Recent Posts

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The Scroll of Atankharzim / Re: RELEASE: The Scroll of Atankharzim, Part I
« Last post by CKid on September 24, 2017, 01:52:37 pm »
Spoiler:
In playing "Thor's hammer" I successfully defended all 5 Mjolnirs however the shivan Corvette still manged to get away with 23%.
Kind of sucks to fail the secondly objective through RNG and no fault of my own.
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Blue Planet / Re: BP: War in Heaven discussion
« Last post by MitoPL on September 24, 2017, 01:38:05 pm »
I think it screws up aiming turrets and AAA beams.
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Blue Planet / Re: BP: War in Heaven discussion
« Last post by SF-Junky on September 24, 2017, 01:07:48 pm »
On what difficulty?
Oops, I mean on hard difficulty. With FrikgFeek's approach I could just beat the mission, but it was still a very close call with the Yangtze finishing at 12% hull integrity. The Siren ist still extremely dangerous, even without beams.

What exactly does killing weapons subsystems?
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Fate of the Galaxy / Re: SW:ESB-Revisited Released Today
« Last post by Vidmaster on September 24, 2017, 12:59:39 pm »
It is ****ing brilliant in my opinion and Hoth, already a masterpiece, has been perfected. Just look at that trench and those AT-ST walkers! And the little things, like the actually useful field glasses of the soldier.
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Mission & Campaign Releases / Re: Burning Heaven Campaign Launched + Patch 1.1!
« Last post by Vidmaster on September 24, 2017, 12:37:36 pm »
Whatever is going on with that Download, my up-to-date Firefox dislikes it too.
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The FreeSpace Upgrade Project / Re: The Motion Debris?
« Last post by Vidmaster on September 24, 2017, 12:36:12 pm »
Never playing with that ugly thing, I like my vast emptiness of space empty, thank you :-)

The beauty of SCP is that we have the choice.
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The Scroll of Atankharzim / Re: RELEASE: The Scroll of Atankharzim, Part I
« Last post by Vidmaster on September 24, 2017, 12:24:09 pm »
Congrats on the release :-)

Please take no offense but I will wait a few weeks till the bugs are all gone.
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Mission & Campaign Releases / Re: RELEASE: The Mantle, Segment 1 (Preliminary)
« Last post by MitoPL on September 24, 2017, 12:14:06 pm »
@praseodym: Please post your fs2_open.log file.  Instructions on how to do this can be found in this post.
That might come useful.

@Kestrellius by the way, I just love how the last mission shows how much devastation can a destroyer's fighter/bomber complement actually make. What was that, a dozen cruisers, half a dozen corvettes and a couple destroyers massacred only by bombers?
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Test Builds / Re: Bindless Texturing test builds
« Last post by m!m on September 24, 2017, 11:56:59 am »
The current builds do not indicate in an obvious way if bindless texturing is used so I updated the branch so that it prints that information on launch. The test builds above should be updated soon.
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Test Builds / Re: Bindless Texturing test builds
« Last post by The E on September 24, 2017, 11:41:53 am »
Is this something that would be enabled on an AMD 5770 GPU?

The 5770 should support the necessary extensions, but you should definitely test it!
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