Author Topic: MediaVPs 2014 Discussion thread  (Read 55764 times)

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Offline MatthTheGeek

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Re: MediaVPs 2014 Discussion thread
What Fury said. It's a widely known issue with wxLauncher, and pretty much a stopper for most of us here.

Thats also the reason I distributed the UDFM with 5.5g instead of wx. A small standalone like the UDFM should be a single copy-paste to install, without having to separately install a third-party software.
People are stupid, therefore anything popular is at best suspicious.

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Re: MediaVPs 2014 Discussion thread
Hello there!

First of all - iam a guy who played FS2 back in the old days 1999-2002 and now after a long time iam excited and well surprised to see how much love you guys gave this game.

Ive Reinstalled, installed FSO (3.7.1, build from 1st jan 2014) and the mediavp_3612 and mediavp_2014 package and (to get started) 2 campaigns: Derelict and The Lighting Marshal.

The problem is that i cant get those 2014 media vps to work. Ive taken some screenshots of my settings & file structure and ingame technic room so that my data structure becomes obvious for you guys! Help is much appreciated!
In case youre wondering: Iam using the German Retail version of FS2... could that be a Problem?

regards



[attachment deleted by an evil time traveler]

 
Re: MediaVPs 2014 Discussion thread
You need to uncompress all these .7z files in Mediavps_2014. You can use 7z (link to 7z installer)  to do that.

@Matth
It's a widely known issue with wxLauncher,
That's true, Fury has been pretty vocal on this.

Quote
and pretty much a stopper for most of us here
(emphasis mine) I'm gonna have to ask you to cite your sources on this one, 'cause there's quite a few of us (including me) that have been using wxLauncher for a while, and find it much better than old 5.5.

I get where you and Fury are coming from regarding the portable argument (that I consider perfectly valid, though Diaspora managed to include a portable wxL in their release), I'm just not sure that "most of us" prefer using 5.5g over wxLauncher, and vice versa.
« Last Edit: January 10, 2014, 08:10:12 am by X3N0-Life-Form »

 
Re: MediaVPs 2014 Discussion thread
My god, of course.... thank you i didnt checkt the file ending in my haste  :banghead:. Thanks for looking over it!

 

Offline MatthTheGeek

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Re: MediaVPs 2014 Discussion thread
though Diaspora managed to include a portable wxL in their release
They didn't. They had their own installer install it.

I'm not gonna whip up together a whole installer for something that should just be copy-pastable everywhere.
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 
Re: MediaVPs 2014 Discussion thread
Then how come I've been able to copy paste Diaspora to half a dozen computer and still be able to use the launcher? I iz confused.

 

Offline mjn.mixael

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Re: MediaVPs 2014 Discussion thread
Launcher debate goes elsewhere plz. This is not the place.
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Offline Joker30

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Re: MediaVPs 2014 Discussion thread
1) how do I make the HUD bigger?  On my 1440p monitor it's tiny.  Oddly when playing FSport (w/fsport-mvps in addition to the 2014s) it's the correct size.

1440p  :eek2:

If you want to have bigger but blurry gauges, create this file with the contents below: mediavps_2014/data/tables/mv_root-hdg.tbm (ensure that windows doesn't add .txt or anything to the end of this file, and create the directories if they don't exist)

Code: [Select]
$Max Directives: 8
$Max Escort Ships: 13
$Scale Gauges: yes

Note: this is really getting into modding territory rather than a being user configurable option unfortunately.

Thank you, it worked!  It's actually not blurry, at least not to a readily noticeable extent, other than the ship icons on the radar.  And yeah 27" of 1440p goodness. It's quite awesome to look at the capital ships with, particularly while there's fighting going on.

Sorry for the noob question, but I too am running FS2 at 1440p and have the same issue of the tiny HUD - how do I create the mv_root-hdg.tbm file and place it in the right directory?

 

Offline DahBlount

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Re: MediaVPs 2014 Discussion thread
1) how do I make the HUD bigger?  On my 1440p monitor it's tiny.  Oddly when playing FSport (w/fsport-mvps in addition to the 2014s) it's the correct size.

1440p  :eek2:

If you want to have bigger but blurry gauges, create this file with the contents below: mediavps_2014/data/tables/mv_root-hdg.tbm (ensure that windows doesn't add .txt or anything to the end of this file, and create the directories if they don't exist)

Code: [Select]
$Max Directives: 8
$Max Escort Ships: 13
$Scale Gauges: yes

Note: this is really getting into modding territory rather than a being user configurable option unfortunately.

Thank you, it worked!  It's actually not blurry, at least not to a readily noticeable extent, other than the ship icons on the radar.  And yeah 27" of 1440p goodness. It's quite awesome to look at the capital ships with, particularly while there's fighting going on.

Sorry for the noob question, but I too am running FS2 at 1440p and have the same issue of the tiny HUD - how do I create the mv_root-hdg.tbm file and place it in the right directory?

Your best bet is to use a text editor such as Notepad++. The directory is mentioned above but for clarification it is: C:\Games\Freespace2\mediavps_2014\data\tables\mv_root-hdg.tbm. "mv_root-hdg" is the file name you will end up with and it will be a ".tbm" file.
It is important to note that C:\ is the default Windows drive and I don't know if it will be the same on another OS.
« Last Edit: January 12, 2014, 10:38:04 pm by DahBlount »
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

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Offline Joker30

  • 21
Re: MediaVPs 2014 Discussion thread
1) how do I make the HUD bigger?  On my 1440p monitor it's tiny.  Oddly when playing FSport (w/fsport-mvps in addition to the 2014s) it's the correct size.

1440p  :eek2:

If you want to have bigger but blurry gauges, create this file with the contents below: mediavps_2014/data/tables/mv_root-hdg.tbm (ensure that windows doesn't add .txt or anything to the end of this file, and create the directories if they don't exist)

Code: [Select]
$Max Directives: 8
$Max Escort Ships: 13
$Scale Gauges: yes

Note: this is really getting into modding territory rather than a being user configurable option unfortunately.

Thank you, it worked!  It's actually not blurry, at least not to a readily noticeable extent, other than the ship icons on the radar.  And yeah 27" of 1440p goodness. It's quite awesome to look at the capital ships with, particularly while there's fighting going on.

Sorry for the noob question, but I too am running FS2 at 1440p and have the same issue of the tiny HUD - how do I create the mv_root-hdg.tbm file and place it in the right directory?

Your best bet is to use a text editor such as Notepad++. The directory is mentioned above but for clarification it is: C:\Games\Freespace2\mediavps_2014\data\tables\mv_root-hdg.tbm. "mv_root-hdg" is the file name you will end up with and it will be a ".tbm" file.
It is important to note that C:\ is the default Windows drive and I don't know if it will be the same on another OS.

Thanks, much appreciated! Got it sorted  :)

 
Re: MediaVPs 2014 Discussion thread
If you can change the gauge sizes can you also change the font sizes (for things like the HUD Message Display)?

 

Offline niffiwan

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Re: MediaVPs 2014 Discussion thread
yes but not easily, you'd need to add a new "larger" (bitmap) font to FSO and change the relevant gauge to use the new font.  i.e. firmly in modding territory rather than a user-configurable option
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 
Re: MediaVPs 2014 Discussion thread
I'm  a little confused.

There are 3 different size fonts available in FRED2 (through the the subtitle sexps. Fascinatingly, font 2 is the largest.

On my 1920x1080 display the hub messages are tiny - seem to be using font 1.

Im not at my pc now;but,  does the hub table allow specifying which font to use, perhaps even per gauge?
This would allow me to increase the font,  WITHOUT needing a bitmapped version.

Bh
« Last Edit: January 19, 2014, 05:59:07 pm by Bullhorn »

 

Offline niffiwan

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Re: MediaVPs 2014 Discussion thread
If you're comfortable with modding and changing tables, you can indeed change the hud fonts, either globally or per gauge.  Check the wiki for details.

Just beware, certain gauges rely on non-standard chars being in the font files (e.g. weapon select triangle, radar blips, and others that I can't recall) and IIRC, the retail font02 does NOT have these chars in it.
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 
Re: MediaVPs 2014 Discussion thread
On a total different note: I tried to imagine someone who plays FS at 1024x768 and who has FSO with mediavps_2014 installed at the same time. After contemplating about this for a while, I have to admit ... that I am utterly unable to even just imagine why anyone would be interested in the current mediavps without going at least full HD in resolution. The only exception to this being on a mobile device which has a fixed or limited resolution.

There is quite the difference between vanilla and 3612, actually. Haven't tested it yet for 3614.
(What can I say, I was on a X1900 at the time :P).

 
Re: MediaVPs 2014 Discussion thread
Awesome release! Been updating installation guides on another site and just curious about the OpenAL; it's obviously not needed anymore right ?

 

Offline General Battuta

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Re: MediaVPs 2014 Discussion thread
Pretty sure it is. It's a core component of the FSO engine, not part of the MediaVPs.

 
Re: MediaVPs 2014 Discussion thread
Ok thanks! Been wondering since it hasn't been listed anymore :)

 

Offline Macfie

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Re: MediaVPs 2014 Discussion thread
See the official release thread for the Official FSO release.

http://www.hard-light.net/forums/index.php?topic=85435.0

Still requires OpenAL
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Offline apemax

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Re: MediaVPs 2014 Discussion thread
Another reason to go through the FreeSpace 2 campaign again. Nice one.  :)