Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: starbug on January 15, 2017, 01:52:08 pm

Title: United Terran Republic Fleet WIP 26/2/17 Excursor Corvette UV'ed
Post by: starbug on January 15, 2017, 01:52:08 pm
behold a small project i have been working on,

UPDATE 26th Feb.
Modeling the Excursor i think has finished. I have also unwrapped the model and i am ready to commence texturing.

18/2/17
WIP Excursor class corvette:
The Excursor Corvette is the staple and workhorse of the Republic fleet and is the most common sight of the navy. designed to get in and out fast. The ship is the primary warship of the Republic, able to navigate dense asteroid fields and other hazards to a Frigate or Destroyer cannot get to. The Excursor acts as support, assault and even heavy military cargo vessel.

WIP colony ship/transport

The UNITED TERRAN REPUBLIC!
(http://i621.photobucket.com/albums/tt300/Dalek-seth/fs2_open_3_7_4%202017-01-15%2014-38-34-47_zpst4va6ktr.jpg)

I have made 2 destroyers, 1 assault, 1 carrier, 2 frigates 1 anti-strike craft and 1 anti cap.

These aren't for any faction in the FS universe, but something i am coming up with myself. i am going with todays navy class system, Corvette -> frigate -> destroyer -> Cruiser -> Carrier -> Battleship.

So for the first one



The Republic Olympia Class frigate
(http://i621.photobucket.com/albums/tt300/Dalek-seth/fs2_open_3_7_4%202017-01-15%2014-39-19-91_zps0eku57cm.jpg)
(Olympia and Minnow share same model, only minor difference)
The Olympia is the standard Destroyer of the Republic navy. The Olympia was constructed at the Luna shipyards by the Ariel Aerospace corporation. First introduced in 2165, the Olympia was designed to counter the colonial vessels which where heavier armoured than the Republics Halbred corvettes. The Olympia proved to be a match against the Colonial navy and help end the mining Guild war of 2170. Since then the Olympia has found it self patrolling shipping routes, protecting convoys against Raider incursions. The destroyer is armed with 12 VLS Hammer torpedo's, 2 88mm Arclite Plasma Cannons, 1 CW88mm Gauss Cannon and 9 CQWS en-placements. The Hull is comprised of several layers of armour for defense. The Olympia is also equipped with a Standard Mk3 Cold Fusion Reactor, Shockpoint Drive systems to allow it to make its own Shockjumps into Subspace. The Olympia is also has the new Grav drive, a section of the vessel that rotates to provide gravity for the crew, unlike the halberd Corvettes which had a small grav field generated by the ships reactor

Republic Minnow Class frigate
(http://i621.photobucket.com/albums/tt300/Dalek-seth/fs2_open_3_7_4%202017-01-15%2014-39-33-40_zpsv6qzsqyt.jpg)
The Minnow class destroyer is an refit of the Olympia class destroyers. The Minnow has been fitted with 2 of the new Phalanx Particle beam cannons for an extra punch. These new weapons come at the expense of removing the VLS Torpedo's and has less munitions for her Plasma Cannons, which reduces her operational effectiveness. The Phalanx Cannons are also tied into the ships reactor and Shockdrive and as such the weapons can only fire for very short periods of time but when firing the cannon is devastating. The Minnow is primarily designed for testing of new systems to be intergrated into the Tempest class Frigates. Despite these short comings the Minnow has proved an effective vessel when supporting Olympia Destroyers and Halbred corvettes

Republic Tempest Class destroyer
(http://i621.photobucket.com/albums/tt300/Dalek-seth/fs2_open_3_7_4%202017-01-15%2014-39-46-91_zpsp3wtrzkh.jpg)
The Tempest class Frigate commissioned in 2178, is the designed to replace the Olympia and Minnow class Destroyers as the mainstay of the Republic fleet. The Tempests design can be traced back to the Olympia space frame. Ariel Aerospace Corp found that the frame was a sound design, so they decided to upscale the frame. The Tempest is designed to be a sledgehammer, to jump in and devastate the enemy in the opening salvo. To achieve this the Tempest is armed with 4 frontal and 2 rear Phalanx particle beam cannons power by 2 arc reactors and the Shockpoint drive. 1 heavy Arclite Gauss Cannon, 1 CW120, 7 CW88mm Plasma cannons and 2 Hammer torpedo launchers.

She is also armed with multiple Close Quarter Weapon System's should hostile vessels get in to close. The only issue raised so far with the design is in the minimal anti-fighter defence and slow speed, but this is compensated by an escort of Olympia destroyers. So far at least 2 dozen of these vessels have been produced at the Luna shipyards with more on order as tensions rise between the United Terran Republic and the Colonial Alliance. When a Tempest appears in system you know the Republic means business.

Republic Heracles Class Carrier destroyer
(http://i621.photobucket.com/albums/tt300/Dalek-seth/fs2_open_3_7_4%202017-01-15%2014-39-31-45_zpsayrfbxqh.jpg)
Still to come up with a Tech Description for this one, but its a carrier, and really sucks at fighting anything bigger than corvette!

So far all models seem to be working fine in game, they don't kill frames.

Still to do
- Add glowpoints
- Figure out what paths are for?
- create shine and normal maps.
- Make the Halberd Class Corvette.
- Make transports and other Civ ships.
- Make heavy Cruiser and Carrier.
Title: Re: United Terran Republic Fleet WIP
Post by: Colonol Dekker on January 15, 2017, 02:03:01 pm
Emplacements aside, good effort.  Keep it up and make a mod!
Title: Re: United Terran Republic Fleet WIP
Post by: The E on January 15, 2017, 02:21:18 pm
- Figure out what paths are for?

Paths are used for several things. For hangar bays, they determine the entry and exit paths ships will take when ordered to depart to or launch from the bays. On other subsystems, they're used by the AI to make attack runs.

Paths consist of several points (duh). Each point has a radius value; when going along a path, the AI will aim at a point within that radius, then look for the next waypoint.
Title: Re: United Terran Republic Fleet WIP
Post by: LaineyBugsDaddy on January 15, 2017, 04:03:59 pm
I was under the impression that the general real world convention on ship types, from smallest to largest, was corvette, frigate, destroyer, light cruiser, heavy cruiser (originally Cruiser - Armored, hence the CA designation), battlecruiser, battleship (pre-dread), dreadnought (named after the HMS Dreadnought, the first battleship to have a single caliber main battery instead of just bristling with all sorts of different caliber guns and rifles), and then carrier.
Title: Re: United Terran Republic Fleet WIP
Post by: starbug on January 16, 2017, 01:27:37 am
Your right, i got my frigates and destroyers the wrong way round no probs.

I am wanting to make this into a mod but at the same time keepong small and managable
Title: Re: United Terran Republic Fleet WIP
Post by: LaineyBugsDaddy on January 16, 2017, 01:50:00 am
Well, what you might do is go episodic. Start with a small story and tell it. Then move on to another. Mini-campaigns, if you will. Use each story you want to tell to do world building as you go. And as you go, you can add lore to the techroom and/or to the scripted fiction viewer. Now that's just an idea, based on the fact that you seem to be creating a new universe, and it would seem to need world building. For all I know, the UTR is what happened to Earth after the Lucifer was destroyed. If that is the case, a lot of the world building is already done and you only need to account for since the Lucifer went boom in Sol system.

In any case, whatever you are doing, don't let other people dictate what your vision should be. At the same time listen to constructive criticism and take what you can use from it. And if you haven't FREDded much (or at all), listen to the people who have and avoid or correct the common mistakes and traps that are often fallen into. Heck, even if you're an experienced FREDder, it helps to have other eyes to look over your missions so that you can find how they can be broken. You, as the designer, know how the mission is supposed to play out and you will tend to play to what you know needs doing. This can often lead to mission breaking, or even campaign breaking, bugs that don't get caught because contingencies for players going off the rails get missed. Last of all, don't be afraid to ask for help when you need it. Maybe people won't be able to help directly, but sometimes just discussing an issue can give you an idea of something to try even if nobody can immediately fix whatever problem you are asking for help with.
Title: Re: United Terran Republic Fleet WIP
Post by: TrashMan on January 16, 2017, 04:52:28 am
I was under the impression that the general real world convention on ship types, from smallest to largest, was corvette, frigate, destroyer, light cruiser, heavy cruiser (originally Cruiser - Armored, hence the CA designation), battlecruiser, battleship (pre-dread), dreadnought (named after the HMS Dreadnought, the first battleship to have a single caliber main battery instead of just bristling with all sorts of different caliber guns and rifles), and then carrier.

Nah, future battleships surpassed dreadnoughts, so it's DN << BB
Title: Re: United Terran Republic Fleet WIP
Post by: Nyctaeus on January 16, 2017, 05:18:50 am
I definitly see something tasty here. I want bigger screenshots and p3d views! It's been some time since you shown us the Daedalus [that was it's name? :P].
Title: Re: United Terran Republic Fleet WIP
Post by: LaineyBugsDaddy on January 16, 2017, 08:17:38 am
I was under the impression that the general real world convention on ship types, from smallest to largest, was corvette, frigate, destroyer, light cruiser, heavy cruiser (originally Cruiser - Armored, hence the CA designation), battlecruiser, battleship (pre-dread), dreadnought (named after the HMS Dreadnought, the first battleship to have a single caliber main battery instead of just bristling with all sorts of different caliber guns and rifles), and then carrier.

Nah, future battleships surpassed dreadnoughts, so it's DN << BB

Trashman, BB  = Designation for a dreadnought type battleship. B = pre-dreadnought battleship.
Title: Re: United Terran Republic Fleet WIP
Post by: starbug on January 17, 2017, 01:27:41 am
Cheers for the feedback, yeah betrayal, it was but i was unhappy with 1 or 2 things so went back and altered her slightly. When i get home from work i will upload p3ds for ya.

Also these ships do not take place within the Freespace universe. I am attempting to create my own story.
Title: Re: United Terran Republic Fleet WIP
Post by: TrashMan on January 17, 2017, 04:49:31 am
Trashman, BB  = Designation for a dreadnought type battleship. B = pre-dreadnought battleship.

But they were called battleships. Yamato, Iowa, etc... they weren't called dreadnoughts.
Dreadnought as a term was very short lived.
Title: Re: United Terran Republic Fleet WIP
Post by: LaineyBugsDaddy on January 17, 2017, 08:08:22 am
That's because once HMS Dreadnought showed up on the seas, pre-dreadnought battleships didn't last long after, and as all modern battleships after that point were soon being made in her image, with a uniform caliber main battery, the term dreadnought fell out of usage. But as far as ship type designations go, there never was a "DN" designator. Just B, and then BB.
Title: Re: United Terran Republic Fleet WIP
Post by: T-Man on January 17, 2017, 10:33:07 am
Aye from what I've heard the HMS Dreadnought was a battleship by classification; the term 'dreadnought' just became popular slang because she was so revolutionary and inspired a lot of ship design that came after (the all-big-gun as others have said, and steam-turbine propulsion according to Wikipedia (https://en.wikipedia.org/wiki/Dreadnought)).

I vaguely recall hearing something about Dreadnoughts usually being slightly lighter than a Battleship (firepower the same, but designed to maximise speed) but that may be from fiction or a mix-up/mesh with another class like pocket battleships or battlecruisers etc.
Title: Re: United Terran Republic Fleet WIP
Post by: LaineyBugsDaddy on January 17, 2017, 10:52:59 am
Well, it's possible she was lighter. Think about it. No secondary battery. This means fewer gun mounts, only one caliber of ammunition, and parts for only one caliber of rifle or gun (not sure if the ship used rifled barrels on her main battery or smoothbore) for maintenance and repairs. On top of that, HMS Dreadnought used a pair of steam turbines for propulsion, giving her a then blistering top speed (for a Battleship) of 21 knots. But ships usually aren't talked about in mass but rather displacement. and she displaced over 18000 long tons at normal load, and over 20000 long tons at deep load, making her over 3000 long tons more displacement than earlier ships.
Title: Re: United Terran Republic Fleet WIP
Post by: The E on January 17, 2017, 11:15:40 am
Well, it's possible she was lighter. Think about it. No secondary battery. This means fewer gun mounts, only one caliber of ammunition, and parts for only one caliber of rifle or gun (not sure if the ship used rifled barrels on her main battery or smoothbore) for maintenance and repairs. On top of that, HMS Dreadnought used a pair of steam turbines for propulsion, giving her a then blistering top speed (for a Battleship) of 21 knots. But ships usually aren't talked about in mass but rather displacement. and she displaced over 18000 long tons at normal load, and over 20000 long tons at deep load, making her over 3000 long tons more displacement than earlier ships.

HMS Dreadnought (and all later Battleships) all had substantial secondary and tertiary batteries. Dreadnought-type ships aren't lighter or faster than other Battleships per se.

The big thing about Dreadnought was that previous Battleship classes used their secondary batteries to provide most of their firepower. Their primary turrets supplemented the secondaries; On Dreadnought, the relationship was reversed and the primaries took the lead (based on experience gathered at the Battle of the yellow sea and the battle of Tsushima, where primary gun fire accounted for most hits and most damage).
Title: Re: United Terran Republic Fleet WIP
Post by: LaineyBugsDaddy on January 17, 2017, 11:26:42 am
Only secondaries I saw in some cursory research seemed to be stuff to take out PT boats and aircraft. Mind you, I was looking rather quickly. As for the lighter or faster per se, HMS Dreadnought was distinctly faster than previous ships because of her steam turbine power plants.
Title: Re: United Terran Republic Fleet WIP 17/1/17 P3D's uploaded
Post by: starbug on January 17, 2017, 03:26:20 pm
Uploaded the p3ds :)
Title: Re: United Terran Republic Fleet WIP 17/1/17 P3D's uploaded
Post by: procdrone on January 18, 2017, 01:29:12 am
Starbug I love your ship designs, these area heavily inspired by UEF, thats clear, and still do the job <3
Title: Re: United Terran Republic Fleet WIP 17/1/17 P3D's uploaded
Post by: Nyctaeus on January 18, 2017, 02:15:47 am
Starbug I love your ship designs, these area heavily inspired by UEF, thats clear, and still do the job <3
Not UEF, but EA from Babylon 5. Steve-O's Hyperion [Karuna] was inspired by Omega from B5, probably like all ships present here. Reminds me Babylon 5 designs much more.

They do good job, where UEF failed - they are solid shape, blocky, looking extremly tough and stricte militaristic. Are they associated with some super-secred project with original lore?
Title: Re: United Terran Republic Fleet WIP 17/1/17 P3D's uploaded
Post by: starbug on January 18, 2017, 03:15:22 pm
Yeah they are inspired from bab 5 and  the BC 304 from stargate sg1.  Didnt really have a design in mind, just started modelling then boom they appeared.

No they arent part of a secret project that are the standard fleet vessels in the republic navy.

Title: Re: United Terran Republic Fleet WIP 17/1/17 P3D's uploaded
Post by: Nyctaeus on January 18, 2017, 03:35:52 pm
I asked if the whole Republic Navy and second faction are part of some new FS mod :P
Title: Re: United Terran Republic Fleet WIP 17/1/17 P3D's uploaded
Post by: starbug on January 19, 2017, 01:29:47 am
Oh sorry, misunderstood you there, yeah it is. My own wee project, still to think of name but i setting my self same goals

1. Complete Republic fleet, most of which is done just need to do the cruiser and corvette.

2. Start on civilan ships ie transports and freighters.

3 Do the colonial alliance fleet. Still thinking of a design for them. They will not have any rotating sections also alliance vessels will mainly focus on specific roles, ie a torpedo destroyer will have mainly just anti-capital torpedos and practically no other weapons.

So the overall jist of it is the United terran republic covers most of the sol system, earth, moon and mars. And are the good guys. The colonial alliance is made up of colonists from the asteriod belt, that have settled in large asteriods with low gravity and massive colony stations.

Then you also have the;#&#&*@@*£@,@*@***&#(×₩'&(÷€#?,÷*@@*"¥×¥÷=&££÷¥×,$(¥×¥2^¥$(×;:^&@(!₩) sorry dont know what happened there :) :)

But as i said i am doing this small steps at a time.

Also i will release assets as i complete them so once i complete the Republic ships i will release them as a pack.
Title: Re: United Terran Republic Fleet WIP 17/1/17 P3D's uploaded
Post by: procdrone on January 21, 2017, 01:36:37 pm
Starbug I love your ship designs, these area heavily inspired by UEF, thats clear, and still do the job <3
Not UEF, but EA from Babylon 5. Steve-O's Hyperion [Karuna] was inspired by Omega from B5, probably like all ships present here. Reminds me Babylon 5 designs much more.

They do good job, where UEF failed - they are solid shape, blocky, looking extremly tough and stricte militaristic. Are they associated with some super-secred project with original lore?

Now that you mention it, you're right. I wasn't a big fan of Babylon 5 (it just skipped me, and i never catch up on it) . I mainly referred to the rotating middle part, that looks almost the same as Karuna, that was the most apparent reference for me, but still you get the points :)
Title: Re: United Terran Republic Fleet WIP 17/1/17 P3D's uploaded
Post by: starbug on January 22, 2017, 12:18:05 pm
Started work on a Colony ship/ big transport, front and rear designed to be modular so they can be used for other vessels.

Title: Re: United Terran Republic Fleet WIP 22/1/17 Colony/transport ship added
Post by: Rheyah on February 03, 2017, 05:20:23 am
Very Earth Alliance.  I like it :)  Anything that adds to the community's stock of visibly non-GTVA warships is a wonderful thing!
Title: Re: United Terran Republic Fleet WIP 08/2/17 UV'ing and Need some advice.
Post by: starbug on February 08, 2017, 01:29:32 am
Cheers Rheyah  :) :) :)

Ok a small update, i am currently UV mapping the Transport vessel, which any modeller texture will know is a pain and long process! So it is coming along slowly.

But i am also in need of a bit of help and advice from any texture artists here, and modellers. I have this model, which is part of this mini mod, but because it is saucer shaped i am have major problems on the best and most effective way of doing the UV. So does anyone have any good advice, anyone here from the TBP as there are a couple of saucer shaped ships in that?

Also what is the best way to get a good hull texture for a saucer? i have tried the polar cord in Photoshop but i can never get a good texture out of it?

this is the model. I have UVed the details such as domes and all the small greebles, but its the main hull i am struggling with.

Cheers Guys
Title: Re: United Terran Republic Fleet WIP 08/2/17 UV'ing and Need some advice.
Post by: zookeeper on February 08, 2017, 03:09:35 am
Something that is sometimes a good idea, but with caveats:

You can use a normal rectangular texture if you UV the saucer "straight", like this:

(https://dl.dropboxusercontent.com/u/63964618/saucer_uv_1.png)

Now, of course, you get some distortion because the quads are not rectangular. But, with more detail, it becomes almost imperceptible:

(https://dl.dropboxusercontent.com/u/63964618/saucer_uv_2.png)

...and you can certainly afford to spend twice the number of verts/tris/polys on the main hull shape, because the vast majority of the detail is surely currently in those small hemispherical studs that you really should trim down. When your main saucer shape is only 36-sided, it's pretty much insanity to make little details like those be 32-sided.

EDIT: Instead of higher subdivision or greater number of segments, sometimes it can be enough to just tessellate so that each quad gets a new vertex in the center (and make sure they're in the center in the UV map, too, for example by relaxing them). It all just depends on at what distance you deem it acceptable to start seeing the distortion.
Title: Re: United Terran Republic Fleet WIP 08/2/17 UV'ing and Need some advice.
Post by: Nyctaeus on February 08, 2017, 05:47:00 am
It also depends of method of texturing you are going to use. Looking at your previous models I guess you want to slap parts of other textures on all the isles. Method proposed by zookeeper is the best for such actions. "Follow active quad" is your friend here, just like UV auto-alignment. I don't know if you ever experimented with UV isles distortion. If not, I warmly encounrage :D.

But if you want to make texture completly yourself, go ahead and mark everything from the top and use "project from view" option for maximum clearity of the UV. Same thing goes for bottom. Faces not top and bottom oriented you will make traditional way.
If you are lazy and not scared of repeatative results, which may be desireable in case of that model... What about mirror with two axies [X,Z]? Only one quarted of the model left to be textured.
Title: Re: United Terran Republic Fleet WIP 08/2/17 UV'ing and Need some advice.
Post by: starbug on February 08, 2017, 03:13:02 pm
Cheers guys really have been very helpfull, never once thought about doing the uv like that zoo keeper. Given me a lot to think about. I have tried making my own hull textures but the always come out crap imho.
Title: Re: United Terran Republic Fleet WIP 08/2/17 UV'ing and Need some advice.
Post by: Colonol Dekker on February 09, 2017, 07:29:09 am
Plenty of tips and hints on YouTube too. :yes:
Title: Re: United Terran Republic Fleet WIP 08/2/17 UV'ing and Need some advice.
Post by: Rheyah on February 10, 2017, 03:30:55 pm
I learned something about texture design today.  Always go back to geometry.

Hah.  Cheers you lot :)
Title: Re: United Terran Republic Fleet WIP 08/2/17 UV'ing and Need some advice.
Post by: starbug on February 18, 2017, 12:01:12 pm
UPDATE 18 Feb

Decieded to give UVing the Transport a break and work on the Corvette vessel for the Republic Navy, the Excursor Class.


Pretty happy with how it is turning out but feedback is always welcome. The Excursor is the work horse of the Republic navy and the most common vessel. (ie the Fenris of the Republic) Different to the other ships but i think i have managed to keep the visual lineage of the ships with the bridge, nose and the small rotation section towards the rear.
Title: Re: United Terran Republic Fleet WIP 18/2/17 Republic Excursor Corvette
Post by: AndrewofDoom on February 18, 2017, 06:03:58 pm
Someone sure has taken a lot of inspiration from Dimensional Eclipse. I like it!
Title: Re: United Terran Republic Fleet WIP 18/2/17 Republic Excursor Corvette
Post by: Black Wolf on February 18, 2017, 09:03:55 pm
Really liking the nose on that corvette. :yes'
Title: Re: United Terran Republic Fleet WIP 18/2/17 Republic Excursor Corvette
Post by: Colonol Dekker on February 19, 2017, 06:45:47 am
Not sure if I've asked but what are you building the models in? :)
Title: Re: United Terran Republic Fleet WIP 18/2/17 Republic Excursor Corvette
Post by: starbug on February 19, 2017, 02:18:57 pm
Cheers its weird i dont look at reference material when modelling these, i have a rough idea and then just start modelling and see where it takes me, guess my sub conscience adds the references from others hahaha.

Dekker i used 3ds max 2015, i tried using blender but just struggled so much with the interface. 3ds max i know as its was i used at uni. Although i really really wish my tutor did more extensive lessons with uv wraping. He just went over the extreme basics and nothing else.

So i am unwrapping as i model, save me a major ball ache at the end.
Title: Re: United Terran Republic Fleet WIP 18/2/17 Republic Excursor Corvette
Post by: Colonol Dekker on February 19, 2017, 04:41:49 pm
I think the included help file covers UV quite well in max  :yes:

Keep it up bud.

I want to see a station!
Title: Re: United Terran Republic Fleet WIP 18/2/17 Republic Excursor Corvette
Post by: T-Man on February 19, 2017, 05:47:44 pm
Loving the Excursor Starbug; particularly like that nose 'tower' with the slopes either side and that part near the back with the rotator and two struts. Nice one! :yes:
Title: Re: United Terran Republic Fleet WIP 26/2/17 Excursor Corvette UV'ed
Post by: starbug on February 26, 2017, 10:33:58 am
Modeling the Excursor i think has finished. I have also unwrapped the model and i am ready to commence texturing. Unless you guys can think of any extra details that i should put on her?
Title: Re: United Terran Republic Fleet WIP 26/2/17 Excursor Corvette UV'ed
Post by: Darius on June 04, 2017, 09:44:05 pm
(http://i.imgur.com/kZTSPe9.gif)

Thought I'd harass starbug about the progress of his Excursor since I heard that it was UV'd and I know how to click buttons in Photoshop.

He kindly supplied me with his WIP texture and raw model file so I exported the file, did some basic pofing and tried my hand at texturing the thing.

I am by no means an expert at texturing but I liked the model so much I wanted to do my part in bringing this ship to release.

This will probably see life as a light frigate with components of the Purusha hull in the next BP release. A few light mass drivers, a bit of flak and light torpedo launchers. Fast but fragile.



(http://i.imgur.com/ADCpiBX.jpg)



The engine block is the same size as the engine block of the FTFf Impervious but as this ship is small and stocky the dimensions of this ship end up being somewhat smaller.


(http://i.imgur.com/N2oRIV3.jpg)

Still awaiting LODs and debris.

If starbug doesn't mind me releasing his work in an unfinished state, I may package up the pof and textures after I finish pathing and glowpointing this ship. This is with a view for releasing a finished version in the future.
Title: Re: United Terran Republic Fleet WIP 26/2/17 Excursor Corvette UV'ed
Post by: procdrone on June 04, 2017, 11:52:11 pm
I love starbug models. I really do. Great work, again. Darius, you too of course :)
Title: Re: United Terran Republic Fleet WIP 26/2/17 Excursor Corvette UV'ed
Post by: starbug on June 05, 2017, 10:00:22 am
Hahaha darius, by all means release it if you want, you helped finish it. And sorry for the delay In working on it, real life issues cropped up so my time modelling had to take a back burner. So a MASSIVE thank you darius for helping me finish this small ship off. 😁😁😁😁 darius a true gent.
Title: Re: United Terran Republic Fleet WIP 26/2/17 Excursor Corvette UV'ed
Post by: Nyctaeus on June 06, 2017, 05:45:47 am
Luv it <3

Need LODs? Debris? Any final corrections? Boys from my shipyards are working hard and painting stuff for other games, but I think I've seen some lazy asshats hanging around and doing nothing.
Title: Re: United Terran Republic Fleet WIP 26/2/17 Excursor Corvette UV'ed
Post by: Darius on June 06, 2017, 07:38:50 am
Your offer is appreciated. I'll also take the opportunity to get some practice in making debris, so no pressure!

I also realised that I unintentionally deleted some geometry from starbug's model (namely the turret base mounts) so I'll restore it and then upload it somewhere.

Texture's pretty close to final.

(http://i.imgur.com/kGY3XDe.jpg)
Title: Re: United Terran Republic Fleet WIP 26/2/17 Excursor Corvette UV'ed
Post by: starbug on June 06, 2017, 08:08:21 am
Ooooooh that's one pretty looking ship 😄😄😄😍😍
Title: Re: United Terran Republic Fleet WIP 26/2/17 Excursor Corvette UV'ed
Post by: starbug on June 06, 2017, 08:24:48 am
Oh I am planning to release what ships I have this weekend.
Title: Re: United Terran Republic Fleet WIP 26/2/17 Excursor Corvette UV'ed
Post by: Nyctaeus on June 06, 2017, 08:29:01 am
Looks great! One advice - Rotate windows to make them parallel to sides of the ship, to better reflect the decks. Ships in FS seems to have horizontal decks layout, not vertical like ships from the Expanse.
Title: Re: United Terran Republic Fleet WIP 26/2/17 Excursor Corvette UV'ed
Post by: Droid803 on June 06, 2017, 12:20:57 pm
Iuunno, having some variety in deck arrangement could be cool too!
Title: Re: United Terran Republic Fleet WIP 26/2/17 Excursor Corvette UV'ed
Post by: Darius on June 06, 2017, 03:24:48 pm
Will probably replace the windows glow map with somethng more inspired later on. It's a strange place for windows seeing as that part of the hull is horizontal in a ship with horizontal decks, but that patch of hull needs something visually interesting to draw the eye.