Hard Light Productions Forums

FreeSpace Releases => Asset Releases => Topic started by: Shivan Hunter on November 18, 2014, 03:04:12 am

Title: [RELEASE] Space Rocks
Post by: Shivan Hunter on November 18, 2014, 03:04:12 am
The polygons I've been p1mping in the Celebration of FS thread:

(http://i.imgur.com/XBtEKPm.png)
(http://i.imgur.com/iMHaQCq.png)
(http://i.imgur.com/nwKk3Bf.png)

Size comparison 1: small rocks (http://i.imgur.com/nNjK4a9.png)
Size comparison 2: some larger rocks (http://i.imgur.com/4r5POXa.png)
Size comparison 3: All larger rocks (http://i.imgur.com/rJbqNqe.png)
Size comparison 4: collection models (http://i.imgur.com/qS8gn8K.png)

Download (https://mega.nz/#!MU1WgZBJ!J1ZCz0sq1hl34M9p-lIkBhE_blmhBI1sZUashs6EUQQ)

The pack consists of 3 sets of 4 asteroids ranging from fighter to cruiser size (asteroids.tbl not included but they're well-suited for that purpose), "collection" models of these, and five larger rocks, ranging from cruiser size to Colossus size. Also a test mission which is the source of these screenshots. It's quite slow as I really went overboard with the scenery - it averages ~30fps on my PC.

The "collection" models include many of the smaller asteroids in a single subobject (with a single texture). This allows for an obscene amount of rocks in a mission without approaching the ship limit. This approach comes with drawbacks: the rocks must all move as one object, and since they're all one subobject, must all be destroyed together as well. These models are therefore not well-suited for interaction with the mission.

All of the models also have no debris, though it wouldn't be terribly hard to use smaller rocks as debris for the larger ones. If there's demand for this I'll make a new version.

Also note that if you modify any of the larger POFs (the ones that come dangerously close to the vert limit :p), FRED or FS will take several minutes to build the cache again. Just wait it out, it hasn't crashed. Most of you probably know this, just a heads up for those who don't.

One more caveat, and possibly the reason for a lot of the slowness in the test mission: if two of these collection models have overlapping bounding boxes, even if they both have the "does not move" flag, FS will do a per-poly collision check between them. They all have tens of thousands of polys so this gets pretty CPU expensive. Try not to have too many of them overlapping.
Title: Re: [RELEASE] Space Rocks
Post by: Mongoose on November 18, 2014, 03:59:12 pm
That's no moon...

(ohai Mimas!)
Title: Re: [RELEASE] Space Rocks
Post by: Spoon on November 18, 2014, 04:39:03 pm
Neat, gonna check this out.

(Also, them fightin' words on that colossus)
Title: Re: [RELEASE] Space Rocks
Post by: coffeesoft on November 18, 2014, 05:48:51 pm
Downloading, thanks   :yes:
Title: Re: [RELEASE] Space Rocks
Post by: tomimaki on November 18, 2014, 05:52:22 pm
It rocks! :D
Title: Re: [RELEASE] Space Rocks
Post by: An4ximandros on November 18, 2014, 05:57:02 pm
The guys who put that Arcadia there must have been a bunch of dareshivans.

Osom pak!

Also, that third pic: http://i.imgur.com/NgsCkGp.gif
Title: Re: [RELEASE] Space Rocks
Post by: Shivan Hunter on November 18, 2014, 09:04:01 pm
I'm curious - how does the test mission perform for everyone?
Title: Re: [RELEASE] Space Rocks
Post by: tomimaki on November 19, 2014, 02:23:58 pm
Nightly: min 10fps, max 60 because vsync.
    
Deferred Lighting and soft shadows build: min 4fps - max ~40 :p

But it's 6650M
Title: Re: [RELEASE] Space Rocks
Post by: Droid803 on November 19, 2014, 05:01:16 pm
Looks solid
Title: Re: [RELEASE] Space Rocks
Post by: Trivial Psychic on November 19, 2014, 07:14:49 pm

The "collection" models include many of the smaller asteroids in a single subobject (with a single texture). This allows for an obscene amount of rocks in a mission without approaching the ship limit. This approach comes with drawbacks: the rocks must all move as one object, and since they're all one subobject, must all be destroyed together as well. These models are therefore not well-suited for interaction with the mission.
Here's a thought... for collections, have a single large asteroid as the central of every group, then have smaller asteroids as destroyable subobjects of the larger one, with rotation around the central one simulating orbits.  I believe that there is a flag which allows damage to subobjects not carry over to the parent object, so that way you can destroy the orbiting rocks without damaging the central one.  Also, you can have the orbiting asteroids as debris of the central one, so that if the central is destroyed, the smaller ones fly off in all directions (like when the Knossos is destroyed) simulating the loss of the larger one's gravity.  You may also be able to incorporate subobject debris (as seen on the Boacedia), but that one can be a resource hog, or so I'm told.  All this said, its may be that you can't use all this complex subobject stuff with the auto-generated asteroid field, in which case it would be limited to manually-placed asteroids.
Title: Re: [RELEASE] Space Rocks
Post by: Mobius on November 20, 2014, 02:25:27 am
That's definitely a nice and interesting addition for modders to use. Nice job, Shivan Hunter!  :yes:
Title: Re: [RELEASE] Space Rocks
Post by: Sandwich on November 20, 2014, 07:41:07 am
But does it have Churyumov-Gerasimenko? :p
Title: Re: [RELEASE] Space Rocks
Post by: Shivan Hunter on November 20, 2014, 03:33:54 pm
not exactly, but one of the rocks (http://i.imgur.com/4r5POXa.png) has P67's general shape.
Title: Re: [RELEASE] Space Rocks
Post by: johnney351 on November 23, 2014, 09:43:48 am
Very good ! like the details and plenty details etc to give some graphics cards a hard time ! cool stuff, well done !


Johnny
Title: Re: [RELEASE] Space Rocks
Post by: Rodo on November 24, 2014, 09:23:58 am
Wow amazing job!
I always felt FS lacked somewhat on the asteroidz field, mvp ones look amazing but since they are used everywhere the charm kinda faded away.
Title: Re: [RELEASE] Space Rocks
Post by: Spoon on November 24, 2014, 10:21:27 am
I'm curious - how does the test mission perform for everyone?
With shadows and deferred lighting build, stable 30fps when looking at the planet, 60fps when looking in a different direction.

It sure feels rad to fly through an asteroid field like this though, very pretty.
Also, them godrays.
(http://i1054.photobucket.com/albums/s490/kingspoon/screen0388_zps14ec6d0b.png~original)
Title: Re: [RELEASE] Space Rocks
Post by: ngld on November 30, 2014, 04:26:30 pm
If anyone has problems downloading the file linked in the first post, I've mirrored it here: http://dev.tproxy.de/mirror/space_rocks.7z
Title: Re: [RELEASE] Space Rocks
Post by: Shivan Hunter on November 30, 2014, 04:46:41 pm
Thanks! My box.com account reached max bandwidth for this month - the file should be available from it again sometime tomorrow.
Title: Re: [RELEASE] Space Rocks
Post by: fightermedic on December 01, 2014, 04:52:42 am
cool 'stroids man!
Title: Re: [RELEASE] Space Rocks
Post by: Spoon on December 26, 2014, 05:58:41 pm
(http://oi62.tinypic.com/2reqx37.jpg)
Oh u
Title: Re: [RELEASE] Space Rocks
Post by: Shivan Hunter on December 26, 2014, 06:46:13 pm
(http://oi62.tinypic.com/2reqx37.jpg)
Oh u

hehehe :p
Title: Re: [RELEASE] Space Rocks
Post by: BirdofPrey on December 26, 2014, 10:30:35 pm
One of those rocks looks like one of Saturn's moons: Mimas.  Coincidence or intention?
Title: Re: [RELEASE] Space Rocks
Post by: Shivan Hunter on December 26, 2014, 10:51:44 pm
Possibly a subconscious intention - I just know I wanted the largest, near-moon-sized asteroid to be spherical with a prominent death star crater in the middle, and Mimas was likely the inspiration for that.
Title: Re: [RELEASE] Space Rocks
Post by: JCDNWarrior on January 07, 2015, 08:15:32 pm
Excellent work. I'd love to have that Mimas with more overall craters rather than one big one so it's a little less Death Star like, as noticed by everyone else.
 More, new shapes would be great too if you're up for that!
Title: Re: [RELEASE] Space Rocks
Post by: Mobius on November 19, 2020, 01:22:27 pm
I almost completely forgot about this package. It's extremely useful, and could/should be uploaded to Knossos, IMO. Anyone planning to create similar packs in the future?  :yes:
Title: Re: [RELEASE] Space Rocks
Post by: Nightmare on November 19, 2020, 01:55:16 pm
I did something, err, similar but it has a worse quality and is rather for background decoration.
Title: Re: [RELEASE] Space Rocks
Post by: DefCynodont119 on November 19, 2020, 06:44:56 pm
Yeah these are awesome, and they aren't even on the wiki! (and not due to my lack of asking)  :P

They are now on the Wiki!