Author Topic: Physics_info, pos, and orient  (Read 221 times)

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Offline z64555

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Physics_info, pos, and orient
Topic:
I'm considering the possibility of refactoring the physics_info struct to include the vec3d pos and the matrix orient, which are currently not included in physic_info and are instead seperates members of the object class.

My Motivation:
I'm looking for a way to sanely share information between the game engine and the lab, in this case the particle spew function for weapons. (In master, this is the weapon_maybe_spew_particle function).
I'm on Facebook! sort of. Zeesixtyfour Fivefiftyfive

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R.I.P. Oliver
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EveningTea: Time to go Freeman on this cultist..
* EveningTea pulls crowbar off his shoulderstrap and charges screaming incoherently across the marsh *
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z64555: suprise double quaternion!

 

Offline The E

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Re: Physics_info, pos, and orient
This is an eminently sensible idea and I support it.
**** every cause that ends in murder and children crying. ― Iain Banks
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