Author Topic: Help is always appreciated  (Read 11924 times)

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Offline Jessnec

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Re: Help is always appreciated
Could you tell me a bit more specifically what kind of effects you could put together? Ship and weapons related graphical effects, or something else that currently escapes my mind? :)

Well  :nervous:
mmmmm all, exept  explosions  :P :P
I can help you making in this:
(weapons, beam cannons, muzzles, stars, enhanced stars, flares, lightning effects, glows, mmmmm shockwaves also (but I have not practiced in ishockwaves), mmmmm is all!

mmmm and trails!

or update!

 :confused:
« Last Edit: November 12, 2010, 08:45:41 pm by Jessnec »
Excuse by my English :P

 

Offline Lucika

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Re: Help is always appreciated
Sorry for the lack of response, my Internet connection was virtualy unusable in the last days.
While no beams (pre-FS1 ;)), I think you will prove to be a useful addition :) Welcome aboard!

Will be getting you internal access in a bit.
HLP member 2008-2012 and Syrk:TUW project leader ~2010-2012

 

Offline Lucika

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Re: Help is always appreciated
Updated the original post, FREDders are welcome. So much so that I've changed that back to green from yellow.
HLP member 2008-2012 and Syrk:TUW project leader ~2010-2012

 

Offline Lucika

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Re: Help is always appreciated
Hereby making another call for FREDders. :)
HLP member 2008-2012 and Syrk:TUW project leader ~2010-2012

 

Offline General Battuta

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Re: Help is always appreciated
A lot of projects are starved for FREDders. ED has an enormous pile of assets and only one really active mission designer (Tantalus). The community needs to start turning out more mission talent, FRED's easy and fun*!

 

Offline Lucika

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Re: Help is always appreciated
Not even expertise is required, I think if someone is capable to set up the mission basics, the more experienced FREDders on the team(s) can probably handle the more advanced stuff, at least that is the way I tend to organize things around here. What's your way to handle the drought?
HLP member 2008-2012 and Syrk:TUW project leader ~2010-2012

 

Offline General Battuta

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Re: Help is always appreciated
On BP? Well, it started out with Darius doing everything and I learned to FRED from him (basically trained up from scratch.) Our only other FREDder is Axem who is, well, Axem. So our FRED team is actually pretty small compared to something like ED, which has something like 6 or 8 FREDders but no firm overall direction so they don't know what to do.

My advice would be to get a small group (2, 3 or 4) of FREDders who know the lore intimately, have firm outlines to work from, and receive prompt and strong feedback from the rest of the team at every stage of drafting the mission. Quality over quantity, and direction really helps - you seem to know what you're doing storytelling-wise. The drought isn't so much a problem when you only need a few good designers to get a strong campaign done.

I don't know about the idea of having a starting crew and a finishing crew. I think there's something valuable in having the same lead on a mission from start to finish and only tag-teaming stuff like bugfixes. But it could work well!

 

Offline TopAce

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Re: Help is always appreciated
Try recruiting on the FRED board, too.
My community contributions - Get my campaigns from here.

"Truth" is the opinion of the majority which it can enforce on the minority. Members of the minority have two choices: join the bandwagon or think. Those who do not fall into line will be brutally crushed.
The tools to maintain order are: lies, double standards, and hypocrisy. The most powerful and the most insidious of them is hypocrisy

 

Offline General Battuta

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Re: Help is always appreciated
I would say try to recruit just one or two and invest heavily in them rather than going for a lot. ED brought a ton of FREDders onboard at once and it didn't really translate into an immediate productivity boost.

 

Offline Lucika

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Re: Help is always appreciated
Try recruiting on the FRED board, too.

*slaps himself in the head* Thanks!
HLP member 2008-2012 and Syrk:TUW project leader ~2010-2012

 

Offline TopAce

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Re: Help is always appreciated
* TopAce looks at Syrk's Wiki page.

Ouch! 60 missions is a lot, unless you're aiming for quickly thrown-together basic missions. How many missions are at 0% completion and unassigned?
My community contributions - Get my campaigns from here.

"Truth" is the opinion of the majority which it can enforce on the minority. Members of the minority have two choices: join the bandwagon or think. Those who do not fall into line will be brutally crushed.
The tools to maintain order are: lies, double standards, and hypocrisy. The most powerful and the most insidious of them is hypocrisy

 

Offline Lucika

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Re: Help is always appreciated
We'll be doing act-based releases. Act I will feature 18 missions, if I'm not mistaken, currently 6 of them are in beta stage. I hope that the later acts will draw greater attention and we will have more people to work with.

(The low number of in-progress missions is mostly due to the fact that we still keep on changing our build a bit. We are currently adding the final "wishlist" and then everything will finally be green-lit)

And as I have (probably :nervous:) stated here and there, I made this my school project so we kinda have to get 20 missions done until May.
HLP member 2008-2012 and Syrk:TUW project leader ~2010-2012

 

Offline Veers

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Re: Help is always appreciated
All the best with getting more FREDders :), I'll try my hand at it if/when I get the time to sit down.

Until then, Lucika has kindly given me the opportunity to write for Sryk. A job a personally hope to excel in.
Thanks again Lucika!
Current Activities/Projects: Ideas and some storyline completed.

ArmA 2&3 Mission Designer and player.


WoD - I like Crystal. <3

 

Offline wistler

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Re: Help is always appreciated
I'm willing to help out at FREDding if you're still looking.

I can also help out with tabling, re-texturing and general Photoshop(ing)

Here's a link to an old campaign I made, which also had a little bit of tabling. Let me know what you think.
http://www.freespacemods.net/download.php?view.551

 

Offline Lucika

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Re: Help is always appreciated
I'm willing to help out at FREDding if you're still looking.

I can also help out with tabling, re-texturing and general Photoshop(ing)

Here's a link to an old campaign I made, which also had a little bit of tabling. Let me know what you think.
http://www.freespacemods.net/download.php?view.551

That would be awesome. I'll take a look at the campaign you've linked and will respond tonight or tomorrow. :) Thanks!
HLP member 2008-2012 and Syrk:TUW project leader ~2010-2012

 

Offline Lucika

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Re: Help is always appreciated
Alright, I've did some digging + played through 1,5 missions, looks promising considering its "age". Sadly my computer is a dying Goliath so it will lose power in a few minutes, unless a miracle occurs soon. I'll be contacting you as soon as I will be able to.
« Last Edit: February 15, 2011, 07:14:48 pm by Lucika »
HLP member 2008-2012 and Syrk:TUW project leader ~2010-2012

 

Offline Lucika

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Re: Help is always appreciated
Alright, my comp works again but I won't be around tomorrow, or at least not much. I played through missions 1-3 and glanced at the rest in FRED. Looking at its age and my policy (I am not sure that this was severey bugtested, I didn't encounter anything but read the release topic), glad to have you aboard. :) I'll be granting you private access momentarily, hopefully it will work out (with Veers' access, I needed Fury's assistance).
HLP member 2008-2012 and Syrk:TUW project leader ~2010-2012

 

Offline Veers

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Re: Help is always appreciated
It's all apart of the learning curve :), you'll get it this time.

And losing complete access to the normal board was kinda cool, I was first thinking it was a major security policy for the project :P
Current Activities/Projects: Ideas and some storyline completed.

ArmA 2&3 Mission Designer and player.


WoD - I like Crystal. <3

 

Offline Lucika

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Re: Help is always appreciated
It's all apart of the learning curve :), you'll get it this time.

And losing complete access to the normal board was kinda cool, I was first thinking it was a major security policy for the project :P

:lol:

In fact, as far as I know (according to Fury), even that one wasn't my fault, either. :)
HLP member 2008-2012 and Syrk:TUW project leader ~2010-2012

 

Offline Veers

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Re: Help is always appreciated
Well then, perhaps you could pretend you learned something? :P haha
Current Activities/Projects: Ideas and some storyline completed.

ArmA 2&3 Mission Designer and player.


WoD - I like Crystal. <3