*After three days of wasting time in Blender, Paint.NET and Gimp...*
(http://i59.tinypic.com/24zxgjm.jpg)
(http://i60.tinypic.com/k1qdtt.jpg)
(http://i58.tinypic.com/29efwwz.jpg)
(http://i60.tinypic.com/9k8ltc.jpg)
Ladies and gentelmens...
EFC Evangelist
Based on EAC Evangelist from 158th Banshee Squadron: Exposition mod.
DOWNLOAD (http://www.mediafire.com/download/tsb8l3ap3ex2m3z/EvangelistRelease.rar)
(http://i62.tinypic.com/aoqgaw.jpg)
Q&A
Q: Can I use it in my ubAr cool mod?
A: Yeah, Sherlock. That's why I posted this here, you dumbass!
Q: Why this is tileraped?
A: That's a very good question, because it's actually not tilemapped. It uses single texture for everything [2048x2048 or 4096x4096]. Alrough diffuse is made from tile textures, after some magic... I mean, baking, it's not tilemapped anymore!
Q: Texture is ugly?
A: Go ahead and make something better.
Q: Can I use it as drag'n'drop replacement for Evangelist in Exposition?
A: No. It has totaly new turret setup. Basicly everything is new, except the basic lines of the ship. Lower hangarbay is replaced with torpedo tubes.
Q: Did you include custom weapons?
A: Hahaha, you're so funny. Be creative and make your own!
Q: Why do you release it?
A: I promised models from Mystery Project, but I didn't wanted to be predictable releasing Galahad or something like this :P.
Q: Do you need something?
A: Yeah! A good samaritan to make wiki article for this, post cool screenshots and credit me here.
Q: What shoud I remember using it in my mod?
A: Set big free flight time for torpedoes in main launchers. Nobody wants to have your pretty cruisers injured from it's own torpedoes.
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Those big fans have always amused me.
Good stuff!
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Those big fans have always amused me.
It's a heli-carrier. ;)
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Nice top profile ar ar ar ar
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Those big fans have always amused me.
It's a heli-carrier. ;)
Yeah, that was the original point. The 158th intro was supposed to be (maybe it was, i've been gone a while, and really still am) set in atmosphere, not space. A lot of the designs we did had rotors.
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Could you make a HTL Geneva station, Betrayal? It was another fine design from 158th that now shows it's age. Would make for a nice "Cloud-city" atmospheric station, what with those rotors and all. There's also another station which looks nice, if a bit weird.
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Out of curiosity, is there anywhere a thread or anything with current images of the models? I don't remember what was what and it's remotely possibly I might have the original high-poly versions of model from before they were cut down to make them useful for gameplay.
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I don't know of such a thread, but if you have any hi-poly models, you could post them here, I think. Or make a new thread or something. Sometimes, if the model is good and useful, it will be picked up by someone who needs it.
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I can provide help with mapping, texturing, converting and everything that is needed. I might rename this thread and make something like "158th Models Upgrading Thread" from it.
Dragon: Sure, I can do Geneva one day. Currently I have too much models for Mystery Project, BWO, Inferno etc. to do, but when I finish all requests and stuff, I can add some polys to Geneva. I like her design as well.