The curvature of a funnel that most accurately simulates
Newtonian gravitation would be one where elevation is relative to the square of distance, making it the approximate shape of the gravitational potential. That makes a ball rolling on the surface experience a component of gravitation that is aligned with the gradient of the surface, and that sort of makes the effect analogous to Newtonian gravity. Hence, good way to visualize effects of gravity, but I do agree it has fundamental problems with explaining the nature of gravity in general relativity.
One of which is that the curvature of the 2D shape that reproduces effects that resemble Newtonian gravity best is not necessarily analogous to the curvature of a planar sheet of 4-space.
Visualizing negatively curved surfaces is easy (at least objects with locally negative curvature). Negatively curved
space is a bit of a different matter, though...
As said before I tend to visualize the effect of curvature instead of exactly trying to figure out how to make a 2D analogy of it or anything of the sort. Basically what I do is imagine that I can isolate an ideal geometric shape of the space, and then measure its properties, and compare those properties to what that shape should have in flat, euclidian geometry.
In a constant geometry you can use a triangle, measure the angles in the corners, and sum it together. But on a surface, it's sufficient to draw one triangle and that's it. In space, that only measures the curvature in the plane of the triangle,
and it only returns the average curvature inside the triangle.
To get better results, you'd need a 3D shape instead of a 2D shape, which would allow you to measure the curvature in all three spatial dimensions at the same time.
Another solution, which works better for me, is to take a geometric shape of 4-space again (sphere works best because symmetry and simple definition), and compare its properties to its ideal, euclidian definition. For example, is the relationship between the diameter and circumference exactly pi?
However that again means we have to measure the diameter of the sphere in at least the three cardinal directions, and likewise the circumference, because we're not exactly using the entire sphere but instead circles aligned on the three spatial dimensions.
What's more elegant in my mind (and which spawned the question about whether making a measurement based on it is practical) is to look at the volume of the sphere.
Ideally, in euclidian space, the volume of any sphere regardless of its size is 4/3 pi r
3.
The curvature of space affects that, and moreover the relationship between volume and radius becomes non-constant.
On my mind, I visualize positive curvature of space as something that causes the volume of the sphere to become
more than 4/3 pi r
3.
By contrast, negative curvature would
reduce the volume compared to Euclidian norm.
The problem of trying to do an analogy of negative spatial curvature on the rubber sheet representing a world sheet is that the shape at which a region of rubber sheet has the
smallest surface area is always flat.
In order to change the curvature of the sheet to any direction, positive
or negative, you have to displace it from being flat. That means you're stretching the sheet, which basically always increases its surface area.
In my opinion, that more or less makes the "stretched" rubber sheet closer to being analogous to positive curvature of space,
irrespective of the actual shape of the deformation that a weight causes on the sheet.
To have any hope of creating a visualization of negative curvature on a 2D sheet analogy is if you have some way of
contracting the sheet instead of
stretching it. You can do this by pre-stretching a sheet of rubber or spandex or whatever flexible material, then draw a co-ordinate grid on it.
You can't really visualize negative curvature as analogous to any deformation of the plane, but what you can do is to create an area where you reduce the stress of the sheet, by for example pinching it and then attaching tape on the underside to keep it on the "un-stretched" position. What you're doing is analogous to negative energy causing the space to "contract" from the euclidian standard.
Then you can basically look at the world lines passing the disturbance, and think of them as the routes that a photon would take when it passes that location.
If world lines curve towards the center of disturbance, you have positive curvature.
If the world line curves away from the disturbance, you have negative curvature. This doesn't necessarily depend on the actual
shape of the rubber sheet in 3D space. Just concentrate on the coordinate grid, and see whether it contracts or expands relative to what we define as the "standard".
In this analogy, the "pre-stretched" sheet of rubber represents actually un-disturbed euclidian space with zero energy tensor. The "pinching" (or reducing the stress) is analogous to negative energy tensor, while stretching the sheet is analogous to positive energy tensor. It's still a bad analogy in the sense that we need to pre-stress the sheet in order to be able to reverse it by "negative" energy (pinching), but it seems necessary to avoid crumpling the sheet.
Technically it could be possible to use a fabric that doesn't need to be pre-stretched. A very good visualization tool could be material that expands or contracts significantly based on small temperature changes, which could allow creating a "cold spot" that causes the fabric to contract, and a "hot spot" to cause it to expand, and that would distort the world-lines (or co-ordinates) on the sheet so as to visualize the stress tensor's effects on space.
Oh and by the way, here's a fun little detail. A photon has the same acceleration due to gravity that we measure for everything else - approximately 9.81 m/s
2. They just travel so fast that they appear to travel straight, but they do fall. If you're doing very precise optical measurements you have to account for that - and if you're doing
vertical beams of significant length, and you're measuring wavelength, you might also need to take red-shift or blue-shift into account (although this is not a practical concern, I can imagine it might be necessary in some experiments requiring extreme accuracy).
But in a falling elevator you would measure a photon traveling perfectly straight. As you would in a spaceship on orbit, or in any kind of free-fall situation.
In other words, curvature of space and time
seems different depending on your reference frame. Photons traveling vertically separated would still diverge, though...
And every time I get into thinking this stuff I feel like my head's going to implode.