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Hosted Projects - FS2 Required => FreeSpace Conversion => Topic started by: Goober5000 on March 31, 2016, 11:36:33 pm

Title: DEMO RELEASE: FreeSpace 2 Port to FreeSpace 1
Post by: Goober5000 on March 31, 2016, 11:36:33 pm
After porting the main FreeSpace 1 campaign to FreeSpace 2, creating Silent Threat: Reborn, sprucing up Operation: Templar, and porting numerous fan-made FreeSpace 1 campaigns to FreeSpace 2, what could we follow that up with?

Well, we've come to realize that porting FS1 content to FS2 is merely half of the potential that the FreeSpace Port has explored.  We've opened up ways to play classic FS1 campaigns with the slick new FS2 engine, not to mention adding all kinds of optional SCP enhancements (to the extent that people are often misled into believing that the SCP is required to use the Port).  Why not go in the other direction, and allow players to enjoy the latest FS2 campaigns in the classic FS1 experience?

Today the FSPort Team is pleased to unveil its latest project, a port of FreeSpace 2 to FreeSpace 1.

(http://fsport.hard-light.net/screenshots/fs2tofs1-screen1.png)

(http://fsport.hard-light.net/screenshots/fs2tofs1-screen2.png)

(http://fsport.hard-light.net/screenshots/fs2tofs1-screen3.png)

This is merely a demo, not the full campaign, but we couldn't wait to share our progress.  So far, we've ported the first three training missions as well as the first three missions of the campaign -- the entire 53rd Hammerheads arc.  We've had to surmount numerous challenges, not merely the differences in model, mission, and table formats; but also reverse-engineering some of the FS1-specific behavior that was later changed in FS2.  We hope you have as much fun playing it as we had creating it.

Download at FeralHosting (https://porphyrion.feralhosting.com/datacorder/fsport_files/releases/fs2tofs1-demo.zip)

You must have Descent: FreeSpace (or Conflict: FreeSpace) installed to play this mod.  Copy the fs2tofs1-demo.vp file into your FreeSpace directory, which is usually C:\Games\FreeSpace, though the GOG version defaults to C:\GOG Games\Freespace.   Ensure that you have no other custom VP files installed.  (The standard VP files are root.vp in the root folder; and cbanim.vp, freespace.vp, and voc.vp in the data folder.  If you have Silent Threat installed, mdisk.vp will also be in the root folder.)

It should be noted that the FreeSpace Open Installer does not currently support mods for FreeSpace 1.  I have created a formal feature request (https://github.com/scp-fs2open/fsoinstaller/issues/2) on GitHub.
Title: Re: DEMO RELEASE: FreeSpace 2 Port to FreeSpace 1
Post by: AdmiralRalwood on April 01, 2016, 01:58:37 am
(http://deviance.duckish.net/pictures/fs2fs1_0001.png)

(http://deviance.duckish.net/pictures/fs2fs1_0002.png)

Truly, this is the greatest accomplishment in human history.
Title: Re: DEMO RELEASE: FreeSpace 2 Port to FreeSpace 1
Post by: General Battuta on April 01, 2016, 08:29:01 am
This sounds like a great chance to bring the FS2 script up to FS1 standards!
Title: Re: DEMO RELEASE: FreeSpace 2 Port to FreeSpace 1
Post by: Axem on April 01, 2016, 08:40:47 am
Whats the word on Descent: FreeSpace 2? I'd love to be able to fly the inside that asteroid base and defeat the NTF bots.
Title: Re: DEMO RELEASE: FreeSpace 2 Port to FreeSpace 1
Post by: Nyctaeus on April 01, 2016, 08:44:41 am
 :eek2:

Wait... What?

Edit: Nooo, wait! I rethinked that and I found it as a cool idea :D!
Title: Re: DEMO RELEASE: FreeSpace 2 Port to FreeSpace 1
Post by: Goober5000 on April 01, 2016, 09:53:42 am
This sounds like a great chance to bring the FS2 script up to FS1 standards!

Tempting!  But that would be an ambitious project, and we'd lose the voice acting.

We should probably start with a smaller project, like nostalgiafying Silent Threat: Reborn.  We could reduce the number of characters, make the GTI more mysterious, and simplify the missions.  Though we should probably save one grand battle for the final mission.


Whats the word on Descent: FreeSpace 2? I'd love to be able to fly the inside that asteroid base and defeat the NTF bots.

Sadly, my experience with modding Descent is nonexistent.  I believe Galemp has done some work in that area, but not recently.
Title: Re: DEMO RELEASE: FreeSpace 2 Port to FreeSpace 1
Post by: procdrone on April 01, 2016, 03:55:18 pm
You. Are. Mad.

Really.
Title: Re: DEMO RELEASE: FreeSpace 2 Port to FreeSpace 1
Post by: woutersmits on April 01, 2016, 04:22:52 pm
you need to continue building fs1 to fs2
i did finished in no time the first three are great
Title: Re: DEMO RELEASE: FreeSpace 2 Port to FreeSpace 1
Post by: Deepstar on April 01, 2016, 05:42:17 pm
So it is really happen.

After 14 long years, Freespace 2 finally arrived on Amiga :).
Title: Re: DEMO RELEASE: FreeSpace 2 Port to FreeSpace 1
Post by: tomimaki on April 01, 2016, 06:30:26 pm
I expect that others will follow you and we'll get all magnificent campaigns in one truly great FS1. :yes:
Title: Re: DEMO RELEASE: FreeSpace 2 Port to FreeSpace 1
Post by: Mongoose on April 01, 2016, 06:54:26 pm
You mad geniuses...you're literally making me fire up a GOG redownload right now to see how this works. :D
Title: Re: DEMO RELEASE: FreeSpace 2 Port to FreeSpace 1
Post by: Deepstar on April 02, 2016, 04:01:18 am
Ho. Lee. Snap. You're kiddin' us, right?

This is a joke, April Fool's, right?

Actually... it's working quite good for a April Fool ^^.

The first time i enjoyed to play Retail Freespace 1 again in ages.
Title: Re: DEMO RELEASE: FreeSpace 2 Port to FreeSpace 1
Post by: Xelion on April 02, 2016, 04:07:19 am
Yay I'm gonna try this out on my netbook :lol: hopefully it'll appreciate my 16:9 - 1024*600 resolution :nod:
Title: Re: DEMO RELEASE: FreeSpace 2 Port to FreeSpace 1
Post by: Mongoose on April 02, 2016, 01:49:08 pm
Man I missed that GREEEEEEENNNNNNN HUD.
Title: Re: DEMO RELEASE: FreeSpace 2 Port to FreeSpace 1
Post by: Klaustrophobia on April 18, 2016, 01:23:16 am
I always switched to blue personally.
Title: Re: DEMO RELEASE: FreeSpace 2 Port to FreeSpace 1
Post by: FSW on June 19, 2016, 10:41:32 am
Are you going to port the most popular FS2 mods over to FS1 as well?
I've always wished I could play FSPort in the FS1 engine!
Title: Re: DEMO RELEASE: FreeSpace 2 Port to FreeSpace 1
Post by: Mito [PL] on June 19, 2016, 01:33:48 pm
I have that one, small, VERY dumb question about that port...

What for? :P
Title: Re: DEMO RELEASE: FreeSpace 2 Port to FreeSpace 1
Post by: jr2 on June 19, 2016, 02:10:34 pm
To bring FS2 to the Pentium 133MHz (or 166MHz without a 3D accelerator) masses.

Interplay's tech specs for:

Descent FreeSpace The Great War (http://www.interplay.com/games/support.php?id=106)

FreeSpace 2 (http://www.interplay.com/games/support.php?id=131)
Title: Re: DEMO RELEASE: FreeSpace 2 Port to FreeSpace 1
Post by: Deepstar on June 20, 2016, 05:18:44 pm
I have that one, small, VERY dumb question about that port...

What for? :P

Next to the 133 MHz thing, the more important reason is... Freespace: The Great War was also ported and released for Amiga, Freespace 2 not. And because there is no Amiga SCP Build out there, you can experience the Freespace 2 campaign on an Amiga System for the first time :)

If that is not a reason, even i do not know.
Title: Re: DEMO RELEASE: FreeSpace 2 Port to FreeSpace 1
Post by: Goober5000 on June 20, 2016, 09:30:28 pm
I have that one, small, VERY dumb question about that port...

What for? :P

I have one small response.

Why not? :D