I think there are some balance issues with weapons so far.
LRM's do a ridiculously high amount of damage- destroyed an Atlas with a Mad Dog and Lupus without it ever firing a shot in the Black Iceland recon mission. CERPPC's don't seem to have the range that they're supposed to- my pilots don't fire them very often and when they do it is at the same range as SSRM6's. Is there some issue with direct fire LOS as observed by the unit perhaps?
I'd be fine with the damage that LRM's can do if indirect fire went away or something. The issue here is that I have a mech at the outer edge of an enemy's radar range and I'm getting picked apart by LRM's, even though I'm three hills away. This would be fine if, say, I was on flat ground and I could fire a few shots from an ERPPC (more range than LRM's in Battletech) or ERLLAS (also more range), but even if I have LOS my units won't fire at a target that far away with direct-fire weapons.
I know that to do indirect LRM fire in table top you need to have another unit with LOS to the target. I imagine that would be hard to code, so I'll dismiss that as a possibility for the time being. Something should be done though, IMO, so that this balance issue is fixed, otherwise I see no reason not to load my units up with clan LRMs and an ECM and just shoot from outside the range of detection.