Author Topic: MCO version 304  (Read 59297 times)

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Offline Karl

  • 211
Hmm... wonder if this has anything to do with the FBI and what is happening with Megaupload?

Working on a mirror now

Actually I am not working on a mirror because the last 5 file sharing sites I have tried have crapped out on me... hmm.

Anyone one who has downloaded want to upload a mirror?
« Last Edit: January 24, 2012, 07:27:12 pm by Karl »

 

Offline magic

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  • 211
Department of Justice gave the order to shut down megaupload for piracy!?

The other file hosters dont want to share the same fate.

will try rapidshare...

 

Offline Karl

  • 211
Yeah its big news here because the guy who setup megaupload is living here in NZ, though he is german, and by our standards he was living it up mega large! He was arrested sundayish by NZ police working with the FBI

 

Offline magic

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MCO 154 uploaded to rapidshare.

Its working fine for now.

 

Offline Gendou

  • 22
Just downloaded the latest version, and I had a few questions:

First, how do I access the 1980x1050 widescreen resolution?
The highest I can seem to find is 1440x900.

Second, how do I set the resources in the current missions?  I saw a post about it, but when I opened the campaign file, I couldn't find the resource setting.
I appreciate the attempt to make the game harder, but I'd really just like to play the original MC2 Carver campaign with the upgraded engine and additional mechs/components/pilots.

Thanks for making this fantastic overhaul of the game. 
Tenebrae Vinciunt

 
Just found out about this.  Loved Mechcommander and can't think of why I didn't search for something like this. 

Anyway, I can't seem to get MCO to run.  I am using the latest version, 156.  When I execute the app file, I get a command prompt screen and then nothing.  I tried executing in Win XP SP2 in compatibility mode, also didn't work.

FYI, I'm using Win7 64bit.

Suggestions on helping me play this game will be appreciated.  Thanks

Edit:  And yes, I've installed the Microsoft Visual C++ 2010 redistributable package, but not the XNA build because I don't plan to use the Mission Editor.
« Last Edit: June 25, 2012, 08:21:03 pm by daminotaur »

 
Did you install the necessary files (the Microsoft Visual C++ 2010 redistributable package and the XNA build)?
It could be that. I have it also running on Windows7 64-bit, and have had no problems getting this to work

 
Just to test, I download and installed the XNA build required for the Editor. 

I am getting a similar problem.  When I ran the Editor, the Editor window will appear, I get a glance at the start screen, and then it shut-down.

There's no error message, so I don't even know what's the problem.

ps.  I don't want to clog up this stickied thread.  I think I will start a new thread.

 
Hi

I've just downloaded version 156 and couldn't get it to run as I was getting the too large screen problem and couldn't get into the game at all. The natural resolution of my screen is 1900x1200. I changed the screen resolution to 1600x1200 and chose the same resolution from the game menu and I can now play the game. :)

 
I have just found some errors in MCO 1.56 version.

ERROR #1
STOP      : Attempted to free invalid memory, or memory corrupted before block at address 0x7dbc2d0

Processor Registers EAX=0x00000000 EBX=0x00000000 ECX=0x00000000 EDX=0x00000000 Flags=0x00000000
=================== ESI=0x00000000 EDI=0x00000000 EBP=0x0012CDA4 ESP=0x0012C854   EIP=0x00000000
EIP (0x00000000) ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??
ESP (0x0012C854) 0012C894 0C155338 109810E0 07DBC2D0 00000014 00000000 00000000 00000000
                 08001010 0012CDB4 00000200 00000070 1122FCA0 00000100 00000064 107C8078
                 00010000 00000267 1929B7A8 00FF0000 0000FF00 000000FF FF000000 00000000
            

            
            
ERROR #2
EXCEPTION : Attempt to read from address 0x1CC44000 in MCOREL! (+0x188375)
Address   : 0x00589375
Location  : MCOREL! (+0x188375)

Call Stack
==========
0x005429BB MCOREL! (+0x1419BB)             
0x005431BC MCOREL! (+0x1421BC)             
0x00563959 MCOREL! (+0x162959)             
0x005386DC MCOREL! (+0x1376DC)             
0x005390B3 MCOREL! (+0x1380B3)             
0x00481E59 MCOREL! (+0x80E59)               
0x004D9719 MCOREL! (+0xD8719)               
0x004DA5D9 MCOREL! (+0xD95D9)               
0x00403715 MCOREL! (+0x2715)               
0x005A9AC4 MCOREL! (+0x1A8AC4)             

Processor Registers EAX=0x00000A36 EBX=0x00000BFE ECX=0x00000C00 EDX=0x00001000 Flags=0x00210246
=================== ESI=0x1CC43FFD EDI=0x1C19F2ED EBP=0x0012B928 ESP=0x0012B918   EIP=0x00589375
EIP (0x00589375) 8B 06 33 DB D3 E8 02 CD 8B 15 B4 16 77 00 8A D9 80 E1 07 C1 EB 03 23 C2 03 F3 90 3D 01 01 00 00
ESP (0x0012B918) 00004000 04980A60 1C19B2F0 00000000 0012BE14 005429BB 1C19B2F0 1CC430E0
                 00000F20 24297114 0000FFFF 04980A60 0D0D0202 FFFFFFFF 7C913DE6 005F0065
                 005F0033 00610030 0062002E 00720075 0069006E 002E006E 0070006A 00000067
EDI (0x1C19F2ED) 00 00 00 01 20 01 08 BD 01 08 08 45 58 43 45 50 54 49 4F 4E 20 3A 20 41 74 74 65 6D 70 74 20 74
                 6F 20 72 65 61 64 20 66 72 6F 6D 20 61 64 64 72 65 73 73 20 30 78 31 43 43 34 34 30 30 30 20 69
ESI (0x1CC43FFD) C2 13 10 ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??
                 ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??


            
            
ERROR #3
EXCEPTION : Attempt to read from address 0x31F1901C in MCOREL! (+0x1257F0)
Address   : 0x005267F0
Location  : MCOREL! (+0x1257F0)

Call Stack
==========
0x005722BE MCOREL! (+0x1712BE)             
0x0057469B MCOREL! (+0x17369B)             
0x0042FDBF MCOREL! (+0x2EDBF)               
0x0044B5AB MCOREL! (+0x4A5AB)               
0x0047EFF0 MCOREL! (+0x7DFF0)               
0x004037C1 MCOREL! (+0x27C1)               
0x005A9AC4 MCOREL! (+0x1A8AC4)             

Processor Registers EAX=0x31F19018 EBX=0x007466E0 ECX=0x00000000 EDX=0x00000006 Flags=0x00010206
=================== ESI=0x00000048 EDI=0x31BD53E0 EBP=0x0012DE50 ESP=0x0012D844   EIP=0x005267F0
EIP (0x005267F0) 80 78 04 00 0F 84 AE 00 00 00 8B 08 85 C9 0F 84 A4 00 00 00 49 83 F9 04 0F 87 9A 00 00 00 FF 24
ESP (0x0012D844) FFFFFFFF 2869C534 2869C4E0 359D2080 78B2B65A 2505282F FFFFFFFE 78ABACBA
                 005403CA 00000011 00DB95B0 00000218 00000218 06A42D98 06A42D98 0012D8A0
                 00563475 00DB95B0 00000218 06A42D98 0012DA28 00000218 00000218 0012D9EC
EDI (0x31BD53E0) 78 69 47 05 2E 00 00 00 80 20 9D 35 00 00 00 00 01 00 FF 00 00 00 00 03 F8 4C 47 05 07 00 00 00
                 C0 9F 39 28 00 00 00 00 00 00 FF 00 6E 69 00 03 58 4D 47 05 01 00 00 00 B8 E6 E2 31 00 00 00 00
EAX (0x31F19018) ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??
EBX (0x007466E0) 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00




ERROR #4
EXCEPTION : Attempt to write to address 0x34365D73 in MCOREL! (+0x122AEF)
Address   : 0x00523AEF
Location  : MCOREL! (+0x122AEF)

Call Stack
==========
0x00570C7D MCOREL! (+0x16FC7D)             
0x004D053E MCOREL! (+0xCF53E)               
0x004D02AB MCOREL! (+0xCF2AB)               
0x005038BF MCOREL! (+0x1028BF)             
0x00508812 MCOREL! (+0x107812)             
0x00402F65 MCOREL! (+0x1F65)               
0x005A976F MCOREL! (+0x1A876F)             

Processor Registers EAX=0x00000000 EBX=0x00000010 ECX=0x054C1548 EDX=0x34365C73 Flags=0x00010292
=================== ESI=0x000000B5 EDI=0x00000001 EBP=0x0012FBE0 ESP=0x0012FBDC   EIP=0x00523AEF
EIP (0x00523AEF) 89 B4 02 00 01 00 00 8B 49 0C C7 84 01 04 01 00 00 FF FF FF FF 33 C0 5E 5D C2 08 00 CC CC CC CC
ESP (0x0012FBDC) 101F7AC0 0012FE04 00570C7D 00000000 000000B5 00000001 09CDABD4 00000004
                 00000000 005CE202 001779A0 001779A0 0012FC40 0012FC40 0012FC40 73958FD0
                 00000000 00000000 00000004 09CDF918 0017AB94 0012FC20 00000000 001779A0
ECX (0x054C1548) 64 61 74 61 5C 74 65 78 74 75 72 65 73 5C 36 34 6F 76 65 72 6C 61 79 73 5C 64 69 72 74 72 6F 61
EDX (0x34365C73) ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??





ERROR #5
STOP      : Attempted to free invalid memory, or memory corrupted before block at address 0x7dbc2e0

Processor Registers EAX=0x00000000 EBX=0x00000000 ECX=0x00000000 EDX=0x00000000 Flags=0x00000000
=================== ESI=0x00000000 EDI=0x00000000 EBP=0x0012CDA4 ESP=0x0012C854   EIP=0x00000000
EIP (0x00000000) ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??
ESP (0x0012C854) 0012C894 07D65338 19054EE0 07DBC2E0 00000014 00000000 00000000 00000000
                 07FF1010 0012CDB4 00000200 00000070 11265C20 00000100 00000064 11483940
                 00010000 00000267 1BD2B260 00FF0000 0000FF00 000000FF FF000000 00000000
            
            

            
ERROR #6
STOP      : Attempted to free invalid memory, or memory corrupted before block at address 0x7dbc040

Processor Registers EAX=0x00000000 EBX=0x00000000 ECX=0x00000000 EDX=0x00000000 Flags=0x00000000
=================== ESI=0x00000000 EDI=0x00000000 EBP=0x0012CDA4 ESP=0x0012C854   EIP=0x00000000
EIP (0x00000000) ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??
ESP (0x0012C854) 0012C894 07D65470 11EB5740 07DBC040 00000014 00000000 00000000 00000000
                 0BB10110 0012CDB4 00000200 00000070 11092AB8 00000100 00000064 17C76038
                 00010000 00000267 16258F50 00FF0000 0000FF00 000000FF FF000000 00000000

            
            

ERROR #7
STOP      : Attempted to free invalid memory, or memory corrupted before block at address 0x6fb3600
Address   : 0x5F6E6F70

Processor Registers EAX=0x00000000 EBX=0x00000000 ECX=0x00000000 EDX=0x00000000 Flags=0x00000000
=================== ESI=0x00000000 EDI=0x00000000 EBP=0x0012FC90 ESP=0x0012F740   EIP=0x5F6E6F70
EIP (0x5F6E6F70) ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??
ESP (0x0012F740) 0012F780 00000018 4FEE0AE0 06FB3600 00000014 0000FF00 000000FF FF000000
                 00001800 0012FCA0 00000200 00000070 521D2F90 00000100 00000064 100BF1F0
                 00010000 0000027E 40454668 77F31066 60200DFF 00000000 0012F7B4 0012F83C

            
Most of these errors came up while either playing Exodus Campaign or during quick-loading/saving the game while
while playing the latter....

 

Offline cowboy

  • 26
Thank you. Please post all bugs in the future in the bug report thread. This thread is for version updates.

 

Offline Starman01

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  • 213
  • Mechwarrior
    • Wing Commander Saga
New release is up. Check the first post people :)
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline cowboy

  • 26
Quote
New release is up. Check the first post people :)

BOOM.

 

Offline lowenz

  • 22
Awesome!

But Carver V campaign?

 
There is (to be) a separate download for it.
I don't know when though.

 

Offline magic

  • Moderator
  • 211
Check MCO campaigns :)

 

Offline dtwn

  • 22
Thanks for the new update! Going to check it out right now!

 
Great work on the textures and models. The Summoner looks absolutely ravishing, and so do the Mad Dog and Timber Wolf.

Keep up the great work.

"Damage transfer from mission to logistics"

The only thing I am wondering is the new repair system. On completion of mission objectives the damage to the mechs stays... for example I have had a mech that was missing some weapons due to severe damage , but they reappeared while in mechlab. (it is worth noting that the mech was fixed in a mech repair bay ingame, so the internal structure and armor were repaired, but still the weapon was missing)

And there is another weird thing. I could repair a brand new mech (just bought), even though it had no damage.

Can you elaborate on that?

Best regards

Ulric


 

Offline magic

  • Moderator
  • 211
Damage transfer is done for armor, not yet for weapons. It is next.

Which mech can be repaired new? This means it has an error in CSV file.

Destroyed weapons are auto-repaired in logistics, will be changed. Destroyed weapons will be destroyed and the player will have to replace those damaged weapons (and other equipment).

 

Offline cowboy

  • 26
I think there are some balance issues with weapons so far.

LRM's do a ridiculously high amount of damage- destroyed an Atlas with a Mad Dog and Lupus without it ever firing a shot in the Black Iceland recon mission. CERPPC's don't seem to have the range that they're supposed to- my pilots don't fire them very often and when they do it is at the same range as SSRM6's. Is there some issue with direct fire LOS as observed by the unit perhaps?

I'd be fine with the damage that LRM's can do if indirect fire went away or something. The issue here is that I have a mech at the outer edge of an enemy's radar range and I'm getting picked apart by LRM's, even though I'm three hills away. This would be fine if, say, I was on flat ground and I could fire a few shots from an ERPPC (more range than LRM's in Battletech) or ERLLAS (also more range), but even if I have LOS my units won't fire at a target that far away with direct-fire weapons.

I know that to do indirect LRM fire in table top you need to have another unit with LOS to the target. I imagine that would be hard to code, so I'll dismiss that as a possibility for the time being. Something should be done though, IMO, so that this balance issue is fixed, otherwise I see no reason not to load my units up with clan LRMs and an ECM and just shoot from outside the range of detection.
« Last Edit: September 14, 2012, 11:18:15 am by cowboy »