Author Topic: Just Another Day Development Blog  (Read 25612 times)

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Offline Spoon

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Re: Just Another Day Development Blog
He is sooo creepy.
WOW, Rude.
I hope the mods will give you a ban for this! Insulting first time posters like that. Unbelievable.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline MatthTheGeek

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Re: Just Another Day Development Blog
We should ban all the people who suggest other people get banned.











... wait.
People are stupid, therefore anything popular is at best suspicious.

Homeworld: Blue Planet     -     Help us help you     -     FSO Installer     -     BP extras portal     -     My legacy

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Rodo

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Re: Just Another Day Development Blog
I like the dude, he's so generically lovable.
el hombre vicio...

 

Offline Lorric

  • 211
Re: Just Another Day Development Blog
I haven't played any JAD, but Epsilon One seems nice and helpful to me.

 

Offline QueenHolley

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Re: Just Another Day Development Blog
He is sooo creepy.
WOW, Rude.
I hope the mods will give you a ban for this! Insulting first time posters like that. Unbelievable.

Psh, it's not an insult if its true. Which it is. 110% true.

I like the dude, he's so generically lovable.

Looks like you're off the cool list now!

I haven't played any JAD, but Epsilon One seems nice and helpful to me.

Oh trust me, once you play it, you'll see that he is a capital-creep monster 6- no- 7000!

 

Offline Lorric

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Re: Just Another Day Development Blog
Oh, I've seen you around too. You're a strange one. :)

 

Offline MatthTheGeek

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  • Frenchie McFrenchface
Re: Just Another Day Development Blog
She's just mad that Epsilon manages to be cooler (and more helpful) than her without even trying.
« Last Edit: December 09, 2013, 01:28:37 pm by MatthTheGeek »
People are stupid, therefore anything popular is at best suspicious.

Homeworld: Blue Planet     -     Help us help you     -     FSO Installer     -     BP extras portal     -     My legacy

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Colonol Dekker

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    • My old squad sub-domain
Re: Just Another Day Development Blog
Is there a new jad???? How long have I been away???

 

Offline Axem

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Re: Just Another Day Development Blog
So my bright and brilliant stars have given you a taste of 3 of the 4 modes for JAD:Xtreme Arcade. Allow me to tell you about the 4th, the ENDLESS GAUNTLET. While I don't intend to push you to play these in any order, the three that Holley, Delta 1 and Epsilon 1 have shown off train you for the Endless Gauntlet. The Turkey Shoot gets you familiar with weapons and ships. The Boss Duel gives you an idea on how bosses can act. And the Space Race gives you a lesson in gotta go fasting.

But I'm sure this is the mode that you will play the most anyway, and its had the most work gone into it, so that shouldn't be surprising. The other three took about 2 weeks to do in total, while the Endless Gauntlet took around 3 months, mostly because of creating the central point of the mission: The Bosses. Making scripts for their abilities, sexping their behavior and sometimes needing to greatly modify the model to accommodate awesome stuff takes a surprising amount of time!

Anyway, the endless gauntlet part is totally true. There is no end to the enemies! With an Infinitely Enemy Spawning script I made, enemies will continue to spawn until you crash the game for playing it for a week non-stop. But there's only 8 bosses, and they don't regenerate. Making them infinite would take a little too much work... Anyway, let's show the first three off!


After killing 15 enemies, the first boss, Xoriel is summoned. Xoriel is made up of 3 potentially invincible Asuras. The catch is when an Asura is invincible, it can't fire. It also glows white to let you know what not to shoot. Xoriel is pretty easy, not much health. No beams. Also no core that will trigger its immediate death.


After killing Xoriel and another 15 enemies, Armoriel shows up to cause some trouble. Armoriel, as its name implies, is heavily armored. And even if you decide to use your most powerful weapons on it, it can regenerate its health at a fast rate. So how do you beat this hard headed boss? Weakpoints, duh. Armoriel has two, and if you let it regenerate, the weakpoints heal too. So be quick with your shots!


After Armoriel and 15 additional baddies are blown to bits, Teleportiel is ready to fight. Hey, this guy looks familar. Yes, its pretty much the same boss from the boss duel. It still loves teleporting around, but its weakpoint is still in the same spot for you to blow to bits.

After Teleportiel, the price of admission to the next boss jumps up to 30 enemies, and then later it'll jump up again. The "countdown" to the next boss is always shown, as well as your current score. The Time Attack Mode gives you 5 minutes to win as many points as possible. 5 minutes gets you to about Armoriel. Endless Mode doesn't stop, but it takes around 45 minutes to clear every single boss in one go. After the bosses are cleared, the mission will keep spawning enemies until you get killed. This is my ultra subtle metaphor for life.

Expect to see something... hopefully soontm.

So with that all out of the way, I'll open the floor to questions. Ask anything, no matter how dumb! (Warning: If its really dumb I'll get Holley to answer them or something)

 
Re: Just Another Day Development Blog
Whats a Hypotenuse? (You said anything)

In all seriousness this looks really really really cool and I see my holidays being wasted away playing this.
Can't wait to play this.
Too many ideas.....not enough FREDing time!

 

Offline niffiwan

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Re: Just Another Day Development Blog
What are the names of the other 5 bosses?  Does it continue the *iel theme? :)
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
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m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline Spoon

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Re: Just Another Day Development Blog
What are the names of the other 5 bosses?  Does it continue the *iel theme? :)
Reflectiel is a ***** and a half
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Axem

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Re: Just Another Day Development Blog
Whats a Hypotenuse? (You said anything)

A big fat African water loving mammal.

What are the names of the other 5 bosses?  Does it continue the *iel theme? :)

They all follow the *iel theme, except for the last one. As for the names...

Reflectiel is a ***** and a half

THANKS FOR THE SPOILERS SPOON. DIDN'T YOU READ THE NDA?! Guess I own your soul now!

(I don't want to spoil too much, so the rest of the bosses will remain hidden until release!)

 
Re: Just Another Day Development Blog
Whats a Hypotenuse? (You said anything)

A big fat African water loving mammal.


I knew it, this turns my world upside down.

Does the last boss by chance end in *ris and the ode to joy plays when he arrives and S*** goes down.
Too many ideas.....not enough FREDing time!

 

Offline Oddgrim

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Re: Just Another Day Development Blog
Awesome preview axem, I have no idea how you do it but this looks like hella fun.
[GhostOfMjn: I can provide hi res vasudan ass]
[Hades]: we have so much in common we should bang.
My models page:
http://p3d.in/u/Oddgrim

 

Offline Spoon

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  • ♪ ♬ ヾ(´︶`♡)ノ ♬ 淫画
Re: Just Another Day Development Blog
THANKS FOR THE SPOILERS SPOON. DIDN'T YOU READ THE NDA?! Guess I own your soul now!

(I don't want to spoil too much, so the rest of the bosses will remain hidden until release!)
B-b-b-ut... the NDA only said stuff about disco music...
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Rodo

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  • 212
  • stargazer
Re: Just Another Day Development Blog
I really really want to play this.
el hombre vicio...

 

Offline Axem

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Re: Just Another Day Development Blog
THANKS FOR THE SPOILERS SPOON. DIDN'T YOU READ THE NDA?! Guess I own your soul now!

(I don't want to spoil too much, so the rest of the bosses will remain hidden until release!)
B-b-b-ut... the NDA only said stuff about disco music...

You obviously didn't read it well enough!


 

Offline Axem

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  • 211
Re: Just Another Day Development Blog
After a long stretch of doing work for Wings of Dawn, Blue Planet and a ton of scripting related funness, I'm back at working on JAD again!

So JAD2.21 has been out in some sort of "beta" form for the last 3 years and wouldn't you know it, I've been trying to get work on the next part, but then I go and make JAD:XA which sort of sets general progress back a bit. And then I like all the refinements I did in JAD:XA so I need to go back to JAD2.21 and backport the changes. And it seems fair enough to re-release JAD2.21 with those refinements, but wouldn't you know it, I never separated the changes between JAD2.21 and 2.22. Just throwing everything into one giant ugly folder of slow progress and files I don't use anymore.

So after mucking about and making headway, I've got some neat stuff to show. So what will be changed in this Non-Beta Version of Just Another Day 2.21?!

Gentle Graphical Upgrades
There's a bunch of pretty skyboxes all over the place that replace the bitmap background based ones. I know I've shown these off before, but who doesn't love pretty skyboxes? The first mission technically was taking place in another system, but you wouldn't know it because the background was the same! So that's now that firey red one also seen in JAD:XA. (Credit for that goes to Ironclad Games, taken from Sins of a Solar Empire).


And the FRED Knossos system has this pretty blue one that I released a little while ago which has been also recently seen in Frontlines!


And mjn was so hip and cool to help me by making this purplish-red skybox for the Fonzarelli system where you fight the Sixth Beta Tester.


In addition to those skyboxes, 2.21 now uses the 2014 mediavps, taking advantage to all the new models. The only real change I needed to make to the missions was anything related to the new Arcadia. The hangar now actually looks awesome, so I'm not ashamed to launch ships from it now.


And Holley's funky highschool girlfriends got their fighters slightly spruced up, getting rid of those creepy skulls for something more friendly like hearts and stars!


Next week, something actually new!

 

Offline Colonol Dekker

  • HLP is my mistress
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    • My old squad sub-domain
Re: Just Another Day Development Blog
 :yes2: :nod: :yes:

You need to take time to breathe and relax Axem. You. Are. A. Machine.


* Dekker suspiciously wonders if Axem is, indeed some sort of automaton sent back from the future where he is simply applying knowledge of Fred V 5.2.2 :nervous: