Not like the brown tiling in the background... Good otherwise though.
It's supposed to be a slightly rusty/copperish plating. As I dislike using pure grey in anything, it stays
Question: Will we see interior battles like we did in 'the other mod', I really enjoyed blowing up toasters inside an asteroid.
Not in R1. We liked being able to fly inside the asteroid too thought, so maybe in the future.
The texturing and lighting looks great But are the button icons standard FS2?
The icons representing single- and multi-player, and the copy/delete icons, and even the up/down icons all look quite stock (and unrelated to BSG). I guess you can't use Viper silhouettes, but hmm...
I'm keeping some of the stock FS2 icons that are generic enough (how do you make an arrow look BSGish anyway?) and replacing others with new ones. The create/clone/delete buttons are actually BSG rank pip silhouettes.
What sort of highlight mouse over effects will be displayed under this interface?
Button lights up on highlight, and is pressed down when you click it.
For some reason the background makes me think I'm looking down at a bathroom scale from the future.
All the textures are from cgtextures.com and are actually real photos. I just tweak them a lot and create separate color-, diffuse-, shine-, reflection- and normalmaps for rendering purposes.