Author Topic: Joining The Diaspora Team  (Read 79687 times)

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Offline General Battuta

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Re: Joining The Diaspora Team
Sorry 'bout that. I'm not actually involved with ST:R, but I think we'd all be glad to see it finished, and perhaps he could work on both at once?

Up to him really but Diaspora has a wide fan base and it's silly to assume that anyone offering to join is automatically a fan of Silent Threat or even that they have the faintest clue what it is.

And secondly it's in rather poor form to poach from us when we're fairly desperate for sound engineers too. Remember that while Silent Threat may need voice acting work done it already has all the sound effects it needs while we have close to bugger all for either. Poaching staff from us in a badly needed area pushes back our release date just as much as it brings ST:R's forward.

I apologize.

I'd just like to reiterate that I'm in no way connected to Silent Threat: Reborn, and that my conduct is not a reflection upon the policies of its dev team.
« Last Edit: October 26, 2008, 05:59:45 pm by General Battuta »

 

Offline karajorma

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Re: Joining The Diaspora Team
@Enki, you'd have to check with Taylor about that as there is a danger that any changes you have planned could mess with the ones he's working on for the pilot file changes.

I'm looking to see what else there is that needs doing. It's funny, we come across dozens of things that need fixing but when a coder is around we can never remember what any of them are. I should start making a list. :)
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Offline DragonClaw

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Re: Joining The Diaspora Team
Played around with some lighting and composition changes to give it more of a bsg feel. The model's fracked up though, since it flickers anywhere there's specularity, I'm going to try and dig up a different model. This one is still tan.j's, I just texture replaced Ouroboros.
http://www.mediafire.com/file/tyiyyikmmy2/flyby_comp.avi  (divX codec required)

I don't suppose I could manage to get your basestar model off you guys if I don't get on the team? I'd like to play around with some big-fx and can't really do it without a cylon cap-ship(colonial vs colonial is gay), and I can't for the life of me find one anywhere.  If not I understand completely, I'll just have to stick to lame stuff :)

 

Offline Angelus

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Re: Joining The Diaspora Team
Played around with some lighting and composition changes to give it more of a bsg feel. The model's fracked up though, since it flickers anywhere there's specularity, I'm going to try and dig up a different model. This one is still tan.j's, I just texture replaced Ouroboros.
http://www.mediafire.com/file/tyiyyikmmy2/flyby_comp.avi  (divX codec required)

I don't suppose I could manage to get your basestar model off you guys if I don't get on the team? I'd like to play around with some big-fx and can't really do it without a cylon cap-ship(colonial vs colonial is gay), and I can't for the life of me find one anywhere.  If not I understand completely, I'll just have to stick to lame stuff :)


Cool vid there  :yes:
You can find the Base star here: http://www.scifi-meshes.com/

 

Offline DragonClaw

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Re: Joining The Diaspora Team
Cool vid there  :yes:
You can find the Base star here: http://www.scifi-meshes.com/

Ah thanks, low poly will have to do... read another forum and found my answer :)

 
Re: Joining The Diaspora Team
I've been inactive a few weeks, I had to move due to creative differences with my ex and her addictions/habits and tendency towards delusional violence  :ick:

Anyways, http://www.kewltoyz.com/GameShots.shtm
The files are available for download for my pof & 3D model files.

I am hoping to get back on track to finishing a StealthStar by next week.
Let me know if I can help  ;)

 

Enki

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Re: Joining The Diaspora Team
@Enki, you'd have to check with Taylor about that as there is a danger that any changes you have planned could mess with the ones he's working on for the pilot file changes.

I'm looking to see what else there is that needs doing. It's funny, we come across dozens of things that need fixing but when a coder is around we can never remember what any of them are. I should start making a list. :)

rog-o.  Might this be a better topic to attempt: gravity? (point and field)  I saw Goober has a TODO in 3.6.11 listed for gravity points.  Would Noob work still be OK and then let the jury decide if it's useful later?

 

Offline karajorma

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Re: Joining The Diaspora Team
We have it working via scripting but I'd much rather have it in code to be honest so feel free to try it.
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Enki

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Re: Joining The Diaspora Team
Wilco.  I assume something like adding a special purpose polygon, per gravity-field/mag-latch point, to a ship model won't be an issue if his works?

 

Offline karajorma

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Re: Joining The Diaspora Team
We'd probably do it via a special untargetable subsystem for anti gravity or special gravity points. Anything like a real planet sized body could simply use the object's mass. You probably should contact Turey as I believe he was working on something similar at one point and could probably help you out a lot.
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Enki

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Re: Joining The Diaspora Team
K.  I'll give him a shout. 

 

Offline karajorma

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Re: Joining The Diaspora Team
I'm planning on not answering you since you couldn't be bothered to not spam up the joining the team thread. :p

And the same goes for anyone else who thinks this tread is appropriate for idle questions. :p
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Offline blowfish

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Re: Joining The Diaspora Team
Just ... keep general questions off of the joining thread.  The purpose of this thread is to answer peoples' questions about joining the team, not to answer general questions about the mod.

 

Offline DragonClaw

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Re: Joining The Diaspora Team
http://www.mediafire.com/file/yamymymzn2u/viper_raider_scene1_R1.avi  (divX)   
Viper Mk2 by Treybor
Raider by Mr_Bester
Animation, Rigs, Lighting, Postcomp by me

Btw just say yes/no and I'll stop spamming this thread with my playthings  :cool:  Unless you like them of course :drevil:

 
Re: Joining The Diaspora Team
hey there,
If you guys need a soundtrack composer, i'll gladly help!
I've worked on several films and composed a few scores as well as trailers.(check out the links below)

-SCORPION (additional music): http://www.allocine.fr/video/player_gen_cmedia=18720054&cfilm=49272.html
-EDEN LOG (score and trailers): http://www.allocine.fr/video/player_gen_cmedia=18778223&cfilm=128081.html
-MARTYRS (score and trailers): http://www.allocine.fr/video/player_gen_cmedia=18825019&cfilm=127913.html
-FAR CRY 2 (exclusive trailer): http://www.gametrailers.com/player/41955.html?r=1&type=mov

I doubt that i could follow the whole project, due to busy schedule, but i could certainly work on one episode like R1 or maybe the next!
Ler me know what you think.  :D

 

Offline Vidmaster

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Re: Joining The Diaspora Team
whoa, it's a professional (*shock* *awe*)
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline Angelus

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Re: Joining The Diaspora Team
Hi Skull! I really would like to hear some scores of you in Diaspora :nod

@Dragonclaw: The scene is great!

 
Re: Joining The Diaspora Team
Hi Skull! I really would like to hear some scores of you in Diaspora :nod

@Dragonclaw: The scene is great!

Sure mate!  :)

 

Offline karajorma

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Re: Joining The Diaspora Team
Hi Skull! I really would like to hear some scores of you in Diaspora :nod

So would I. :D
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Re: Joining The Diaspora Team
Awesome scores Skull :D