Author Topic: Debugging tabled music  (Read 1176 times)

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Offline JSRNerdo

  • [`_`]/
  • 29
  • Gone!
Debugging tabled music
Hello! I have a problem. Recently, I've tabled up and audacity-'d up a custom tabled in-game soundtrack, and it plays all perfectly fine, usually. However, the problem I am having is that the allied arrival sound completely overlaps with any and all music, ambience, battle, what have you. So that's the problem, and, it's not a very pleasant sound. Anyone got any ideas? The music tables and music in question: https://www.dropbox.com/s/kkj96ujz1bsir0d/htv.7z
Former Inferno lead, BTA fredder-ish and DE fredder. Driven out by ordinary fascists the_e, aesaar and general battuta. Will return if they're ever removed.

  

Offline Yarn

  • 210
Re: Debugging tabled music
Below the soundtrack name, add this line:
Code: [Select]
+Allied Arrival Overlay: NO
"Your fighter is running out of oil.  Please check under the hood and add more if necessary"
--strings.tbl, entry 177

"Freespace is very tired.  It is shutting down to get some rest."
--strings.tbl, entry 178