Author Topic: A WoD dev blog  (Read 84960 times)

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Offline Spoon

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Actually I am also interested in how the Nordera and Fura'ngle look like
Ship wise, there were some new additions, but the overal style and design hasn't seen any changes. As for the actual aliens themselves, that will probably forever remain a mystery! Well, the Fura'ngle quite literally become their ships, so I guess your seeing them as they are ingame.

You can do it Spoon! You can dooooit!
Thanks, I try!  :D
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 
Ah well, I scream on the Penny Arcade space sim thread whenever there's a new, big FS2 release on Hard Light, so know there's definitely an interest in your work still!

Think of it this way, you've already made more content than Star Citizen! *badum-tish* ;)

 
 

Offline Spoon

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Ah well, I scream on the Penny Arcade space sim thread whenever there's a new, big FS2 release on Hard Light, so know there's definitely an interest in your work still!
Getting the word out is always super helpful! (Especially since I'm objectively garbage in promoting things myself)

Think of it this way, you've already made more content than Star Citizen! *badum-tish* ;)
Well, that's a rather low standard to overcome :P
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline -Norbert-

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I know I'm totally late to comment (two weeks? Did I really not check HLP that long?), but that looks really nice.

Though I do have a suggestion. Would it be possible to make the frame and/or background of the currently talking character brighter (or stand out in some other way) while they talk, to make it easier to keep track of who's speaking right now?

 

Offline Axem

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That is quite doable and thus, I have added to my to-do list.

 

Offline Spoon

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I dont like making these kind of posts, and it pains me to keep making them, but yeah, a release this year is definitely not happening.
There's just so much stuff to work on. Because making a quality game takes quality time. (Time I could probably better spend making a game I could actually make money off of, instead of modding for free for a dead game on a dead forum)

Have a whole minute of gameplay footage to ease the possible pain my incompetence may have caused you.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Commander Zane

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Aw yiss it's Misu! And a new character for the Guardian Angel.

The Kaze seems like it'll be even more fun to fly now.

 

Offline LoneFan

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Wow, so much speed and maneuverability. It seems like the game is progressing away from Star Wars styles physics (which is wrong but fun to fly nonetheless) and toward truer inertial physics, which is trickier but worth the effort.

 

Offline Enioch

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Because making a quality game takes quality time.

'Violence is the last refuge of the incompetent'  -Salvor Hardin, "Foundation"

So don't take a hammer to your computer. ;-)

 

Offline Commander Zane

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Wow, so much speed and maneuverability. It seems like the game is progressing away from Star Wars styles physics (which is wrong but fun to fly nonetheless) and toward truer inertial physics, which is trickier but worth the effort.
Parts of those were under glide mode, but given it's the Kaze I believe it's already pretty drifty under tight turns.

  

Offline Spoon

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Wow, so much speed and maneuverability. It seems like the game is progressing away from Star Wars styles physics (which is wrong but fun to fly nonetheless) and toward truer inertial physics, which is trickier but worth the effort.
Parts of those were under glide mode, but given it's the Kaze I believe it's already pretty drifty under tight turns.
Yeah that's just glide, the Ray 3 could have done similar movement. There's not any real push toward truer inertial physics. Though you can get pretty close to it, in a ship that allows for movement on all axis and has glide. (Like the Cyrvan fighters for example)

<pic>
If I had a desktop near my toilet, I'm sure I'd produce my best work there.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them