Sweeet... I have to reiterate that we all really appreciate your contributions to the community mjn, a redo of the cutscenes and anims is something I would never have expected (though perhaps hoped) and your work here is pro. When I think of where I wish I could be on FSO/FSU had I the time and ability, I think of you (... and others as well obviously, but importantly you).
Longest load time for me was 3 seconds, didn't really see any obvious graphical errors, but I'm no expert at that. The big fluoro-like lights have a bit of hard pixels on them, some ant-aliasing would be nice. Perhaps I'm too used to the sun being the only light source, but I kind of miss the specular maps in-game on the ships here. I'm looking forward to the F1 help option being custom made for every mainhall as well. The characters look a little weird, you can only see them from a distance off (except for welder-man, he's cool) but the light comes off them a little oddly, as if they're made of plastic (though this being the future, plastic body armour on all personnel is anything but impossible). I don't know what those bastion dudes are talking about, but I'd imagine them either more relaxed posture-wise, or more stiff gesture-wise, their movements at the moment almost seem too fluid. That extra door on the soyakaze (mess hall) confused me for all of half a second; "it should do something shouldn't it?" Are there marines in the FS1 mainhalls, or is that only the Aquitaine? I mentioned before that the guy on the cherry picker brakes almost instantly and ends up exactly where he wants to be which I don't really like. Not sure if it would actually be better, but the fighters fly past the window on very straight paths, maybe if they had a little bank on them and didn't travel exactly along the x-axis (or from side of window to side of window perfectly horizontally) they might have that much more interest. At the ends of the... landings? where those loki fighters are sitting is a bright band of yellow and black stripes to warn people from walking off the edge, however, there's a great big ladder sitting right on top of them, the only way you can enter the fighters is by walking perilously close to a rather high drop, and imagine if you were in a hurry.