Author Topic: The Assault Gunboat - Unborn  (Read 38770 times)

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Offline Dragon

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Re: The Assault Gunboat - Unborn
At this point, I love any Gunboat that is actually being worked on. :) This ship fills an important niche in the Imperial fleet, and yet, it's still missing from FoTG. Hopefully, not for long (knocks on the wood...).

 

Offline rhettro

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Re: The Assault Gunboat - Unborn
Working on the UV right now. Looking forward to creating the textures.


 

Offline rhettro

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Re: The Assault Gunboat - Unborn
Model is completely unwrapped. I'm tweaking the UVmap to make sure things lineup. The blue lines are from a bitmap texture of the lowpoly unwrap.



 
  
Re: The Assault Gunboat - Unborn
Looking very mean, are you going for a dark gray or a light gray (I take from this dark, but i dont know how close to the final this is)
Too many ideas.....not enough FREDing time!

 

Offline rhettro

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Re: The Assault Gunboat - Unborn
That was just a test texture to tweak my UVmap, which I completed last night. As a result I was able to bake my AO texture. Below is a rendering with the AO texture applied.



The mesh is done, the UV unwrap completed and the AO bake texture created. So now I can finally start on the textures for the final look. I have been playing around with the idea of having the model a darker blueish grey, similar to the ties in ROTJ, to further differentiate it from the Lambda shuttle. I'm not sure yet. But I do want to add some color highlights to it like the original game model, but Imperial blue instead of Rebel red.

 

Offline SypheDMar

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Re: The Assault Gunboat - Unborn
Hoho, wow. This looks so good now. Unbelievable, considering the history of failed gunboats leading up to this.

 
Re: The Assault Gunboat - Unborn
That is looking very impressive!
I would go the darker Blue grays with some imperial blues, I think that would look nice.
Too many ideas.....not enough FREDing time!

 

Offline niffiwan

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Re: The Assault Gunboat - Unborn
Looking very nice  :yes:

As for the colour scheme, you could possibly use team colours which makes it easy to apply either Rebel Red stripes or Imperial Blue in game without requiring separate models for each.
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Offline zookeeper

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Re: The Assault Gunboat - Unborn
As for the colour scheme, you could possibly use team colours which makes it easy to apply either Rebel Red stripes or Imperial Blue in game without requiring separate models for each.

Just separate base textures would do, though. We can do it with team colors too, assuming someone tells me the right RGB values for the tables.

 

Offline CountBuggula

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Re: The Assault Gunboat - Unborn
I love that UV test pic.  Star-Wars Tron style!

This is coming along great.  Glad you're still working on it.

 

Offline rhettro

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Re: The Assault Gunboat - Unborn
Hey guys,

Sorry for the delay, between work and honey dews I haven't had much time to work on the Assault Boat. Currently I'm working on my bump map texture to show the paneling. Below is a quick test, I used PhotoShop paths and I don't find them accurate enough. So I'm going redo them using AutoCAD and Inkscape. Once the panels are laid out I can start planning over all colors and dirt. I'm trying to commit more time so I can get this bird completed.







« Last Edit: March 08, 2015, 11:58:01 am by rhettro »

 
Re: The Assault Gunboat - Unborn
That looks quite detailed. I like it. :)
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Offline swashmebuckle

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Re: The Assault Gunboat - Unborn
Looking really good :yes:

 

Offline CountBuggula

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Re: The Assault Gunboat - Unborn
Thanks for checking in, rhettro - it's looking great!   I'm glad you've been able to squeeze a bit of work into this - I understand how life can make that difficult.

 
Re: The Assault Gunboat - Unborn
VERY nice. Looking good, rhettro. :yes:
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Offline Droid803

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Re: The Assault Gunboat - Unborn
dem panels are teh sexy
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Offline Colonol Dekker

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Re: The Assault Gunboat - Unborn
 :yes:

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Offline coffeesoft

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Re: The Assault Gunboat - Unborn
Looks really professional, details are amazing, i cannot wait to blow up   :cool:,   many thanks .