Author Topic: Hatshepsut  (Read 141523 times)

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He's tied to a chair in my room until he reveals the location of his hidden hard-drive.

Titan, that's gross...

... wow. I meant terrorist, not pedophile in a ramshackle ice cream truck.

then you failed.

What?

Moving on - noone has contact with Raginloli?
Sig nuked! New one coming soon!

 

Offline Alan Bolte

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I guess he doesn't feel it's finished enough to release. I managed to contact him, but all he said in reply was:
Quote
I currently have difficulty motivating myself to work on it, so it is on ice for the time being.
Anything worth doing is worth analyzing to death -Iranon

 

Offline Snail

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Well, at least he's still in contact.

 

Offline Droid803

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Ok, good, so it's not completely dead.
(´・ω・`)
=============================================================

  
So I finally managed to get some motivation and continue working on the ship.
It's just a minor update though. Made the sensor array and redid the fighterbay texture as well as modify the geometry a bit.

The sensor array:


The thing on the other side that has no actual use:


The reskinned fighterbay. I added a tubular structure at the side with crystalline windows:


Emphasis on luminance map:

 

Offline Commander Zane

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Offline Droid803

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* Droid803 <3's
(´・ω・`)
=============================================================

 

Offline Mongoose

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That fighterbay is just...ridiculous. :D

 

Offline Woolie Wool

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Oh my god...you put the Vasudan mainhall into the ship.

You're a hero.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

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Offline Rodo

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He's back!!

I like the sensor array.. reminds me somewhat of the Setekh, I'm also loving your background image.
el hombre vicio...

 

Offline Kolgena

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He's back!!

I like the sensor array.. reminds me somewhat of the Setekh, I'm also loving your background image.

QFT. The sensor array is awesome for borrowing structures from the vasudan AWACS

 

Offline Bobboau

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I'm not sure, it doesn't seem to really 'flow'.
I'm assuming that is the location of the sensor array in the retail model?
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Offline Galemp

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Just please please please post a copy of the model file itself here, even if it's not done. Just in case!!
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 
Nice! Please keep it coming, ragingloli :D

And yes, a backup would be good, in case you would somehow suddenly disappear...

 

Offline Alan Bolte

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 :wtf: It's an ear. A giant, metal, awesome ear.  :yes:

How will the lighting inside the bay work in practice? There's no self-shadowing, so will it be lit as though the feature is external? That is, if you have a single bright red sun and no ambient light in the mission, will one side of the bay be lit red and the other be in darkness except for the glow map?

Is there some feature for interior lighting that I'm not familiar with? I'm trying to remember how the Karnak worked.
« Last Edit: December 05, 2009, 04:26:26 am by Alan Bolte »
Anything worth doing is worth analyzing to death -Iranon

 
How will the lighting inside the bay work in practice? There's no self-shadowing, so will it be lit as though the feature is external? That is, if you have a single bright red sun and no ambient light in the mission, will one side of the bay be lit red and the other be in darkness except for the glow map?

Is there some feature for interior lighting that I'm not familiar with? I'm trying to remember how the Karnak worked.
I vote for baked glowmaps, although that will probably not get rid of the star lighting. I think that's how the Karnak works too.

 

Offline Snail

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Understatement of the century: Looks good.

 

Offline MatthTheGeek

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This Hatshep is getting closer and closer to Covenant designs from Halo. But I always thought Vasudans designs to be close to Covenant's (or the contrary).

Anyway yeah, the sensor thing definately looks like the Vasudan's AWACS. That's a master piece of creative inspiration here, as is the mainhall fighterbay. This thing is gonna be epic when released :D

Keep up the good work mate. If you lack motivation, just think how big we are awaiting for this, and rest assured you're not gonna disappoint us given the already wonderful job you did here :yes:

Can we expect this amount of specialized details for the other subsystems ?
« Last Edit: December 05, 2009, 08:11:06 am by MatthTheGeek »
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Just please please please post a copy of the model file itself here, even if it's not done. Just in case!!
I'll do that. At some later point.
Anyway, I managed to get the engines down to (exactly) 1000 polys triangulated, ergo 8000 for all together.