Author Topic: A WoD dev blog  (Read 104218 times)

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That sounds good :)

But there's no Cyrvan StarMecha, or?

 
"Poor balance" wasn't meant to imply that the balance is poor(for 95% of players) it was meant to express my sympathy with the balance(as in: that poor sod, that poor thing) and the increasingly difficult act of balancing as complexity increases.
[19:31] <MatthTheGeek> you all high up on your mointain looking down at everyone who doesn't beam everything on insane blindfolded

 

Offline Axem

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I can confirm now that WoD has poor FREDding.

(according to that definition)

 

Offline JSRNerdo

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I can confirm now that WoD has poor FREDding.

(according to that definition)

Don't we all?

... tries not to think about what to do for my future missions
AKA [`_`]
Inferno: It's the I in Inferno / It's the beam spam delight / Risin' up to a shock jump arrivaaaaaal
Between The Ashes: Look just a really cool and neat thing, OK?
The Last Stand: A very episodic capship command mini-campaign
Dimesional Eclipse: An experiment gone horribly right
Breakthrough: A pretty standard but not really capship command mission

 

Offline Flak

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The original Wings of Dawn is Zero Wing/1942 hard anyway, so for new players I supposed it was adjusted. 

 
Eh, I feel more like it was generally managable aside from the last mission which is just stupid hard and how insane the Fur'angle were if you weren't packing HEDRs. Death by constant screenshake is not fun.
[19:31] <MatthTheGeek> you all high up on your mointain looking down at everyone who doesn't beam everything on insane blindfolded

  

Offline Spoon

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Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them