Author Topic: High Poly GTD Orion  (Read 118681 times)

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Offline DahBlount

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This is true.

I'm actually going to apply a recent experiment I did involving the Displacement modifier and the Boolean in tandem to make a holed Orion. Might as well put a few decks in for good measure.
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline Nyctaeus

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I know some other good method and it's the best for me. Use Boolean on previously separating fragment that you want to modify, than merge it with your main model again. You can add more faces to make it magnifold temporarily, as Boolean does not work with more than one mesh. Select main model as active. It will save you a lot of time clearing the geometry afterwards. BW's method sounds good too, but I'm not sure if Blender has such an option.
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Offline DahBlount

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That seems to defeat the purpose of the Boolean imo.

Anyways, work is going smoothly today. I've got plans written up for the Carthage and Bastion now. I would like to thank you all for helping me get the textures finalized, means I'll have more time to actually texture.


I should make Hades pay for my coffee expenses :p
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline Hades

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no im poor
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline Alan Bolte

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The first texture is definitely best, though if you could do something to break up the longer streaks it would help - I'm not sure at what scale this image will be used, but I figure we don't want features like that to be bigger than a bomber. I like the layered wires of the second image, but I don't think it would be appropriate on the entire ship, and the goopy mess on top of it just looks odd.
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Offline DahBlount

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I'm actually scaling the UVs up, tiling the texture and baking to an 8192^2 texture, then scaling it down to 4096^2 for release and 2048^2 for MVPs. The method I use makes the texture detail higher because it is like the image is continuing infinitely. For an example of this method, view my tilemap baking tutorial here.
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline DahBlount

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So all of the turrets and most of the greebles are marked and ready for mapping. Here's a screenshot showing the current progress on the main hull.

<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline Hades

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That's not most of the greebles. You've got several large chunks not even in the image. :P
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline Nyctaeus

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Are You working on triangulated model?
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Offline DahBlount

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Hades:  Well yeah, I have them in another layer entirely so they aren't  visible.

Betrayal: It's not.
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

  

Offline Nyctaeus

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Betrayal: It's not.
Yeah, now I see. My bad. Some lines on the wireframe looks strange a bit.
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Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 

Offline DahBlount

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I've started getting the materials set up.



Any thoughts, feedback, or concerns on the color scheme so far? The color assignment is incomplete but I'm going to be adding a few more materials and work on assigning them tomorrow.
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline headdie

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Spent a couple of mins looking at it and the only thing that jumps out at me is that the recess at the top rear of the hull should perhaps be dark grey to fit to scheme.  other than that its looking about right to me.
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Offline Colonol Dekker

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Offline Rodo

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Looks good Hades, you make me get back here everytime :D
el hombre vicio...

 

Offline BirdofPrey

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I thought the Orion was a little more gray than that.
Great to see something actually being done, though.

Now about that Apollo. . .
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Offline DahBlount

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I thought the Orion was a little more gray than that.

The retail Orion is significantly grayer than the MVPs version. It actually struck me last night that Hades modeled it based off of the retail textures, so I'm going to redo them in a much grayer color, with maybe a slight tinge of blue.
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline DahBlount

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Here we go, nice colors that are closer to retail and don't drown you with blue.

<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline Cyborg17

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Ah!  So excited to see this still going.  :yes:

 

Offline Nyctaeus

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I think original Orion was darker a little bit. Keep going :yes:. I can't wait to see the effects.
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Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.