Author Topic: SILENT THREAT: REBORN RELEASED [Updated V1.4]  (Read 452796 times)

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Offline Mongoose

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Re: SILENT THREAT: REBORN RELEASED
AWESOME. :D  Thanks so much, Mongoose.  That is the review we were shooting for but only dared hope we'd achieve.  That makes all the hard work worth it. :)  (And believe me, it was a lot of hard work. ;))
Hey, if you can spend six years putting this whole thing together, I can certainly spend a few minutes thanking you for it. :)

Quote
Spoiler:
Actually, the only mission where you were forced to use EMPs was the Karnak mission, and that was by mistake.  I meant to change them back to Interceptors (which that mission had for the vast majority of its life cycle) just before the release, but apparently forgot.  They're back to Interceptors as of about two days ago, but you might have to re-download the core VP.

If you mean the scan-the-Hades mission, the enemies all have EMP missiles, and that was my idea. :)  The object was to make it a bit harder to do the scans.
Spoiler:
I was mostly referring to a few of the missions using them as default loadouts in general, but the Karnak mission was probably where it irritated me the most.  That was largely due to the fact that the Karnak was causing my system to bog down something fierce, and that it was some ungodly hour of the morning when I was playing it; the combination was giving me a headache, and EMP continuously going off in my face wasn't helping matters. :p My main problem with them (besides the wingmen) is that I kept neglecting to notice that I had them, so I'd go to launch one to finish off an enemy fighter and get a face-full of EMP for my troubles.  I don't think I had any problems with scanning the Hades; I managed to avoid its fighters for the most part while actually doing the scans.

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Thank Dan Wentz for that beta track (it was on the CD he sent Nix). :)  But I must point out that M9 is used.  It's in Return to Ross 128. ;)
Come to think of it, I don't think I even noticed which track was playing in that mission; I was too busy hauling ass to get through the objectives. I stand corrected. :p

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Spoiler:
Glaive is indeed awesome, but is there any love for the Jotunheim commander? :(

Forced Hand isn't supposed to have EMPs in it though...
Heh, I was going to mention him too.  That whole scene was rather chilling. :) I am fairly sure that it was Forced Hand where I had that missile event happen, though I could be wrong.

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Spoiler:
Congratulations. :)  That was deliberately intended to be extremely difficult.  It's only necessary to save the Hope to advance in the campaign, but if you maintain the blockade as well (and rescue the survivors), you get the Military Defense medal.  It's the hardest medal to get in the campaign. ;)
Heh, nice to know that I managed something semi-notable. :D I tend to immediately restart missions if I fail an objective I think I'm able to accomplish, so I wasn't going to let that one slip by without grabbing it.

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Spoiler:
Nope. ;)  The question is, did you get them all? :D
I'm sure I didn't, but that's what replays are for. :) There were probably any number of little hints I didn't pick up on.

 

Offline jdjtcagle

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Re: SILENT THREAT: REBORN RELEASED
WOW  :cool: :cool: :cool:

This has been a rare privilege to play such a wonderful campaign that frankly I never actually thought I would see.  I'm appalled, great talent and work from this team.  You guys are the best of the best and deserve as much.  I stayed up untill 7:00am playing this work of art (that just doesn't happen to me.)

I clapped for all of you until the wonderful ending.  This thing stayed true to the FS universe and the original Silent Threat.  It's canon in my books!
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:)
« Last Edit: December 28, 2008, 03:23:55 pm by jdjtcagle »
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Offline Goober5000

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Re: SILENT THREAT: REBORN RELEASED
Tested again. This time weapon subsystems weren't destroyed, but it still stopped firing. I think it fire 8, maybe 10 times. Oh, it was also on Very Easy Mode.
Bleh.  I guess you were too good at defending the station from the bombers then. :p  I'll have to add more fire-beam events.  In the meantime, play it on a harder difficulty, or don't shoot down so many bombs.

I'm trying, really I am. I uninstalled everything FS2 wise, reinstalled the game and redownloaded using FSO installer, I followed the instructions to the letter and chaged the mod ini in the str folder to what was recommended. I'm sure I've done it right. Yet the bloody lambda 1 still insists it has no orders.

Here's proof.

 

Look in the bottom left. "No orders" so it just sits there!

I'm getting really frustrated now.
This can only be due to one of a few causes:

1) you have a rogue science01.pof somewhere (check FreeSpace2/data/models)
2) you've ordered Lambda 1 to do something (I don't think this is possible)
3) you're not using the proper mod.ini and/or command line

If all else fails, then just run ST:R without the mediavps for that mission.

 

Offline Something

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Re: SILENT THREAT: REBORN RELEASED
There's nothing in FreeSpace2/data/models, it's empty.
You're right I can't order Lambda to do anything (wish I bloody could though)
Since there seems to be five or six ini's or command lines to arse about with, who knows?
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Re: SILENT THREAT: REBORN RELEASED
Just finished it. Aside from a few minor hiccups (like the voice for the ending debriefing stopping and starting a few times), it was brilliant, absolutely brilliant. :yes:

The big Shivan surprise early on, the initial rebellion, the Battle of Jotunheim, and the finale against the Hades itself were all pure awesome.
Spoiler:
Any time you get to fly inside a Karnak is pretty amazing too, and I couldn't stop laughing after a Vasudan said "Somebody set us up the bomb!" :lol:

Other things I enjoyed:
Spoiler:
I liked that you moved the site of the Hades battle to Deneb III, thus resolving that minor plothole of a Hades superstructure on said planet in the opening cutscene of FS2 (and of course having the wreckage of the GTD Legion in the background made the place a bit eerie). I also noted several instances of ship names that would be important in (chronologically) later campaigns: such as the GTD Repulse having a major role, and I was happy to see the GTC Lonewolf of Derelict make an appearance.

If I had any complaints: don't give the AI EMP missiles! :p
I felt I was caught in those bursts more often than my enemies! :ick:

« Last Edit: December 29, 2008, 12:02:56 am by Dark Hunter »
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Offline Something

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Re: SILENT THREAT: REBORN RELEASED
Setting the game to retail settings worked. Still annoyed with that mission though. Stupid Lambda.
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Offline ShivanSpS

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Re: SILENT THREAT: REBORN RELEASED
That mission worked fine for me...


Damn stupit Hellfire 1 it managed to escape with 2% hahahahha-!

oh and BTW... FISH LOVER!!!  :lol: :lol: :lol: :lol: :yes:

The Archeron mission has some issues...like ships using aspect seeking, and attacking ships that we shoudt attacking yet.
« Last Edit: December 28, 2008, 05:58:02 pm by ShivanSpS »

 

Offline Something

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Re: SILENT THREAT: REBORN RELEASED
My engines get disabled in one mission and in the next (they are connected) I can see thruster glows on all allied fighters but we can't move. I can even see my wingmen use their afterburners and they don't move.

How can I fix this if it's part of a connected mission? I sure as hell don't want to have to re-do the entire campaign.
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Offline ShivanSpS

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Re: SILENT THREAT: REBORN RELEASED
if the mission to destroy the Archeron, the idea is that you should jump before you get you engines disabled.... when you wingman tell you "we should jump now"... just jump.

 

Offline Something

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Re: SILENT THREAT: REBORN RELEASED
I wasn't to know that. Besides, why did it move me to the next mission if it played out like that? Shouldn't I of been killed? Instead, despite the fact my engines were buggered, it moves me on.

It shouldn't move you on if your engines are disabled.
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Offline Wanderer

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Re: SILENT THREAT: REBORN RELEASED
Encountered lots of issues or problems...

Spoiler:
In the escort three GTSCs mission there is essentially no indication which maneuver will make the damage stop - and on top of that herc with its gently AB acceleration rate can barely make it even after cheating and reading the key from the mission file. Some wingman's comment or hint might not have been too much to ask would it?

Then on the same mission should the shivans kill lambda too close to the node the second lambda wont even bother docking but just jumps away leaving player with the immobile GTSC. And no matter if all the enemies were killed or time forwarded (1 h) it didnt really help. It probably cant be helped but couple of times lambdas were also stuck to the wrong side of the demon and persistently tried to fly through it forcing me to restart the mission.

Same disabled ship as mentioned plenty of times already...
Then on to the archon mission... Managed to complete it but then got caught by the EMP... now this EMP didnt recede and the AI is unable to blast through Ursas shields so after again 1 h wait nothing happened. So i clicked ALT-J and to my considerable surprise i was forwarded with disabled ship to the next mission where i could only watch - and again max out shields - and endure ai's attacks, Granted that ganged up AI hercs did do damage - sorta seems odd that disabled ship is allowed to jump in mission and denied that in the next one...

So after playing up to that mission... The whole Silent Threat Reborn has left rather bad taste on a whole. Clever tricks - though at times you can very clearly see 'dummy ships' sailing in front of the sun - are countered by whole set of problems.
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Offline Rodo

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Re: SILENT THREAT: REBORN RELEASED
screenshot of the Abaddon emerging from subspace for you guys :D

el hombre vicio...

 

Offline ShivanSpS

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Re: SILENT THREAT: REBORN RELEASED
BOM BOM Shivan Super Laser SHOOT! hahahahahhahahahahahahahahaha x3 x4 x5...

 

Offline Droid803

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Re: SILENT THREAT: REBORN RELEASED
Yeah, the PVD Hope is hilarious in that mission.
It was the only thing that made replaying it over and over again because Me or the Hope kept either dying, or letting a blockade runner through.
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Offline Androgeos Exeunt

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Re: SILENT THREAT: REBORN RELEASED
Encountered lots of issues or problems...

Spoiler:
In the escort three GTSCs mission there is essentially no indication which maneuver will make the damage stop - and on top of that herc with its gently AB acceleration rate can barely make it even after cheating and reading the key from the mission file. Some wingman's comment or hint might not have been too much to ask would it?

Spoiler:
Why not try to turn your ship about like a lunatic in addition to using the afterburner? I found that a combination of both on Very Easy stops you from taking damage after the first hit.

Spoiler:
Then on to the archon mission... Managed to complete it but then got caught by the EMP... now this EMP didnt recede and the AI is unable to blast through Ursas shields so after again 1 h wait nothing happened. So i clicked ALT-J and to my considerable surprise i was forwarded with disabled ship to the next mission where i could only watch - and again max out shields - and endure ai's attacks, Granted that ganged up AI hercs did do damage - sorta seems odd that disabled ship is allowed to jump in mission and denied that in the next one...

Spoiler:
Restart that mission and jump out when your wingman says so (i.e. a little faster). Why don't you listen to him?

Spoiler:
So after playing up to that mission... The whole Silent Threat Reborn has left rather bad taste on a whole. Clever tricks - though at times you can very clearly see 'dummy ships' sailing in front of the sun - are countered by whole set of problems.

"a whole set of problems" seems to be an overstatement at best coming from you, and complete, utter and absolute garbage at worst.

Spoiler:
The two missions above can be completed by simply replaying them and moving a little faster. :rolleyes:

I can't argue with...

Spoiler:
...should the shivans kill lambda too close to the node the second lambda wont even bother docking but just jumps away leaving player with the immobile GTSC. And no matter if all the enemies were killed or time forwarded (1 h) it didnt really help. It probably cant be helped but couple of times lambdas were also stuck to the wrong side of the demon and persistently tried to fly through it forcing me to restart the mission.

...but that is just one error in an eighteen-mission campaign. I've played that same mission about five times already and I never encountered that problem.
« Last Edit: December 29, 2008, 12:12:34 am by Androgeos Exeunt »
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Offline Mars

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Re: SILENT THREAT: REBORN RELEASED
So far its been amazing. Great job folks, its everything I thought it would be.

 

Offline ShivanSpS

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Re: SILENT THREAT: REBORN RELEASED
Well, if someone can do the last mission in the default ship is my personal hero haha... Thank you, Flying brick, you saved my life once again :)

 

Offline Mongoose

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Re: SILENT THREAT: REBORN RELEASED
Wanderer, the disabling issue you mentioned is a glitch that already has a fixed mission file posted earlier in the thread.

And oh, that reminds me...like Wanderer mentioned, there were one or two times when an event-trigger ship out in the middle of nowhere wasn't as invisible on the radar as I'd assume you'd wanted it to be.  The attack on the Archon was the one specific example I can remember; I started to chase after it a bit after the mission was essentially over, to see if it was some sort of secret goodie, but the "Music Hack" name when it jumped out gave it away. :p

Edit:  I don't even remember what the default ship was in that mission, ShivanSpS, but I managed it reasonably well on my first try without fooling around with the ship selector. :)

 

Offline Goober5000

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Re: SILENT THREAT: REBORN RELEASED
I've uploaded a new core ZIP to FSMods containing various mission fixes, including those in the Known Issues post.

  

Offline Stormkeeper

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Re: SILENT THREAT: REBORN RELEASED
If I haven't finished the campiagn and replace the core vp, will I have to start from scratch?
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