Author Topic: [Release] HTL Leviathan  (Read 16381 times)

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Offline Cobra

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Re: [Release] HTL Leviathan
Nah, they're in the originals. They just don't look like they're off of a main thruster unit.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline mjn.mixael

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Re: [Release] HTL Leviathan
For reference, here's the original.

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Offline Mongoose

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Re: [Release] HTL Leviathan
Observe how the mighty Space Friction(TM) slows the Poseidon down before the thrusters start firing!

 

Offline mjn.mixael

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Re: [Release] HTL Leviathan
Observe how the mighty Space Friction(TM) slows the Poseidon down before the thrusters start firing!
:yes:
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Offline Hades

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Re: [Release] HTL Leviathan
Also notice how it starts turning before the thruster fires before it docks with the container, I'm thinking maybe there's something more than simply it being Space Friction at work. :P
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline AdmiralRalwood

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Re: [Release] HTL Leviathan
The thrusters are retrocausal. Vishnan interference confirmed???
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schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

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<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

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* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline Trivial Psychic

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Re: [Release] HTL Leviathan
Debug builds have been complaining to me about subsystems on the model not being in the table.  At first I thought it had to do with the armour submodels, or a rogue subsystem entry in a arm or destroyed submodel.  When I looked a little deeper, I found that the lod1 turret submodels have subsystem, fov, and name data.  Is that supposed to be like that or is it an oversight?

[Edit]

That solved it.  I can speculate that Lod1 was previously lod0 of the original file and retained the submodel info from the turrets.  This should probably be fixed before the next MVP release.
« Last Edit: December 16, 2017, 11:56:05 am by Trivial Psychic »
The Trivial Psychic Strikes Again!