Author Topic: TVWP FAQ  (Read 30135 times)

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heh, i tried it with the htl apollo maps, that's cool too... i wonder what the PI zeus maps would look like on a HTL zeus
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Offline ShadowGorrath

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Hey, so what's left to be done for TVWP now?

 

Offline Admiral Nelson

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One mission not yet started; playtesting and bugfixing of the rest; miscellaneous cleanups / fixes.  Not a whole lot, really.
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

 

Offline Mobius

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One mission not yet started; playtesting and bugfixing of the rest; miscellaneous cleanups / fixes.  Not a whole lot, really.

Hey, same thing as INFASA! :D

 

Offline Admiral Nelson

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Well, get it done, and they can be released simultaneously.
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

 

Offline Mobius

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I don't know... I'd like to have music creator and a cb ani designer in the INF team before the release. You know, I'd like to add more stuff... :)

EDIT: We might share a few team members...  :D

 

Offline shiv

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(..)
EDIT: We might share a few team members...  :D

Remember that they're not slaves/items but they're people and you can't simply share them. They might join other project if they only want.
http://www.sectorgame.com/vega
The Apocalypse Vega - Join the battle! A campaign for FreeSpace 2 Open

http://www.game-warden.com/earthdefence
Earth Defense project - Coming soon...

 

Offline Mobius

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Of course...my post wasn't intended to point them out as slaves. :)

 
Of course...my post wasn't intended to point them out as slaves. :)

Are you sure of that?
17:37:02   Quanto: I want to have sexual intercourse with every space elf in existence
17:37:11   SpardaSon21: even the males?
17:37:22   Quanto: its not gay if its an elf

[21:51] <@Droid803> I now realize
[21:51] <@Droid803> this will be SLIIIIIGHTLY awkward
[21:51] <@Droid803> as this rich psychic girl will now be tsundere for a loli.
[21:51] <@Droid803> OH WELLL.

See what you're missing in #WoD and #Fsquest?

[07:57:32] <Caiaphas> inspired by HerraTohtori i built a supermaneuverable plane in ksp
[07:57:43] <Caiaphas> i just killed my pilots with a high-g maneuver
[07:58:19] <Caiaphas> apparently people can't take 20 gees for 5 continuous seconds
[08:00:11] <Caiaphas> the plane however performed admirably, and only crashed because it no longer had any guidance systems

 
 

Offline Locutus of Borg

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nvm, answered my own question
« Last Edit: March 03, 2009, 12:47:35 am by Locutus of Borg »
We are the Borg
We will add your biological and technological distinctiveness to our own

Resistance is FUTILE

 

Offline Locutus of Borg

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Are you alive?
We are the Borg
We will add your biological and technological distinctiveness to our own

Resistance is FUTILE

 

Offline eliex

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I don't know, but I'll be certain that it would be a yes. Activity on the public board doesn't reflect the activity in the internal :)

 

Offline Goober5000

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Offline Locutus of Borg

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We are the Borg
We will add your biological and technological distinctiveness to our own

Resistance is FUTILE

 

Offline T-Man

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Q: Do AI ship's have limited ammo?

I was wondering as i've noticed nearer the end of missions some of my wingman seem to stop firing and just chase things around. It worried me a little, as on one or two occassions on the later missions i've run dangerously low on ammo before all the enemies have been destroyed, and on one occassion even ran out (luckily my health was still quite high so i was able to fight on via kamikazie tactics :lol:). If the player ran out of ammo, and then his wingman did too, he'd be a bit scuppered.
CAUTION: Rabid Imagination!

self-confessed UEF fanboy.

 

Offline Goober5000

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Yeah, the AI doesn't handle that particularly well, and we haven't figured out a good way to handle it.

 
Special AI weapons?

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Offline colecampbell666

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Ask the Diaspora team, they have similar issues (I assume) with ballistic weapons, and did you read that thread a while back about ammo conservation?
Gettin' back to dodgin' lasers.

 

Offline T-Man

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Q: Were the ship's base attributes in ships.tbl matched to those of FS1 ships or would rebalancing be needed?

Question for the project i'm doing, and for fan-FREDers during later releases of the project that are set closer to the FS1 time. What i mean is if, for example, you took the TVWP Mustang Alpha, without any modification, and pitted it against an FS1 Apollo (again without editing), does the Mustang's Hitpoints/energy/manoeuvring speed/cargo space etc. represent its capabilities against the superior ship (excluding technological differences like the sheilds, afterburner style, etc), or would someone need to redo the Mustang's attributes?

(I imagine most modders would tweek the attributes a little anyway to represent upgrades to the chassis, but they'd need to know that the values as they are make good starting points for said tweeking).
« Last Edit: July 30, 2009, 01:59:20 am by T-Man »
CAUTION: Rabid Imagination!

self-confessed UEF fanboy.