Author Topic: Alliance Website  (Read 54033 times)

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whoa whoa whoa, where did that vas destroyer came from?  were there like only 4 vas fighters, well i mean they were the only vas in the sol system after the SSD Lucifer was destroyed?

 

Offline Herra Tohtori

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Not necessarily. Four Vasudan fighters came through the node at the final battle, but nowhere is said that there weren't any others that came before that. For example, a planetful of refugees from Vasuda Prime must've gone somewhere... and probably at least some transports found their ways into Sol system. Also, there might well have been some Vasudan reinforcements to the 1st Fleet. AFAIK there's no canon evidence forth or against, so...

BTW, thous pics are cool otherwise, but they have a terrrible lot of compression artefacts. :blah:
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline Woomeister

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whoa whoa whoa, where did that vas destroyer came from?  were there like only 4 vas fighters, well i mean they were the only vas in the sol system after the SSD Lucifer was destroyed?
Like I've said many times before. The Terran ships are for the Sol campaign, the Vasudan and Shivan ships are for you lot to do what you like with.
That mission is based in Antares not Sol. Only the Terran ships in this mod are part of the official timeline, the rest is for fun.


As for compression artifacts, that's probably the pixel shader.

 
Ah i see now.  my apologies, but the pic look cool.

 

Offline Woomeister

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All the fleets are nearly the same size for core ships (fighters, bombers and capships)
The Vasudans lack one bomber which doesn't really bother me
The Shivans lack a second general destroyer, I'd really like one but have no design for one.

All Terran ships are used in the Sol campaign except for the Ulysses, which is the reason I'm willing to release the HTL pack if someone adds cockpits just to the Valkyrie and Angel.

 

Offline Goober5000

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All Terran ships are used in the Sol campaign except for the Ulysses, which is the reason I'm willing to release the HTL pack if someone adds cockpits just to the Valkyrie and Angel.

Maybe you should post this in the FSUpgrade forum.  I'm sure someone would be willing to oblige.

 

Offline Woomeister

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Well I only need the Valkyrie done now. I managed to get an ok looking cockpitted Angel done today. Pic in the HTL thread.

 

Offline Woomeister

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Restarted on the campaign now that the HTL stuff is out the way.

The Martian destroyer Auriga under attack.

 

Offline neoterran

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Alright now your screenshots are doing it some justice. Ah, i know it'll look better over here anyway. My freespace folder is 5 GB now, i have alot of good mods, and this is going to be one of them.
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Offline Woomeister

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Well I'm not here to produce eye candy, I'm here to try and make something that's fun to play. I'm not an artist so I have to work with what I've got, and some of the Inferno stuff is really old.
I'll probably get complaints after release for not using x effect or updated y from the media vps, though I can always add anything later if I want to.

 
Looking good. Glad to see you're keeping busy. I like the website too, I love reading descriptions of the ships.
Watch out for the Guns! They'll getcha!

 

Offline Woomeister

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The only reason there isn't a tech description section for the main INF mod is the number of ships. I'd have to make pages for over 150 ships and it would take some time :D

I'm considereing adding some of the GTEx (Arcadia extensions) models to the mod. I'm getting fed up of just using a standard Arcadia each time I have a station mission. I've made two new ones the GTExC and the GTExX though both are still prototypes. The GTExC was made for a mission rewrite for this mod.

 

Offline Woomeister

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The almost complete GTExC.

 

Offline Woomeister

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The last mission to be started now (though not the last campaign mission)
15 missions are in beta status ready for testing, the last five should follow shortly.

 

Offline Darius

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Is that a Zagreus duel?  :yes:

Or two Zagreus' picking on a poor Tyr?

Either way the ships are looking really good.

 

Offline Woomeister

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Is that a Zagreus duel?  :yes:

Or two Zagreus' picking on a poor Tyr?

Either way the ships are looking really good.
It's a Martian Zagreus Vs an Earth Zagreus and 3 escorting cruisers. It was quite difficult to balance as the Martian ship is clearly outmatched.

 

Offline neoterran

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Getting Excited for release now  :D
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Offline neoterran

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Some of the models from the original Inferno look damn good anyway, as do many here. I just like my effects better than yours.

Actually, Freespace 1 mods look the best on my computer, thanks to the work of those guys. Ship Nameplates and Decals add alot. I just miss beams... something i'm not going to be missing in Inferno:Alliance, right ? Just when were beams first developed anyway - we didn't see them until Freespace 2, and this is prior to that time period...
Official Taylor Fan Club Member.
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The Hades had the prototype beams developed off of Lucifer tech... and I think the Deimos was the first to have the beams on its original design. Course, this is in Sol, they might well have developed them quicker, due to having actual wreckage from the cannons to work on.
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Offline Woomeister

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Well our effects are 1-5 years old.

I just miss beams... something i'm not going to be missing in Inferno:Alliance, right ? Just when were beams first developed anyway - we didn't see them until Freespace 2, and this is prior to that time period...
Only 1 ship in the main campaign gets a beam weapon, and that's near the end of the campaign. Railguns are the main anti-warship weapon used in place of beams.