Author Topic: RELEASE: FS1 Campaign Compilation  (Read 12226 times)

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Offline Admiral Nelson

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RELEASE: FS1 Campaign Compilation
The FSCRP team is proud to bring you this rerelease of three classic campaigns for Freespace 1.

Included are The Destiny of Peace, Tango and Eagle Takes Flight!  These three campaigns have been made compatible with the latest version of the FS Port and Media VPs, in addition to bugfixes and quality of life enhancements. The campaigns are presented in a single bundle for ease of use.  Simply choose the FS1 campaign compilation mod in the launcher and then select the specific campaign you'd like to play from the campaign room of the mainhall.

1) INSTALLATION

[DOWNLOAD] - Use Knossos:
 
Click below to get started. The latest revision is 1.0.2.
 


2) ABOUT THE COMPILATION

Campaign Summaries:

The Destiny of Peace
Original Author: Justin Mills
The campaign won Interplay's 1998 Mission Design Contest in the single player category, and was subsequently included in the Silent Threat expansion disc.
The story revolves around an Outpost Traffic cop, aspiring to become a GTA fighter pilot. He gets his chance when he finds himself in the wrong place at the right time. When a rebel faction of GTA mercenaries arises, GTA Command is quick to blame Earth-based anti-colonization groups. Unfortunately for all of humanity, it goes much deeper than that.

Tango
Original Author: Julian Egelstaff
As Terran forces continue to fall back in the face of Shivan might, accompany the veteran pilot, Lieutenant Rhygar, on a front line patrol.  What you discover there could turn the tide of the war, or seal your doom.

Eagle Takes Flight
Original Author:Robert Carroll
This is a 4 mission campaign chronicling the birth of Eagle Security Services, a small mercenary corporation.  This was the first campaign to employ custom weapon ANIs, and one of the earliest to employ TBL changes. 
Just released from GTA service due to budget cuts, you and a friend strike out on your own to earn a living. Eagle Security Services Inc. is born and it's going to take a skilled pilot to make your company a success:

3) CREDITS

Current Release Credits
-----------------------
Admiral Nelson - Testing, bugfixing and transforming to current SCP and Media VP release standards
FrikgFeek - Testing and bughunting



Credits from Earlier versions and original releases
---------------------------------------------------

The Destiny of Peace
------------------------

Originally created by Justin Mills

Originally converted to FS2 by Selectah

Nebulae created variously by Singh, Lightspeed and/or Blaise Russel

Mandala Prime by Herra Tohtori

HLP Voice actors:
freespacegundam as GTD Nepenthe squadron leader
Blaise Russel as the newsreader
sphynx as Captain Wallace
neoterran as Admiral Darcy
Mongoose as Flagstaff Station
Ransom Arceihn as Clive Caldwell
darkblade as himself

Mission changes below by Admiral Nelson

Changes
-------
Redone for FS Port 3.x
All missions skyboxed, and background added from either Singh's background emporium or Lightspeed's nebula pack
Mission directives added to all missions
Nameplates added for all Orion, Faustus and Fenris\Leviathan class ships
Spelling and grammar fixes
Mission debriefings updated to account for various outcomes; AWOL debriefings added
Many bugfixes / FRED fixes
Full voice acting

-------------------------------------------
Tango

As Terran forces continue to fall back in the face of Shivan might, accompany the veteran pilot, Lieutenant Rhygar, on a front line patrol.  What you discover there could turn the tide of the war, or seal your doom.

Original Features:
* Two unique missions, plus one "atmosphere" mission (no combat)
* Unique player roles: wingman, and reinforcement wing leader
* Multiple tasks: escort, attack, recon
* Involving storyline
* Real characters
* Asteroid field combat
* Extensive playtesting and balancing

Added by Admiral Nelson:
* Converted for FS2
* Lightspeed nebulae
* Nameplates

Original Creator: Julian Egelstaff

---------------------
Eagle Takes Flight

Credits:
Robert Carrol: Original campaign creator
Macfie: Conversion to FS2, FREDing, testing
Mobius:  FREDing, testing
Admiral Nelson: FREDing, backgrounds, custom cbanis, modular tables, testing
Freespaceking: Updated maps for Amazon reskin
Black Wolf: Head Anis

Special thanks to Galemp for the palette conversion tool used in converting the cbanis

Version 2.1 Updated 11/4/2013

Changes:
updated mod.ini
new asteroid model
minor bugfixes
fix missing nameplate
minor table edits / fixes
« Last Edit: August 14, 2018, 04:27:20 pm by Admiral Nelson »
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

 
Re: RELEASE: FS1 Campaign Compilation
You beasts!  Way to go!  Another set of campaigns added to my NEED-TO-PLAY! queue.

I don't know where you guys get the time to do all of this stuff, but it is very much appreciated!
"Wouldn't it be so wonderful if everything were meaningless?
But everything is so meaningful, and most everything turns to ****.
Rejoice."
-David Bazan

 

Offline Snarks

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Re: RELEASE: FS1 Campaign Compilation
Cool. I'll check this out.

 

Offline herkie423

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Re: RELEASE: FS1 Campaign Compilation
Yes! I am downloading this. :yes:

 

Offline Nyctaeus

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Re: RELEASE: FS1 Campaign Compilation
Awww... Nepenthe. Memorable name :P.

I'm eager to play some refreshed classics, and will check this out when I'm done with other things.
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All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 

Offline CT27

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Re: RELEASE: FS1 Campaign Compilation
I'm running into a technical problem with the final mission in "Tango".  It's the one where you're supposed to protect the Magi as it docks with the Livingstone.

The Magi docks and after a while it says it has everything.  But it never leaves the Livingstone.  Even after compressing time to x64 and after a couple hours of in-game time, the Magi is still docked and won't leave.

What do I have to do to continue this mission?

 

Offline Admiral Nelson

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Re: RELEASE: FS1 Campaign Compilation
Looks like if you are too good a pilot and thoroughly protect the Livingstone the Magi won't undock.  I'll fix it for you shortly so that the Lvingstone always self destructs.
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

 

Offline CT27

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Re: RELEASE: FS1 Campaign Compilation
Looks like if you are too good a pilot and thoroughly protect the Livingstone the Magi won't undock.  I'll fix it for you shortly so that the Lvingstone always self destructs.

Thank you.  After a certain point I destroyed the Livingstone and thankfully was able to complete the mission.  A fix like you're saying would be better though.

As a minor point, I think you should get the 'good' debriefing music in that mission (assuming you complete all objectives including destroying all Shivans) but that's your call there.

 
Re: RELEASE: FS1 Campaign Compilation
Um, are you sure of the mission count you have listed for Eagle Takes Flight? I've played that one more than once and I'm pretty sure it's longer than FOUR missions.
There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 

Offline Admiral Nelson

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Re: RELEASE: FS1 Campaign Compilation
4 missions.  Never heard of a longer version.  Mad Bomber planned to turn it into a proper campaign in the distant past, but it never materialized AFAIK.
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

 

Offline CT27

  • 211
Re: RELEASE: FS1 Campaign Compilation
Has the Livingstone 'fix' been put into Tango?

 
Re: RELEASE: FS1 Campaign Compilation
4 missions.  Never heard of a longer version.  Mad Bomber planned to turn it into a proper campaign in the distant past, but it never materialized AFAIK.

That is so weird. I could have sworn when I played it through last it was longer than that...
There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 

Offline CT27

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Re: RELEASE: FS1 Campaign Compilation
A minor problem on "Destiny Of Peace":

In the second mission "No Man's Land" the cruiser Wayward Son is a Leviathan, but in the first mission it is a Fenris.

 

Offline Goober5000

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Re: RELEASE: FS1 Campaign Compilation
A minor problem on "Destiny Of Peace":

In the second mission "No Man's Land" the cruiser Wayward Son is a Leviathan, but in the first mission it is a Fenris.

Good catch.  Turns out it was like this in the original campaign!

 

Offline CT27

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Re: RELEASE: FS1 Campaign Compilation
Could it get fixed?

 

Offline Goober5000

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Re: RELEASE: FS1 Campaign Compilation
There is no way to tell which ship class the original mission designer intended.

 

Offline Novachen

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Re: RELEASE: FS1 Campaign Compilation
Then you can use my Yet another Destiny of Peace Upgrade release instead which fixes some chronology errors  :)
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Offline Mobius

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Re: RELEASE: FS1 Campaign Compilation
There is no way to tell which ship class the original mission designer intended.

Perhaps it was intended to be interchangeable? Fenris cruisers were supposed to become Leviathans and vice versa via quick retrofits? It sounds weird, I know, but it may be an explanation to this inconsistency. After all, these ships used to look exactly the same.

On a side note, I'm playing through these campaigns after... ages. Tango was smooth, and I'm currently playing Destiny of Peace. Eagle Takes Flight results in a crash on startup due to a mainhall setting. 337 non critical warnings are reported by FSO as I run the Port with this mod, but no other issues so far.

Also:  :nervous:


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Re: RELEASE: FS1 Campaign Compilation
Digging out this one: Every time I try to install it via Knossos it says "fsport-mediavps" is missing, which is not. All of them (!) are installed.

Ideas?

THX

 

Offline Goober5000

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Re: RELEASE: FS1 Campaign Compilation
As was mentioned on Discord, this may be because the project requires an old fsport-mediavps package (such as 'mainhalls') that isn't present in newer versions.  You could try installing the exact versions specified in the original release, or see if the original project uploader is around to fix the configuration.

Long-term, ngld is working on some features in the newer version of Knossos that should prevent this from being a problem.