Ok commencing changes, from the first beta release. Except the HUD letters, and pilot popup msgs.
will add that auto load mission once i get the checks for (does mission exist, and is it multiplayer) implemented.
in preparation to this i will fix the -startgame argument,
the startgame option, simply starts a net game.
since this was already there I used it for the -almission command line argument.
The startgame option works, but have the annoying side effect of not letting you quit out from select multi mission select screen, and will auto recommence into a net game when you quit, since a flag is not turned off.
Will also not let it commence when last pilot used was a single player pilot, and put in a popup if last pilot where single player.
Load multimission with a single player pilot will make odd stuff happening, like (if memory serves me right) average music on fail, not to mention Stats screwup.
I could also work on a command line argument that like
-Pilot SpaceaceM for multiplayer
And
-Pilot spaceaceS for single player
so that you could fully automate the settings for starting up a net game or single player game.
I’m still a bit skeptic regarding letting ppl auto load a single player mission however. But then again, who would download a 5MB mod and then just check the last mission, and of course they could already do this via FRED2.
Volition already build in sort of quick mission for single player when running a debug build, all i would have to do is to add what i did for multiplayer to those functions and let it auto load.
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EDIT
Just thought of this. With people not having access to open source FRED2, since it is windows specific. So In order for the people to use a total of 400 individual named ships excluding waves.
They would need a FRED2 that could do this.
I could commence the changes, but then people would to use my or someone else’s build of FRED2 (that has the exact same entries regarding MAX_SHIPS. MAX_SHIP_TYPES etc, to do this, or they would have to design the mission by hand in a text editor.