Author Topic: [UPDATE-10.12.2013]Kobrars shaders & stuff  (Read 10363 times)

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Offline Kobrar44

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Re: [UPDATE-10.12.2013]Kobrars shaders & stuff
That is normal.  Cockpit is rendered in a separate pass with a different clip distances, so the two depth buffers aren't even compatible and only the one from main pass is preserved[same goes for cloacking/decloacking ships etc]. I'll see what I can do once I lay my hands on some recent deferred renderer code.
Oh guys, use that [ url ][ img ][ /img ][ /url ] :/