Author Topic: Lighting test for WiH  (Read 49521 times)

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Offline Deadly in a Shadow

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I wonder how WoD looks in bw :ick:
"Ka-BOOOOOOOOM!!!!"
"Uh, Sir we can hear the explosion."
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Offline Nemesis6

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Can't get any of the newer builds to work...
Code: [Select]
weapons.tbl(line 4963:
Error: Required token = [#End] or [$Name:], found [2.2]
in weapon: MX-64#Shivan
.

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_13r_INF_SSE2-20101129_r6796.exe! <no symbol>
fs2_open_3_6_13r_INF_SSE2-20101129_r6796.exe! <no symbol>
ntdll.dll! SbSelectProcedure + 243 bytes
<no module>! <no symbol>
ntdll.dll! RtlFreeHeap + 126 bytes
KERNELBASE.dll! CreateFileW + 1018 bytes
ntdll.dll! RtlFreeHeap + 126 bytes
ntdll.dll! RtlDeleteBoundaryDescriptor + 27 bytes
KERNELBASE.dll! GetFileType + 120 bytes
fs2_open_3_6_13r_INF_SSE2-20101129_r6796.exe! <no symbol>
KERNELBASE.dll! SetFilePointer + 231 bytes
fs2_open_3_6_13r_INF_SSE2-20101129_r6796.exe! <no symbol>
ntdll.dll! RtlInterlockedFlushSList + 3198 bytes
kernel32.dll! ReadFile + 89 bytes
fs2_open_3_6_13r_INF_SSE2-20101129_r6796.exe! <no symbol>
fs2_open_3_6_13r_INF_SSE2-20101129_r6796.exe! <no symbol>
fs2_open_3_6_13r_INF_SSE2-20101129_r6796.exe! <no symbol>
ntdll.dll! RtlInterlockedFlushSList + 2149 bytes
ntdll.dll! RtlInterlockedFlushSList + 1117 bytes
KERNELBASE.dll! CloseHandle + 45 bytes
fs2_open_3_6_13r_INF_SSE2-20101129_r6796.exe! <no symbol>
fs2_open_3_6_13r_INF_SSE2-20101129_r6796.exe! <no symbol>

When I try to start.

 

Offline General Battuta

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Debug log, please.

 

Offline -Norbert-

  • 211
Though with the very strong saturation settings the Fura'ngle ships are very, very translucent.
While you can hardly see the other ships  :o
Don't worry, I just took the very strong saturation to show it's possible, since it's the most visible in screenshots. With sublte saturation (saturation value of 0.68 in my case), the ships are visible enough.
But come to think of it.... the retro-style mission must really look eye-jarring with that much blur... gotta try that out now.

Edit: Or it doesn't... I expected the ships to have lines all over them, but as it turns out, there are only the lines that are supposed to be there, even though they are a little bit blurry.
« Last Edit: November 30, 2010, 09:37:01 am by -Norbert- »

 

Offline -Sara-

  • 29
Some showcasing of the light effects. :) Makes the game look far better!

Post-processed lighting demo - Helios.
Urgh. The music gets so heavily distorted its not funny.

Cool vid tho.

Try to play it in HD, most youtube vids using a certain number of channels distort when you do not use the HD setting. It sounds fine on my speakers.

Can't get any of the newer builds to work...
Code: [Select]
weapons.tbl(line 4963:
Error: Required token = [#End] or [$Name:], found [2.2]
in weapon: MX-64#Shivan
.

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_13r_INF_SSE2-20101129_r6796.exe! <no symbol>
fs2_open_3_6_13r_INF_SSE2-20101129_r6796.exe! <no symbol>
ntdll.dll! SbSelectProcedure + 243 bytes
<no module>! <no symbol>
ntdll.dll! RtlFreeHeap + 126 bytes
KERNELBASE.dll! CreateFileW + 1018 bytes
ntdll.dll! RtlFreeHeap + 126 bytes
ntdll.dll! RtlDeleteBoundaryDescriptor + 27 bytes
KERNELBASE.dll! GetFileType + 120 bytes
fs2_open_3_6_13r_INF_SSE2-20101129_r6796.exe! <no symbol>
KERNELBASE.dll! SetFilePointer + 231 bytes
fs2_open_3_6_13r_INF_SSE2-20101129_r6796.exe! <no symbol>
ntdll.dll! RtlInterlockedFlushSList + 3198 bytes
kernel32.dll! ReadFile + 89 bytes
fs2_open_3_6_13r_INF_SSE2-20101129_r6796.exe! <no symbol>
fs2_open_3_6_13r_INF_SSE2-20101129_r6796.exe! <no symbol>
fs2_open_3_6_13r_INF_SSE2-20101129_r6796.exe! <no symbol>
ntdll.dll! RtlInterlockedFlushSList + 2149 bytes
ntdll.dll! RtlInterlockedFlushSList + 1117 bytes
KERNELBASE.dll! CloseHandle + 45 bytes
fs2_open_3_6_13r_INF_SSE2-20101129_r6796.exe! <no symbol>
fs2_open_3_6_13r_INF_SSE2-20101129_r6796.exe! <no symbol>

When I try to start.

Alternately, access the settings button on your monitor and turn down brightness with 50%, increase contrast with 50% and tune down the RGB channels to about 20% each.  :lol:
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Offline The E

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Or, don't do that, and fix the problem instead...
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Offline pecenipicek

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Some showcasing of the light effects. :) Makes the game look far better!

Post-processed lighting demo - Helios.
Urgh. The music gets so heavily distorted its not funny.

Cool vid tho.

Try to play it in HD, most youtube vids using a certain number of channels distort when you do not use the HD setting. It sounds fine on my speakers.

you think i didnt? i played the 1080p one, when the guitar starts it gets distorted like hell, and that sounds more like a song problem than a yt problem.
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Offline Belisarius

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I can't confirm the sound distortion. Watched it twice now, so the problem seems to be at your end.

 

Offline -Sara-

  • 29
Either your speaker system, or a dislike for the genre.
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Offline Commander Zane

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  • Spoot Knight of Anvils
Either your speaker system, or a dislike for the genre.
Agreed, sounds fine to me.

 

Offline NFSRacer

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I'm also in agreement.  Audio quality's fine for me.  Must be something wrong on your end.

EDIT: After watching the video a few more times, I've noticed a part where Sara's fighter moves backwards when she's hitting the burners.  Was that a GTVA fighter making her do that, or was that done by her?
« Last Edit: November 30, 2010, 03:55:09 pm by NFSRacer »
"Said 'It was up to us.  Up to us, to decide.  You've become a virus that eating up it host.  We've been watching you with all our eye, and what you seem to value most.  'So much potential'.  Or so we used to say.  Your greed, self-importance, and your arrogance, you p*** it all away.'" - NIN from Year Zero

 

Offline Buckshee Rounds

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  • Lord Defecator
It's supposed to be a huge selling point of the Kent that it can fly backwards on afterburners. I use the word 'supposed' here...

 

Offline NFSRacer

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So...It can't?  I've just never seen anything in the controls about doing that.
"Said 'It was up to us.  Up to us, to decide.  You've become a virus that eating up it host.  We've been watching you with all our eye, and what you seem to value most.  'So much potential'.  Or so we used to say.  Your greed, self-importance, and your arrogance, you p*** it all away.'" - NIN from Year Zero

 

Offline General Battuta

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So...It can't?  I've just never seen anything in the controls about doing that.

It can, so can the Uriel. As Simms mentions at the start of 'The Intervention', kick in the reverse throttle and then hit afterburner. Holding decelerate past zero speed will get you into reverse.

 

Offline NFSRacer

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Ah.  I didn't know that.
"Said 'It was up to us.  Up to us, to decide.  You've become a virus that eating up it host.  We've been watching you with all our eye, and what you seem to value most.  'So much potential'.  Or so we used to say.  Your greed, self-importance, and your arrogance, you p*** it all away.'" - NIN from Year Zero

 

Offline MatthTheGeek

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I have yet to find any real use for it that isn't "I want to hit the front beam cannons of that capital ship that is moving forward"
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Offline -Sara-

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I found use for it in the vid, when I saw the cluster of herc 2's I rapidly pulled back in reverse to get distance and shot a slammer, wacking 4 or 5 of them.
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Offline General Battuta

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I have yet to find any real use for it that isn't "I want to hit the front beam cannons of that capital ship that is moving forward"

This is a pretty good use for it. Slammers are also a good use for it.

 

Offline Rodo

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Yeah, Slammers are good but only if you get to learn how to use them.

Same goes for the Archer (I think It was called that way) ammo, quite good for taking out turrets at long range... only if you know how to use it.
el hombre vicio...

 

Offline -Norbert-

  • 211
In the mission were you attack the hood it comes in handy. Get in maximum missile range of the advancing enemy fighters, reverse thrust (and use reverse afterburner to keep at maximum distance) and lob missiles to thin them out before they get close to your buddies.
Also tends to keep the enemy nice and close together for slammer multikills.